This page was last updated on 31 January 2022, 9:28PM
Changelogs
Version 1.05
Fixed an issue with the implementation of the fCombatHitConeAngle setting.
Version 1.04
As a convenience, an MCM Option for the "fCombatHitConeAngle" Game Setting has been added to the page for Regular Block. This setting controls the relative angles within which Actors can block attacks.
Improved a few Perk EP's to the point where I could drop some function calls in the Timed Block script (meaning non-zero speed improvements). Some other minor improvements to the TImed Block script were made also.
The relative angle for a successful Arrow or Spell Parry now adheres to fCombatHitConeAngle (your normal blocking window angle).
Animation Events are now re-registered when changing sex, or indeed if they become unregistered for any reason.
Fixed an issue where any Timed Block could result in a false-positive arrow parry if Arrow Manual Override was turned on (caused by a sloppy OR condition).
Hits from Concentration Spells and Cloaks no longer prevent you or NPC's from performing a Timed Block against other spells or attacks.
Version 1.03
Fixed minor logical error related to arrow parrying that could result in a Timed Block false positive.
Timed Block physical mitigation angle conditions now work correctly (for the player) and are based on the block cone Game Setting "fCombatHitConeAngle". NPC’s will require a different solution, hopefully addressed in a future update.
Version 1.02
Minor optimization improvement for shutdown tasks after performing a Timed Block.
Version 1.01
Hotfix for Deflect Arrows Perk detection after making Block Legendary or refunding perks. For optimization reasons this was never checked after getting a positive result. It’s now checked after sheathing your weapons if it were formerly true and you no longer have the perk.
Specific Weapons can now have their damage ignored by Timed Block mitigation by adding them to the “SOSCBO_List_Exclude” formlist. Please refer to the description if you'd like more detailed information on how these lists work.