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This page was last updated on 11 April 2024, 12:02AM
- Changelogs
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Version 2.8.6b
- Installer/System:
- - Misty Skye support removed by mod author request per it's ability to affect/create outfits. The MA feels that some features of NFF may interfere with Misty's mechanics in such a way that it causes (actual or potential) issues with the character. Further, as some users have cited NFF as to what they have decided to be a probable cause in difficulties with Misty's new quest content, I concur that the best course of action is to completely eliminate direct support with NFF. Misty and Summer (for consistency) can no longer be imported into NFF or use it's features. This may be revisited at a future date, but it's best to exclude the mod at this time, which also gives the MA the ability to handle current issues without NFF being cited as a contributing factor.
- - Follow up to above, it's best that you remove Misty from the framework before installing this update. However, you should be able to remove her per the Slots page by clicking on her name.
- - "No Import" faction is now considered when using the Command Followers power.
- - Mod authors may place their followers or actors in the nwsFF_NoImport faction (Record ID: 005C4445) if they wish to patch against NFF using them. I generally believe that it's up to users to make common sense decisions for themselves, so I will not be taking down NFF to make alterations unless I had specifically targeted certain followers already that I feel are enjoyable and fun to use.
- MCM:
- - Toggling on/off Allow Sparring unlocks (or disables) the options correctly without having to leave and return to the page.
- System:
- - Slight tweak to History on game load that is intended to remove dead or uninstalled followers from the current game, to hopefully catch a bit better.
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Version 2.8.6
- Home Bases:
- - Speed of tab and functions greatly improved.
- - Removed old upgrade function (10 to 20 bases) for very old versions of NFF updating to the new one.
- - Follower is now cleared from home base if they die.
- - Code optimization.
- Candlelight:
- - Candelight casting no longer bugs out on fast travel or cell changing. Thanks to megaman2k for the heads up and investigation.
- Settings:
- - Command Followers Power is no longer assigned to the player by default, allowing you to choose to use the power or the hotkey.
- - Command Followers, Calm and Retreat Powers are now saved into configuration and loaded from configuration.
- MCM:
- - Shows in the MCM list of mods as "NFF" instead of "Follower Framework". Does NOT update in a current game.
- - For translations, added string: $FF_ModName NFF
- Installer:
- - Source Script installation is now an option and you can install into the LE or SSE folder structure.
- System:
- - Followers are no longer removed from game factions. Instead they are set to -1 if not in a faction. There is almost always no in-game difference but is the proper way.
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Version 2.8.5
- Fixes:
- - Dialogue restriction to Elope now applies to children and animals. Command Followers menu added animal restriction. Was missed when making the dialogue more universal. You'll have to use your best judgment of who else not to elope with.
- - The following settings will be applied at game load (not baked into save): Multi-Sandboxing, No Weapon Draw, Bump Reaction times, Bleedout Rate, Custom Difficulty and Hire Costs.
- - Removed QueueNiNodeUpdate() call from followers when using stealth features. This should resolve issues with other mods that don't like head redraw.
- - Player chest opening cooldowns should now be removed if using the hotkey or Command Followers menu.
- Changes:
- - Followers now use catch-up (teleport) if they are not in combat, even if the player is. This should allow lost followers to catch up to a player in combat or that has moved to a combat situation.
- - Added combat package to the stack that might help followers blocking the player during combat.
- - You can also move stubborn
- - Also implemented another way to move stubborn followers. In combat, the 3rd friendly hit in a row from the player will teleport that follower behind you.
- - FROM Update 2.8.4b:
- Outfit Preview Mode:
- - Fixed a bug where outfit creation or removal might accidentally select the last follower you made an outfit for, not the current one. This had a side effect of disabling ai processing on the wrong actor. This fix corrects one script only.
- - If you have a follower that is turned to stone (will not move) due to this bug, open console, select them, type: tai.
- Sparring:
- - Made a couple of changes to sparring where followers and npcs should be much more likely to fight each other.
- - Restored Countdown voice.
- Elope:
- - When using Elope from the Command Followers Power, the npc no longer needs to be in the crosshair.
- - Via dialogue, Elope now works with any unique npc. Use caution, this will automatically set marriage faction and such for the npc and it is NOT recommended to Elope with an npc that has their own romance or marriage system.
- Startup:
- - Added a failsafe in the event that a subsystem gets stuck during startup. You should now get the startup and complete messages at all times and the complete message within 5 seconds.
- - If you are not receiving NFF startup and complete messages and you don't have them turned off, install the option text file in Miscellaneous and in game console type: bat freeNFF. After saving, on next game load things should return to normal.
