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Changelogs
Version 4.6
Modified so that the grip position change of pike and halberd can be selected for one-click installation
Halberd grip position change option added
some condition fix Two-handed Katana FOMOD fix
Add one-click installation option
Reconfigure FOMOD Installer
Added unarmed move animation
Added claw move animation
Added dual claw move animation
Fixed one-handed move animation
Fixed one-handed non-combat random idle animation
Fixed AGO idle animation XPMS path
Version 4.3.1
NPC walking speed normalized, player walking speed reduced by 30%
Version 4.3
all animation remakes
FOMOD Installer
AGO compatibility
Added Katana keywords for Animated Armory mod
In Skyrim, whenever you pull out a weapon, you are always ready to fight.
However, this mode separates the idle animation from combat and non-combat situations when the weapon is taken out.
when an enemy is detected and enters a battle situation, an idle animation for each weapon is displayed according to the battle situation.
If the enemy disappears or dies and becomes a non-combat situation, it switches back to the non-combat idle animation.