This page was last updated on 18 January 2025, 7:28PM
Changelogs
Version 1.2.0
The mod's files are now packaged into an archive.
Changed the contents of the message for choosing either Ralof or Hadvar. Translators may need to update their versions.
Added Novice Hood and Novice Robes to the gear chest.
Starting inventory items are now done through the container QS_PrisonersInventory.
In the skip, starting items now has three sources: equipped (formlist QS_PrisonersGear), not-equipped (container QS_PrisonersInventory.), and the chest outside of the cave (container QS_StarterChest).
Added the following to the starting inventory.
3 lockpicks.
A copy of The Book of the Dragonborn.
Version 1.1.4
The skip now runs Stage 250 of the quest Unbound. (Thanks to Gonzeh84)
Version 1.1.2
In the skip, Helgen is now destroyed manually by the mod, as the process to do so that is provided by MQ101DragonAttack fails to fire properly under the condition of the skip, unless that quest is set to Start Game Enabled (see the log for version 1.1.1).
In the skip, the automatic save is now done after all of the skip's script procedure has been done, whereas before it is done in the middle of. This is because saving at the latter state does not also save the state of the script, so the rest of the script after that save point is un-run, if that save is reloaded. This has the disadvantages of the save occuring longer from possibly-lengthy character creation and the inability to rechoose companion by reloading the save (which was not even possible anyway due to this very issue).
Cleared a script property that points to a reference that no longer exists. (Thanks to mattski123)
Version 1.1.1
Removed an errant edit to a sub-quest (Editor ID: MQ101DragonAttack) of "Unbound" that sets to it Start Game Enabled, starting the quest prematurely and thus breaking the pace of quests related to it.
Disabled the two Auto Load Doors outside of Helgen Keep's doors in the skip.
Version 1.1.0
Helgen's northern and eastern gate now unlocks earlier in the skip.
ChargenFxTriggerRef is now disabled in the skip (thanks to hhuuggss).
Added the Imperial Captain as dead in the skip, in Helgen Keep's main entrance.
Addressed a couple of leftover Stormcloak soldiers in Helgen Keep's main entrance.
Starting equipped items are now done through the formlist QS_PrisonersGear.
Cleared an errant edit to COCMarkerHeading in ChargenExit.
Changed the contents of the gear chest. The details are as follows.
Removed Steel Arrows.
Replaced the enchanted Iron Greatsword with one that is not.
Changed the gold amount to 20 from 50.
Added Spell Tome: Sparks.
Version 1.0.2
The portcullis in the cave is now removed (disabled).
Calls to the player's reference in the script is now done through a property, with the aim of performance improvement.
The index of loops in the script now resets properly between each. The error amounted to failure in killing certain NPCs in what was an inaccessible area.
Version 1.0.1
Replaced the wrong script files for the correct ones.
The mod is now packaged as loose to ensure victory against vanilla files in the load order conflict.