Still, it could use a faster walking rate. Same goes for Jarl Balgruuf leading you to his court mage near start of game, and all tavern keepers when showing you to your room, and things similar to this. They shouldn't run, outright, but it would be nice if they walked twice as fast, i.e. like a real person would when moving with purpose. They're almost interminably slow in vanilla, and it's just stupid. Dunno if that's easy to fix though. I would think it could be fixed just be tweaking their movement rate, with a script that runs just for the duration of that predetermined action. But I can't Papyrus-script my way out of paper bag yet, so this may be a poor assumption.
I.. don't understand why no ones done this before, I mean for most of these it's supposed to be something important going on - why would you take a leisurely stroll when monsters are attacking, someone might escape who's ruined your guild, **the world is going to end unless you're ready** ect ect lol
I'd suggest just a slight correction for the following line, so it says what you meant it to say:
Well unless you enjoy watching your character walk (which most of you do!) and roleplay the whole scene following NPC babbling their heart out, then this mod is not for you.
After "heart out", change the comma to a period, then start a new sentence. Otherwise, you're saying that this mod is only for people who enjoy watching their character walk.
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After "heart out", change the comma to a period, then start a new sentence. Otherwise, you're saying that this mod is only for people who enjoy watching their character walk.