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This page was last updated on 05 January 2024, 7:49PM
- Changelogs
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Version 1.67
- Backported the 1.67 version from SE. See the SE page's changelogs for all that has changed since 1.24. In summary, update includes optimisation and bug fixes.
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Version 1.24
- UPDATING FROM THE PREVIOUS VERSION IS FINE. ENJOY! Check out the sticky for a video on most of these changes. This Legendary Edition includes all the changes from 1.20 to 1.24, the latest version of the mod, so all changes below apply to this update:
1.24:
○ When giving a hug to a friend or spouse, the hugged NPC will now smile during the hug, then return to normal a couple of seconds later. The smile is subtle, but should be noticeable. This prevents them from looking ungrateful or awkward during the hug. I'm not sure if this is realistic, because I've never seen the face of anyone I've hugged DURING the hug. Maybe it's normal to look very neutral when being hugged... shame you can't "Force 3rd person view" in real life. It would also help in a lot of situations, like when the wind messes up with your hair or you have food leftovers... Okay, I'll stop now. You get the idea though, SMILES DURING HUGGING TIME.
○ Fixed a bug that could make the camera stuck in first person after pickpocketing in first person. Thanks to the person that reported this, it was a silly mistake from my side.
1.23:
○ Some levers would not trigger the proper animation (dwemer levers, levers on walls, etc.) so I reclassified them with a different animation so at least there's some movement from the player, it looks good. Also, made it so puzzle levers do not play an animation in first person (unless you choose to play animations via the MCM, in which case you should have installed a mod like Immersive First Person View if you don't want to teleport)
1.22:
○ MCM option for disabling the detection of low/high objects was not working correctly, this is now fixed.
1.21:
○ Missives/Board Notice Support with New Animation: After you open the MCM of Immersive Interactions (after the update or for the first time), the mod will detect if you have Missives or The Notice Board installed. If you do, interacting with those items will result in a new animation (thinking/reading). This applies to the Ledger too, cause numbers and thinking go together.
○ Namira's Ring: When equipped, you will no longer be able to play the "looting body" animation. The vanilla menu will appear as usual and you can decide the fate of your victims. Bon Apetit!
○ Static Skeletons now trigger the looting animation. (Static skeletons are the skeleton corpses you find in tombs and stuff, not the ones you fight, those were already added)
○ Barrel Animation: Barrels now always use the higher animation for looting containers if using the "realistic container animation" option. (Per user feedback, detecting the location of barrels would often result in the player thinking the barrel is lower than it really is, making them "crouch", fixed now)
○ Torches hanging on walls now trigger the "take" animation.
○ Neutral messages: Messages from this mod were in first person before (I), but vanilla uses second person (You), but some people mod it back into "I". So I decided to use impersonal messages. (Old: "You don't find anything to interact with." New: "No nearby items to interact with")
1.20:
IMMERSIVE INTERACTIONS 1.20 - THE TOMB RAIDER UPDATE CHANGELOG
I recommend watching this video to see the most important stuff added in this update in action: https://www.youtube.com/watch?v=-MpjW_cSHj8
○ First a reminder: Do NOT use the camera option in the MCM for "Play all animations" if you don't have Immersive First Person View installed. Just don't or you'll get teleports. Choose one of the other 2 options.
○ New Interactions (Puzzle related) - Animations for: Rotating pillars, pulling chains, using levers, turning puzzle wheels, lifting wooden barriers, pushing buttons and... maybe more? Could there be an easter egg?
○ New detect item location system: If an item is above your character, they will reach out their arms high up to grab it. If an object is too low, they will bow down to grab it.
○Reworked the whole "force third person" camera system. I am happy to report it should be 99.9999% reliable now, no more teleports!
○ Faster "pick up object" animation.
○ "Realistic" container animations: Before, the container animation was very short (and was shared with that of opening doors). Now they have their own animations, which will play differently depending if you're sneaking, if the container is tall/short, etc.
○ New MCM options: All of the options above other features can be turned off for those that want it. Other options have been added to the MCM. (When updating mid-game, MCM might glitch, rest of the mod should continue working though)
○ Classifiable lists in MCM: You can, for example, classify a cat as a "small animal" so they can be petted, directly from the MCM. Once done on one, it will apply to all cats in the game (provided they're the same race, etc.) You can also classify animals as "tall" or as a "harvestable dead animal" for modded creatures you want to play the "loot animal" animation on. If you have classified an animal/NPC by mistake, you can now clear the classification from the MCM too.
