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Netherworks

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  1. Netherworks
    Netherworks
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    Hey all!

    Let's cut right to the chase on the previous absence. I don't have any issues with collections but was not in alignment, at the time, on how changes were rolled out (the process) and there was more than one thing occurring. Rarely are situations simply black or white. I made my stand, for what it's worth and I explored other avenues. I have had internal debate and have talked with community members about possibly returning to share my work on Nexus again. So here we are. During the time of the structural change here, I just let Nexus do its thing while I did mine and I just felt we had different points of view.

    I may be placing other mods here in the future. We are going to see how it goes.

    I refuse to engage in any drama and that definitely includes mod posts. I will be swift to remove and ban any nasty comments. While I am MUCH more likely to respond to the SSE page (because I don't really play LE) or to Discord, I will leave this comment section open so that LE users can help each other out. I am just being transparent here.
  2. Boneskin66
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    With AFT, I can click 3 times to dismiss a follower at any spot in the game, and they'll stay at it, relaxing. I often take advantage of this function in my games to make new "recruits" for various factions, and drop them at their headquarters, provided with matching gear.
    Some other time, I might leave an npc I'm "contracted to escort" at a cave's entrance, with camping equipment set up, and descend into it on my own to handle any threats.

    Will I be able to do the same with this mod? The 10 "Home Bases" sound like a pretty limiting factor. All the worse, if it'll require me to open MCM each time.
    1. Boneskin66
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      While there's a ton of MCM features, they're a bother to access. So far I've only really enjoyed being able to send my companion out to sell stuff, which is available through conversation. Not enough to win me over after I've had a great experience with AFT.

      Oh, and I've had a companion perma-disappear on me for the first time in all my playthroughs. Bugger.
  3. thebinarystar
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  4. Rexermus
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    So I eloped with Camilla but I don't have any marriage dialogue with her and she still lives in Riverwood Trader with no option to get her to move to my house. Did I do something wrong or is it a bug? How do I fix it to come home to Camilla in Breezehome?
    1. Rexermus
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      Okay I tried to divorce her and do a traditional marriage via the Temple of Mara, waited 4 hours and the only thing I could talk to her about was getting a divorce and it just keeps looping the divorce option. I turned off the divorce option and now I can't talk to her at all, no dialogue tree just quips from Camilla. Is it because I eloped with Ysolda as well? I don't get the eloping mechanic with this mod, it's annoying me
  5. Joezamoey8
    Joezamoey8
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    I'm having an issue where Senna and Sapphire often use the female young eager voice when beginning and ending a conversation while following. I'm using RDO Lite with the RDO patch from NFF.
  6. Kateaz220
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    Wait, ignore this. Wrong mod. Sorry!
  7. N3ur0m4ncer
    N3ur0m4ncer
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    Love this mod, always my go-to when coming back to Oldrim.

    This time though I got a bug whereas the command followers menu doesn't come up - sound plays, but no menu comes up. This is the case for the power as well as bind menu. Trade button works if I have companion in crosshair.

    Anybody had this and knows how to fix?
  8. LilHagrid
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    Hi problem sorted sorry to have bothered you
  9. free023
    free023
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    Qual classe devo escolher para meu seguidor usar duas espadas juntas?
  10. maxsteiner
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    This mod corrupts any new save i make when installed. I am pretty sure the problem is on my end but I'v tried a few things but I think I just have to exept defeat. Sad.
  11. kaelxbai
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    Hi all. Please tell me. In Skyrim LE reqiem RFAB, in NFF I uncheck the protected companion and the companion's immortality is disabled, but he still doesn't die and bleeds with negative HP, and he only dies if I hit him. I'd like to see him die to enemies with negative HP. Does anyone know how to fix this?