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Version 2.8.3b
- Outfit Preview Mode:
- - Fixed a bug where outfit creation or removal might accidentally select the last follower you made an outfit for, not the current one. This had a side effect of disabling ai processing on the wrong actor. This fix corrects one script only.
- - If you have a follower that is turned to stone (will not move) due to this bug, open console, select them, type: tai.
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Version 2.8.3
- Outfit Preview Mode:
- - Fixed an issue where changing the items in an outfit and using preview mode could cause the game to freeze. Intermittent issue, so was not happening in all cases.
- - Creating or Change an outfit now turns off actor AI processing so that they don't wander around right before making it.
- Favorites:
- - You can now set/remove/change a home base for a follower through the Favorites menu when selecting a specific actor.
- History:
- - History count (sequence) and names now update upon loading a save. The sequence should show correct numbering in the MCM and if the Actor's name has changed, should be reflected (for example "Strange Girl" to "M'rissi").
- Misc:
- - Suppressed load order position warning message for now due to false positives, potentially from a mix of esl and esp mods, where most of them might be esl.
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Version 2.8.2
- Hearthfires Notice:
- - Added Hearthfires as master. Nearly everyone should have this master active, especially on SSE/AE. This fixes an issue with those that are asking their kid to tag along on adventures. Should also technically support multiple adoptions.
- Game Slot Notice:
- - Now when using the game slot, the game's player follower count is set to 1.0. This will prevent ANY followers from being recruited while a follower is in the game slot. This was done for compatibility with blades without dialogue changes. Removing a follower from the game slot (either by using the slots page or the follower is dismissed) will set the game count to normal (only sets to 1.0 if 10 followers are being used). Keep in mind that you should only use the game slot if needed - saving a game with a follower in the game slot and loading that game is likely to kick the follower completely due to how NFF initializes.
- Fixes:
- - Weapons should now unequip properly if a follower asked to wait.
- - Fixed an issue where the game slot wasn't being filled if you've placed a follower in this slot for purposes of Blade recruitement, marrying and the like. Fixed an issue where swapping with a follower already in the game slot wasn't functioning. This is an outstanding issue from a few versions back.
- - Command Followers power should now perform actions on a single follower properly in regards to follow/wait/dismiss commands.
- - Fixed a potential issue where the worker threads during startup could get hung, possibly due to papyrus tweaks. After installing 2.8.2, you may get the startup complete message twice as Skyrim may have tried to bake the save. Just save your game, exit and load your save and it should be fine.
- - Fixed an index error in the Command Followers power, having to do with follower scaling.
- Teammate Healing:
- - Followers in NFF's healer role can now occasionally heal player teammates that aren't followers. This is the lowest priority after: The player, the caster, other followers (in that order). Target must be within 512 units to be healed and is randomly detected (not 100% precise).
- Import (MCM):
- - You can now toggle between allowing a follower to be imported by dialogue via NFF or not. This setting is found under the system page when a valid follower is under the game's crosshair. This does not affect standard followers or expendable recruits. The follower must currently be a player's teammate.
- New Favorites Features (via Command Followers):
- - In the individual Favorites menus, you can now recruit all followers in your created favorite. The favorite followers will be teleported to you and added, in order, to the current roster. Followers will not be added once reaching the maximum follower count of 10. Only standard followers can be affected (no import followers).
- - In the individual Favorites menus, you can now swap out existing followers for all followers in your created favorite. The favorite followers will be teleported to you and added, in order, to the current roster. Followers will not be added once reaching the maximum follower count of 10. Only standard followers can be affected (no import followers). Formerly current followers will be dismissed and sent to their home base, if they have one.
- - These two additions should allow you to set up small squads of followers that you can swap in and out or add to the current pool. Also, if you've been just making followers wait to easily acquire them, this might be an alternative for you.
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Version 2.8.1
- - Fixed hide helmet removes chest/body armor issue.
- - Wigs should not be detected as helmets in most cases.
- - SPID files now use tilde characters instead of dashes.
- - AttackDamageMult is not longer erroneously set to 100.0 upon actor removal.
- - Player now has an onhit event for passing information to followers (hey, the player is hit, do something!). On a 5 second cooldown (state) and it's really only needed prior to followers entering combat.
- - Followers should be far less likely to be stuck in a crouch position when player stands up after crounching and improved stealth ai is in use.
- - Improved stealth ai should be more receptive to player being hit and followers being hit. Should improve on any bugs happening here.
- - Extinguish Torches should be working consistently again. Sending evaluate package on improved stealth package end.
- - Optimization and clean up of follower alias script code.
- - There may be some outfit issues that have not yet been narrowed down but I felt it was important to address the issues above.
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Version 2.8.0
- Fixes:
- - Actor references for bonus companions (Ysolda, Thieves Guild Members, etc) are no longer flagged as persistent. Instead uses a formlist method.
