Hello, I seem to have an odd bug with the mesh wrwallgatedrawbridge01. In game whenever I walk close to the walls of this mesh only, the "caps" - which have a grassy texture, dissapear reavealing only the wall stone texture underneath. Put it differently, from nifskope, the WRWallGateDrawbridge01:49 block disappears when I get close and I can see the rest of the mesh underneath instead. It's only this one. The rest of the walls from your other whiterun fixes work as intended.
I only use SMIM and Xtudo's mesh fixes so I can't see anything overwriting/messing it and I wanted to ask if this happens to anyone else?
Xtudo, thanks for the mod, just for the bridges alone (which I cross too often) this mod is well worth it.
I love all of your FYX mods but this one particularly gave me a wierd bug. Whiterun drawbridge chains textures appear purple in my game.When I uninstalled this mod it came back to normal
Hello Xtudo, as always, a beautyful work, so little details with such a great effect.
One question allowed; which texture for the wooden bridge and gatebridge did you use?
I for myself, I have a texturemix for whitrun made by myself, because the finished all-inclusive packages never appealed to me in every respect. I had been working on it for a long time and am now very happy with it, but the wooden bridges you showed are wonderful. Thank you
Hello! My PC is very outdated and looses a lot of FPS at SMIM, so even if you say, that there won't be any problems, I'm a bit anxious. Would you be so kind to explain me why there won't be an FPS loss?
I tested it in a mid-range computer and there was no FPS loss. I don't know in a very outdated one. If you have problems with SMIM, then you will have with this mod too.
I have a request. The parts of the terrace surrounding the tree in the city center looks to be 2d. Will you please make that part of the terrace not awful to look at? That is all.
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Put it differently, from nifskope, the WRWallGateDrawbridge01:49 block disappears when I get close and I can see the rest of the mesh underneath instead.
It's only this one. The rest of the walls from your other whiterun fixes work as intended.
I only use SMIM and Xtudo's mesh fixes so I can't see anything overwriting/messing it and I wanted to ask if this happens to anyone else?
Xtudo, thanks for the mod, just for the bridges alone (which I cross too often) this mod is well worth it.
as always, a beautyful work, so little details with such a great effect.
One question allowed; which texture for the wooden bridge and gatebridge did you use?
I for myself, I have a texturemix for whitrun made by myself, because the finished all-inclusive packages never appealed to me in every respect.
I had been working on it for a long time and am now very happy with it, but the wooden bridges you showed are wonderful.
Thank you
In my game I use the lovely Skyland - Whiterun. I even did some patches for it, for SMIM, and Pompous Dragonsreach Door.
I don't know in a very outdated one. If you have problems with SMIM, then you will have with this mod too.
qwq