1st. No clue 2nd. True Flame Sakitama - hdt-SMP (CBBE 3BA - BHUNP) (SE only) (And no I can not port it as the author said no and SMP-HDT does not port well) 3rd. Miraak's outfit from the Dragonborn DLC
First and formost, Thanks to the author for the port.
Unfortunately I have run into abit of an issue with the provided level-list-injector-file.
I installed the mainfile and the injector mid-game (PC lvl 24). Initially all worked fine: All Thalmor-Patrols (NPC lvl 12 I think) I encountered carried some sort of Elemental Vision and I noticed a couple if named NPCs (Galmar and Ulfric) having one as well. However, recently a new "batch" of Thalmor started appearing (NPC lvl 20) and suddely none of them had an Elemental Vision anymore. To be clear: Before, every member of every patrol had one. Now I have seen several patrols with none whatsoever.
My question now is: Is this intentional or is something on my end not working correctly?
When I was testing the port on my game I had a LvL 81 character and only had some of the NPCs in patrols spawn with it not all so from my understanding there is ment to be a chance of them spawning (I can't say for sure as I only made it work in LE and did not make the orignal mod.)
The LvL 20 NPCs may also be bugged if this is not just the game rolling a no spawn chance or because of issue relating to mid save installs.
Thank you for the very quick reply. Much appreciated. To be clear: The "issue" that I am having is certainly nothing critical. And since you are telling me, that there's only supposed to be a chance of the EV's spawing, I will wait and see what happens, once yet higher lvl Thalmor come online. One more question that I forgot earlier: Are the EV's ment to spawn on generic bandits too? I had that happen, although only once (on a NPC lvl 25 marauder) so far.
Thank you. I guess that means then, that the EV spawns on Bandits work as intended i.e. they only trigger occasionally. I will keep an eye on it for now. Still enjoying the mod though, so thanks again for the port.
Hello. Thanks for porting a good mod.It fits my character's costume, so it's a pleasure for my eyes. I'm not an English speaker, so I'm using a translator, but if you okay, can i tell you about the problem while i using this mod? can you fix it?
Ummm... it's a bit long... but overall, I've had problems with everything other than the pyro and geo. For example, equipment such as ameno and electro have descriptions that are not properly organized in the effects list (buff is applied correctly). For example, "increse speed. bless of ameno. ~etc" is the case. It's like tuberculosis, but I personally think "bless of ameno. shout recovery and increase movement." I think it would be better to organize them in the same way. I think these problems can be solved by translating into my native language, but I would appreciate it if you could clarify.. First of all, I thought that translating the mod into my own language would cause such a problem, but the same problem also occurs in the original... Other than that, hydro increases the recovery amount of healing magic, and electro increases the critical strike chance. It's described as boosting, but it doesn't really apply. (This seems to be applied only if you take a one-handed sword, two-handed sword, or recovery magic perk. I haven't been able to confirm.). Only pyro and geo had the correct effect loaded in the effects menu properly, and the effect was applied properly. What I'm trying to say is, I'm just leaving a mention to ask if you can fix the overall description and make it work properly. Of course, I can only say thank you so much for your hard work in introducing a great mod and making it available for oldversion.
What I understood from what you said is you were asking for me to fix the descriptions of the items (Which work fine on my end) and issues with the effects not work correctly which would most likey be in the SE version as well if it happens since I did what I call a direct port which makes it basicly the SE version but it works on LE almost exactly the same (minus any issues arising from the LE engine) so I am really not sure how I would fix something that is 1. Does not seem broken on my end 2. From the original mod (If it happens).
Mind telling us what they do? Are they useable or just cosmetic accessories? Are they craftable, what slot do they occupy, can we maybe even choose the slot (since it looks like they're in different places in different screenshots)...? Give us something.
What exactly do these things do..? Are they just pieces to put on your charry, or have some sort of effect? I can't seem to find the SE version of this mod to find out..
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PLEEEEEAAAAASSSSSEEEEE , xd
2nd. True Flame Sakitama - hdt-SMP (CBBE 3BA - BHUNP) (SE only) (And no I can not port it as the author said no and SMP-HDT does not port well)
3rd. Miraak's outfit from the Dragonborn DLC
Unfortunately I have run into abit of an issue with the provided level-list-injector-file.
I installed the mainfile and the injector mid-game (PC lvl 24). Initially all worked fine: All Thalmor-Patrols (NPC lvl 12 I think) I encountered carried some sort of Elemental Vision and I noticed a couple if named NPCs (Galmar and Ulfric) having one as well.
However, recently a new "batch" of Thalmor started appearing (NPC lvl 20) and suddely none of them had an Elemental Vision anymore. To be clear: Before, every member of every patrol had one. Now I have seen several patrols with none whatsoever.
My question now is: Is this intentional or is something on my end not working correctly?
Thanks for reading.
The LvL 20 NPCs may also be bugged if this is not just the game rolling a no spawn chance or because of issue relating to mid save installs.
To be clear: The "issue" that I am having is certainly nothing critical. And since you are telling me, that there's only supposed to be a chance of the EV's spawing, I will wait and see what happens, once yet higher lvl Thalmor come online.
One more question that I forgot earlier: Are the EV's ment to spawn on generic bandits too? I had that happen, although only once (on a NPC lvl 25 marauder) so far.
Thanks for reading.
If I completely misunderstood please correct me.