- - Moved some NFF-based references to NFF's holding cell.
- - Reworked history system to be more efficient and to resolve an issue with history causing an error with Command Followers menu, causing it to not load. History will get cleared if updating in a currently running game, however you can save any followers as favorites prior to updating. As a caveat, History max is now 200, up from 100.
- - Followers should no longer engage when player is in a brawl. This might not affect imported followers that may have their own scripts running that defend the player.
- - Removed a bug related to sorting followers.
- - Enhanced Stealth no longer applies an in-game invisible effect. You still get the benefits, however.
- - Sparring set to off by default.
- - Silent Lines should no longer move follower's mouth. There are still some unvoiced lines.
- - Removed Player Chest cooldowns.
- - Fixed a bug with the Friendly Fire perk. Previously, if using SPID to distribute it to followers, could cause some some spells to have 0 Magnitude. This has been corrected.
- - Added OnObjectEquipped, OnObjectUnequipped to states for flood control.
- - Unequip Weapons no longer unequips shields.
- - Fixed an issue where home base residents lists weren't refreshed when adding a follower to a base through the Command Followers power.
- Combat:
- - Combat Awareness can now be triggered if the player is considered by the game to be in combat but the followers aren't. A magic effect on the player will ping the followers if player is in combat and they are not. Followers will try to detect an enemy near the player then try to detect an enemy near themselves (about 1600 units indoors, 3200 outdoors). This should help to make followers more responsive if you want them to be more aggressive regarding enemies that haven't directly been engaged.
- - You can now set a base Damage Multiplier for any recruited, imported or hired follower, called the Dynamic Damage Multiplier. You can also toggle any individual follower to have a Fixed Damage Multiplier, meaning they always use their individually set value. This can be setup in the MCM and the Dynamic Damage Multiplier can be quickly changed using the Command Followers power.
- Outfits and Appearance:
- - Currently going to limit the outfits to 128 until I can fix a bug involving having more outfits than 128 defined for followers. In a lapse of logic, I hit a formlists limit without properly allowing 200 outfits to actually be assigned.
- - Creating an outfit now sets a follower's sleep outfit, if any, to a blank outfit. This was causing tunics to be generated by the game but only on npcs with sleep outfits defined so I never saw it personally.
- - Added global option, Outfit Preview Mode, which allows you to preview an outfit, as if you were trading with a follower.
- - A home location that is set in the MCM for outfit purposes now works outdoors. A player home must still be indoors, though you can separately set an exterior for a standalone player home, such as Tudra Homestead.
- - Added Option "Weapons only in Combat (All)" to set all current followers to only show their weapons when unsheathed. Found under Inventory in the Command Followers power.
- - Added Option "Shield only in Combat (All)" to set all current followers to only show their shield when in combat. Found under Inventory in the Command Followers power.
- Elope:
- - You can now marry multiple NPCs by eloping with them. You only receive store and meal benefits from your first spouse. However, you can receive the Lover's Comfort buff from any of your spouses.
- - When forcing the ability to marry an NPC and their game relationship rank with the player is less than 1, it is set to 1. There is hard limit of 200 spouses.
- - Fixed an issue where elope dialogue would not appear when speaking with an eligible NPC.
- MCM:
- - Corrected an issue where Autobox in Exterior would not be selectable.
- - MCM script optimizations (ongoing).
- Misc:
- - If autoboxing is enabled and there is a custom location defined that is outside, followers will always autobox in that location, even if Autobox in Exterior is disabled.
- Fixes:
- - Actor references for bonus companions (Ysolda, Thieves Guild Members, etc) are no longer flagged as persistent. Instead uses a formlist method.
- - Moved some NFF-based references to NFF's holding cell.
- - Reworked history system to be more efficient and to resolve an issue with history causing an error with Command Followers menu, causing it to not load. History will get cleared if updating in a currently running game, however you can save any followers as favorites prior to updating. As a caveat, History max is now 200, up from 100.
- - Followers should no longer engage when player is in a brawl. This might not affect imported followers that may have their own scripts running that defend the player.
- - Removed a bug related to sorting followers.
- - Enhanced Stealth no longer applies an in-game invisible effect. You still get the benefits, however.
- - Sparring set to off by default.
- - Silent Lines should no longer move follower's mouth. There are still some unvoiced lines.
- - Removed Player Chest cooldowns.
- - Fixed a bug with the Friendly Fire perk. Previously, if using SPID to distribute it to followers, could cause some some spells to have 0 Magnitude. This has been corrected.
- - Added OnObjectEquipped, OnObjectUnequipped to states for flood control.
- - Unequip Weapons no longer unequips shields.
