Information from Original Mod Below
for more
FAQs, please visit the Original
Water Mod Description- ENB-compatible displacement map textures
- Textures compatible with Cathedral Water or Vanilla
- Supports ENB self-reflection
- Optional ESP that changes water appearance
- Only edits water records
- 0 Cell edits
- 0 Worldspace edits
- Optionally disable flow maps
- Since there are no worldspace or cell edits, there is no need for dozens of patches.
Related ModsInstallation- Install whenever
- Uninstall whenever
- Upgrade whenever
Requirements
Credits
wSkeever
FAQQ: Is this compatible with xyz?
A: No idea.
Q: Why should I use this mod?
A: You are free to use whatever mod you want.
Q: My game doesn't look like the screenshots
A: Visuals depend on ENB, weather, and time of day.
Q: I have weird water seam?
A: This mod is not responsible. Sorry.
Q: Do I need ENB with this mod?
A: No, but your water won't get 3d displacement and will look flat.
Q: How do I get 3d displacement with ENB?
A: Turn on displacement in the water section. Play around with the water settings until it looks good to you.
Q: Why is the water moving?
A: There is not actually water in Skyrim. It's a video game, and what you
see is merely a visual representation of water, an abstract
simplification of reality, and because Skyrim does not perform fluid
simulations, that facsimile of water is limited in its sophistication.
For some, water is better represented by static and unmoving wave
textures; for others, water is better represented if those wave textures
moved. This is your game, you are the master of your own mod list, and
you determine the shape of your Skyrim reality... Also, if it is not
moving, you wouldn't be able to tell it is water.