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Lucifonxx - Revoith - Nicoroshi

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Nicoroshi

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53 comments

  1. shadowteam1
    shadowteam1
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    is there or will there be an AE update?
    1. Nicoroshi
      Nicoroshi
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      Revoith has released a version of this (which is actually the original) for SSE (which would work for AE) which can be found here>>>
      Awesome potions simplified by Revoith


      Please note my version has different textures for the different poisons, and some different cork and top textures than Revoith's version.

      If you want mine in SSE/AE then run the meshes through Nif Optimizer

      Then update the .esp using the CK to form 44 (load it in CK then save is all that's required).
  2. graywinds
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    hello friend ,
    small issue from my side pls can u fix this :) much appreciated
    1. jaderiver
      jaderiver
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      Before mod author has to fix anything that might not need fixing, try basic trouble shooting, like moving this mod near the bottom, and see if it still happens ? 
    2. Nicoroshi
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      The yellow grid at the bottom of this picture from NifSkope of the fortify ability potion in question is the base of the collision mesh for that model.
      It's where it should be.
      You must have something else that's changing that potion or whatever placed it on that shelf.

      I did take the time to look at the file but sadly I cannot fix what isn't broken as far as the mod is concerned.
    3. graywinds
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      maye its 3d furniture the dresser's collision why is it the only potion concerned ,weird
      anyway thanks for taking time answer me !
    4. Nicoroshi
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      It can s possible that whatever added that potion to the shelf did not have havok settle checkmatked in the esp.
      if the bottle was bigger it would be in the correct location for that mod but r vanilla asset. Since the bottle is smaller it is floating because havok settle is not checked in the esp.

      Suggestion;
      use more informative console to find out what is setting the base record and what your s modifying it last.
      lLoad both in the CK and find that specific bottle and click on it.
      click the havok button at the top then save as a new plug in.
      that should solve the issue.
  3. llMare
    llMare
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    Las mejores pociones que he instalado
  4. Hariel441
    Hariel441
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    This is gorgeous! thanks so much, and great work making potions interesting.
  5. jaderiver
    jaderiver
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    Morning Nicoroshi

    I really need to get me glasses checked ,   finally got my sse working and down to 1.5.9 and went looking for this mod there, love the glowing potions, and found the mod by revoith, and thinking, wait wait, I remember ,  ? 
    Mis read a post further down , Revoith is your younger brother ? and also a mod creator as well ? 
    His potions don't seem to be glowing in the screenshots ? like your do, still very very nice design, ... its a minor thing ...  
    1. Nicoroshi
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      Revoith is my brother from another mother.
      a friend. No blood relation 
      This mod is my personal tweaks to his mod that he allowed me to share for my SLE brethren.
      It is different than his SE release.
      However if you want this version in SSE go grab NifOptimizer and run the files through it to convert them to SSE format.
      Load the plug in in SSE CK then save.
      Now it’s form 44 and meshes will work in SSE.
  6. mk31bolo
    mk31bolo
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    Beautiful work!

    Any chance to get an AllGUD patch?
  7. crest93
    crest93
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    is it possible to make this weightless? how to do it, please?  nvm
  8. Smallfaz
    Smallfaz
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    I experience flickering/glowing texture for resist shock (constant glow) and resist magic (flickering glow) potions. How to fix?
    1. Nicoroshi
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      The resist shock should flicker and glow.
      It an animated texture that should look like lightning strikes in a bottle, and has a glow map.
      The glow maps will also be animated so they will move 
      I did not change those two from version 1 to version 2 
      I only changed poisons textures.

      How to fix?
      Well it’s not broken so if it’s not to your liking …..
      don’t use it.

      the other option is more involved but could change the texture referenced in the nif to something you like better and change the shader properties from glow map to environment map to remove glow.

      Did a test to check
      They should look exactly like this>>>>



      If they don't something else in your game is the issue
      I can't fix what isn't broken.
    2. jaderiver
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      Ohhh I like this , watched the video, gave a like, ..
      I should update my version to this , I really like this ^^  ..
    3. Nicoroshi
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      FYI
      these potions in this test video have not changed from version 1
      only the poisons have new textures and the collision has been repaired for the 3rd size bottle and new collision mesh made for fortify skill bottles.
      This video was shot in SSE using Rudy ENB however they are the same files as uploaded here.
      when I mod I do so in SLE format then convert to SSE so basically modding for both versions at the same time.

      in the video is the exact SLE mod uploaded here just converted to SSE and with an ENB.

      Just wanted to be clear about that.
    4. jaderiver
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      Ohhh heheh. ok, that's fine I updated anyway , I still have any resist  potions I make flicker n glow, but I don't ever use enb's so not as glowy as in your tube test, but still a little I did take a screen shot, so I can show it against the others I took o see how much of of s difference , regardless I still like visual effect ..
    5. Nicoroshi
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      The top bottles in your screenshot are all poisons with the new textures.
      What potions are on the second shelf on the right?
      Those are not poisons. Different top below cork.
      Resist Frost perhaps?
    6. jaderiver
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      Those potion on the middle stand are teh same potions as before just with the update glow, but yes From I can work they may be resist potion statics..
      I gave myself a resist potion of each just to see the effect, I think in my game anyway the fire resist stands out the most , but they're all wonderful..
    7. Nicoroshi
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      Thanks for the reply.
      I am liking them in my game as well. :)
      Kudos to my little brother Revoith for allowing me to port a version of his great mod.
    8. Smallfaz
      Smallfaz
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      Thank you very much for the explanation!!! AND Sorry for the late reply! Thanks, now I got it. Problem is glow animations are for some reasons too bright in my game (though I just use ENB-boost and no ENB by itself...)  Cheers, Smallfaz
  9. rukisama69
    rukisama69
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    This backport is awesome, anyway is there any replacer only without esp?
    1. Nicoroshi
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      No but…….
      The .esp only changes two things
      The default bottle for potion and poison
      It makes the game use the larger 3rd size up model instead of the small vial 

      So….
      this mod will work without the .esp if you don’t mind the default bottles being smaller 
      or it can be easily merged into just about anything since it’s only changing those 2 things
  10. llDIaBoLOll
    llDIaBoLOll
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    Thanks for the backport.
    Is there any chance you can do the same with Awesome Potions Simplified ENB Lights?
    1. Nicoroshi
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      No but you can :)
      the programs you need are called NifOptimizer and Cathedral Assets optimizer.
      They can covert meshes from SSE to SLE format
      and CAO can convert textures.

      edit:
      the issue goes like this:
      this back port uses models and textures that are modified from the SSE version
      so you would have to not only convert the mod from SSE to SLE but also change the texture file paths for over 100 files individually to reference the correct textures as well as import the model in the size and orientation from this mod into those files
      otherwise there will be missing textures and the models used in ENB light add on would look different than the files here.
      The other option would be to follow Rudy’s tutorial and just use the files here and add ENB lights to them directly.
      Either way there is still more than 100 files that need to be modified 

      Edit 2:
      this is a post from mindflux that explains how to add particle lights to any static object in LE that you might find useful.
      There are still over 100 nif meshes that would need to be modified which is WAY more work than I will do for a version I no longer play but hopefully this helps you get what you desire.


      Have fun modding
      Nico