- - Fixed an issue where home base residents lists weren't refreshed when adding a follower to a base through the Command Followers power.
- Combat:
- - Combat Awareness can now be triggered if the player is considered by the game to be in combat but the followers aren't. A magic effect on the player will ping the followers if player is in combat and they are not. Followers will try to detect an enemy near the player then try to detect an enemy near themselves (about 1600 units indoors, 3200 outdoors). This should help to make followers more responsive if you want them to be more aggressive regarding enemies that haven't directly been engaged.
- - You can now set a base Damage Multiplier for any recruited, imported or hired follower, called the Dynamic Damage Multiplier. You can also toggle any individual follower to have a Fixed Damage Multiplier, meaning they always use their individually set value. This can be setup in the MCM and the Dynamic Damage Multiplier can be quickly changed using the Command Followers power.
- Outfits and Appearance:
- - Currently going to limit the outfits to 128 until I can fix a bug involving having more outfits than 128 defined for followers. In a lapse of logic, I hit a formlists limit without properly allowing 200 outfits to actually be assigned.
- - Creating an outfit now sets a follower's sleep outfit, if any, to a blank outfit. This was causing tunics to be generated by the game but only on npcs with sleep outfits defined so I never saw it personally.
- - Added global option, Outfit Preview Mode, which allows you to preview an outfit, as if you were trading with a follower.
- - A home location that is set in the MCM for outfit purposes now works outdoors. A player home must still be indoors, though you can separately set an exterior for a standalone player home, such as Tudra Homestead.
- - Added Option "Weapons only in Combat (All)" to set all current followers to only show their weapons when unsheathed. Found under Inventory in the Command Followers power.
- - Added Option "Shield only in Combat (All)" to set all current followers to only show their shield when in combat. Found under Inventory in the Command Followers power.
- Elope:
- - You can now marry multiple NPCs by eloping with them. You only receive store and meal benefits from your first spouse. However, you can receive the Lover's Comfort buff from any of your spouses.
- - When forcing the ability to marry an NPC and their game relationship rank with the player is less than 1, it is set to 1. There is hard limit of 200 spouses.
- - Fixed an issue where elope dialogue would not appear when speaking with an eligible NPC.
- MCM:
- - Corrected an issue where Autobox in Exterior would not be selectable.
- - MCM script optimizations (ongoing).
- Misc:
- - If autoboxing is enabled and there is a custom location defined that is outside, followers will always autobox in that location, even if Autobox in Exterior is disabled.
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Version 2.7.9
- - Update 2.7.9
- Fixes:
- - Corrected a couple of language file issues (2.7.8)
- - Several missed settings are now recorded and loaded when using save or load settings.
- Tweaks:
- - Combat Awareness - Should be more accurate/aggressive at finding enemies in the area.
- - Optimization of some called functions.
- - Optimized reading settings from saved file.
- - You can now move followers and teammates behind you if you have your weapon drawn, are not in combat and trying to move into them. This should help with followers cluttering hallways and stairways. You may have to actively move into them for a full second before they will move behind you.
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- Author's activity
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April 2024
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11 Apr 2024, 12:02AM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.6b'
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11 Apr 2024, 12:02AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer [version 2.8.6b]'
February 2024
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10 Feb 2024, 1:13AM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.6'
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10 Feb 2024, 1:13AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer [version 2.8.6]'
August 2023
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27 Aug 2023, 11:16PM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.5'
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27 Aug 2023, 11:15PM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer [version 2.8.5]'
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24 Aug 2023, 3:26AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Stuck Fix [version 2.8.4b]'
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24 Aug 2023, 3:25AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer [version 2.8.4b]'
February 2023
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05 Feb 2023, 2:23AM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.3b'
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05 Feb 2023, 2:23AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer (LE or SSE) [version 2.8.3b]'
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04 Feb 2023, 11:35PM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.3'
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04 Feb 2023, 11:35PM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer (LE or SSE) [version 2.8.3]'
January 2023
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29 Jan 2023, 3:30AM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.2'
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29 Jan 2023, 3:30AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer (LE or SSE) [version 2.8.2]'
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13 Jan 2023, 2:25AM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.1'
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13 Jan 2023, 2:22AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer (LE or SSE) [version 2.8.1]'
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13 Jan 2023, 2:18AM | Action by: Netherworks
File added
'Nether\'s Follower Framework - Universal Installer (LE or SSE) [version 2.8.1]'
December 2022
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18 Dec 2022, 2:07AM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.0'
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17 Dec 2022, 8:58PM | Action by: Netherworks
Attribute change
'Description changed.'
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17 Dec 2022, 8:02PM | Action by: Netherworks
Changelog added
'Change log added for version 2.8.0'
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