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JaySerpa

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  1. BarryMeyers
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    Hello, everybody. JaySerpa has given me permissions to manage and provide support for the LE version of Immersive Interactions.

    I have also released a backport of Version 1.67 of Immersive Interactions, the last version that can be backported, as the newer versions require SE-exclusive requirements. However, 1.67 fixes a lot of bugs from 1.24 and feels so much cleaner on my playthroughs.

    For those of you using the older unofficial backport, the only significant difference is that I have properly backported the FNIS behaviour file, so neither FNIS nor Nemesis would return any errors anymore. JaySerpa suggested to still allow access to the original unofficial backport for anyone who still wants it.
  2. jayserpa
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    IMMERSIVE INTERACTIONS 1.24 - THE TOMB RAIDER UPDATE


    Hello lovely Oldrim people. The big update is here. *hugs* Update 1.24 is BIG. But not as big as my thanks to Tsaxaman, a very talented animator that helped with the most complex animations and did a superb job. This update wouldn't be possible without him. Also kudos to TheFakeEmpire for sending over the backported animations.

    A video will better explain what this update comes with in terms of features, so here you are, the adventures of Lara Dragoncroft in this "Tomb Raider" update:



    Full changelog available in the changelog section, sit down and enjoy the reading cause it's pretty long haha. Biggest highlights: Big news for users of "Force 3rd person camera" as it's now 100% reliable. New animation when interacting with Missives/The Notice Board (message board), new interactions like torches, skeletons, lots of bug fixes...


    Enjoy the update and thanks for your support and feedback! 
  3. HereJust4Mods
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    I seem to face a bug when it comes to taking stacks of arrows or bolts off the ground. No matter how many of them are in a bundle, I can only pick up just 1. This issue doesn't seem to happen when taking them out of a container. I tested this by picking up a stack with weapons drawn and it worked fine. Some issue with the animation, perhaps.
    1. jayserpa
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      Disable the "Well timed" beta feature in the MCM.
    2. HereJust4Mods
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      Yes, I tried that and it's working fine now. Thanks
  4. sanjayraj85
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    does it works with enhanced camera in 1st person?
  5. Psydeffexclone
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    used to work about a few months ago. but now the mod is causing an issue in where you cant interact with any activators without unsheating your weapon.
  6. Agilar96
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    I really love the mod,but for some reason the reading animation won't work.I already installed Skyrim Souls but when i activate a book or note
    there's no reading animation,but when i exit the inventory however an
    animation of opening a book happened.Rrally hope you can help me on this
    and anyone who's having this problem.
    1. VokunRovaan
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      Yup, same for me.
      Opened a book = Nothing
      Closed book and inventory = Reading Animation shows only for a split second

      Everything else from the Mod seems to be working fine though (and I love it!).

      SOLVED
      As suggested in the Bug Reports, reverting Skyrim Souls' Version back to V1.0.1.8 (was on the latest V1.0.2.1) alleviates this issue.
      It's a shame to not be able to use the latest, but I'm just happy it works ^-^
  7. sriniboss
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    Just as a heads up if anybody wants to know, incompatible with 360 movement.....
  8. Cheyron
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    great mod, it pretty much works flawlessly except my character never waves hello to children. Everything else seems to work fine at least.
  9. theprepus
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    About the bugs i have found in the new version (using unpaused menus and realistic container):

    Barrels trigger the "crouching" animation, not the standing one.
    Some npc/animals dont trigger loot animation (still have to test the add to list function).
    All related to waiting isnt working.
    Reading books/notes is still broken.
    Sometimes you can get stuck when looting an npc.
    Applying poison only triggers when you have a weapon unsheated (this may be the intended behaviour).

    Still have to test compatibility loot option and all related to static objects.
    1. tahirbalci
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      Won't anyone fix this mod?
    2. BarryMeyers
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      Latest update has fixed it.
    3. LizardCor
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      As far as I know that using mod(s) that unpaused menus is a high probability that there will be incompatibility in the animation. But I could be wrong, after all, I only have 12,000 hours played in Skyrim LE
  10. CalebSeal
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    Hello.

    I seem to have an issue with the mod where the camera will occasionally be locked to the y-axis (I can't look left or right). I can't be sure if this would be the cause, but I prefer to use Enhanced Camera over Immersive First Person View because I don't like how unsteady the camera is in the latter - again, though, I'm not sure if this is the cause of the issue.

    Any advice would be appreciated.
  11. Skyrimlife05
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    whats the proper way to make sure it works
    1. BarryMeyers
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      Step 1: Read the requirements. They are common animation modding tools. Once you know how to use those tools, use them to integrate them into the game.

      Step 2: Try some of the actions and see if the animations happen.

      Tip: Avoid inputting commands while an animation is happening. Interrupting the animations may lead to bugs.
    2. Rodr1sen
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      As the author of this mod recommends in the description, I have found it simpler and more direct to use Animations. It is simple and direct, it does not require FNIS
  12. Leet
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    For backported misc. file, you still need behaviours folder from main file. Other than that it seems to work fine