Attention: don't download the Mysticism Spells for NPCs file as it probably works only on SSE. Despite SPID being available for LE, the addon expects functions oldrim SPID hasn't got. MO2 can't even start the game with it enabled.
Mysticism 2 itself works fine, no problems with it.
Edit: currently under investigation, ignore this post until further notice.
I opened Nexus only to look for more mods from Simonmagus and i found out actually a version 2 exists, and it has been backported for LE. I got a bit scared on what to do since i have already installed the old port by stillsnow and was unsure on what to do. Tried to read the changelog but didn't get much of it.
Thank you for including the reddit post link TheCinderFly, reading the author words about reworking the mod and correcting some bugs convinced me to swap for this version rather than the old one. Luckily i still am installing mods, and haven't started playthrough yet. Thank you for the backport!
mmh alright i could try making one although i just have started learning TES5Edit so i doubt i have the knowledge for it. Do you think i should try to port the patch or rather remake the patch from scratch on LE? As a modder how would you approach the task? Anyways, reading through that mod page posts (link was broken in previous post) seems like the mod isn't even updated for Mysticism2 on SSE, let alone using it on LE. Maybe i brought up an unnecessary problem my bad.
Btw thank you for the reply CinderFly, first time i posted on Nexus and didn't expect to be noticed at all, very appreciated. (Nexus didn't notify tho)
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To read more about Changes in Adamant and Mysticism here is a Reddit post
For Upscaled and Loose File Textures Click HERE
Attention: don't download the Mysticism Spells for NPCs file as it probably works only on SSE. Despite SPID being available for LE, the addon expects functions oldrim SPID hasn't got. MO2 can't even start the game with it enabled.
Mysticism 2 itself works fine, no problems with it.
Edit: currently under investigation, ignore this post until further notice.
It was tested on my own game through several loads and SPID format is compatible with LE version.
Edit....
I've archived the SPID for now , until i can make a more simpler version ;
It isn't required or part of the Main file just an add-on for game play
Hopefully things will go for the best!
Thank you for including the reddit post link TheCinderFly, reading the author words about reworking the mod and correcting some bugs convinced me to swap for this version rather than the old one.
Luckily i still am installing mods, and haven't started playthrough yet. Thank you for the backport!
EDIT: What about the Cutting Room Floor patch on SSE? I was planning on using CRF on LE, so any idea what i should do here?
Do you think i should try to port the patch or rather remake the patch from scratch on LE? As a modder how would you approach the task?
Anyways, reading through that mod page posts (link was broken in previous post) seems like the mod isn't even updated for Mysticism2 on SSE, let alone using it on LE. Maybe i brought up an unnecessary problem my bad.
Btw thank you for the reply CinderFly, first time i posted on Nexus and didn't expect to be noticed at all, very appreciated. (Nexus didn't notify tho)