○ Added more races to the "loot with animation" list: Now Hagravens, Giants, Falmers, Draugrs, Dwarven constructs, Wisps, Skeletons, Spriggans, etc. can be looted with an animation.
○ Added an optional "well-timed" object pick up option in the MCM. Without this, objects get picked up immediately, and the animation happens afterwards. Enabling this option syncs the timing of the animation with the object disappearing. HOWEVER: it's disabled by default and marked as "Beta" because enabling this option makes it incompatible with mods such as "Blocksteal" and similar. It can also lead to some issues like grabbing stacked items (like a bunch of arrows) to be picked up as just ONE arrow. This is of course not good, but you have the option to use it if the animation delay bothers you. Just be aware of drawing your weapon before picking stacked items.
○ When wearing namira's ring, no looting animations will play (so you can do cannibal stuff in peace)
○ Praying when using the "force third person" camera option could sometimes glitch the player. Fixed.
○ "Pick up" animation wouldn't play in first person, even if you selected "Play All Animations" in first person. Fixed.
○ Opening the MCM will detect if you have Wintersun installed, if you do, praying will be disabled automatically.
○ Smaller tweaks/fixes I dealt with on the fly and didn't fully document, sorry.
- UPDATING FROM THE PREVIOUS VERSION IS FINE. ENJOY! Check out the sticky for a video on most of these changes. This Legendary Edition includes all the changes from 1.20 to 1.24, the latest version of the mod, so all changes below apply to this update:
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Version 1.11
- LE Release
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- Author's activity
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January 2024
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05 Jan 2024, 7:49PM | Action by: BarryMeyers
Changelog added
'Change log added for version 1.67'
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05 Jan 2024, 7:45PM | Action by: BarryMeyers
Attribute change
'File \'Immersive Interactions - LE update by Step210\' description changed.'
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05 Jan 2024, 7:45PM | Action by: BarryMeyers
File added
'Immersive Interactions (LE) [version 1.67]'
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05 Jan 2024, 7:42PM | Action by: BarryMeyers
Attribute change
'File \'Immersive Interactions - LE update by Step210\' description changed.
File \'Immersive Interactions - LE update by Step210\' category changed to Old versions.'
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05 Jan 2024, 7:40PM | Action by: BarryMeyers
Attribute change
'File \'Immersive Interactions - LE update by Step210\' description changed.'
June 2023
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07 Jun 2023, 7:04AM | Action by: jayserpa
Attribute change
'File \'Immersive Interactions - LE update by Step210\' description changed.'
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07 Jun 2023, 7:03AM | Action by: jayserpa
File added
'Immersive Interactions - LE update by Step210 [version 1.67]'
March 2022
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15 Mar 2022, 2:56PM | Action by: jayserpa
Attribute change
'Description changed.'
November 2021
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01 Nov 2021, 10:39AM | Action by: jayserpa
Attribute change
'Description changed.'
May 2021
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22 May 2021, 7:21PM | Action by: jayserpa
File added
Immersive Interactions [version 1.24]
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22 May 2021, 7:18PM | Action by: jayserpa
Changelog added
Change log added for version 1.24
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12 May 2021, 2:46PM | Action by: jayserpa
Attribute change
File 'Immersive Interactions' changed to 'Immersive Interactions (LE)'.
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12 May 2021, 2:40PM | Action by: jayserpa
Mod published
Immersive Interactions - Animated Actions LE
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12 May 2021, 2:39PM | Action by: jayserpa
Changelog added
Change log added for version 1.11
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12 May 2021, 2:39PM | Action by: jayserpa
Attribute change
Description changed.
Mod version changed to 1.11.
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12 May 2021, 2:39PM | Action by: jayserpa
File added
Immersive Interactions [version 1.11]
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11 May 2021, 11:24PM | Action by: jayserpa
File added
Immersive Interactions [version 1.10]
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11 May 2021, 11:17PM | Action by: jayserpa
Permission change
Author changed their permission instructions.
Author changed their file credits.
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11 May 2021, 11:16PM | Action by: jayserpa
Mod video added
Immersive Interactions Showcase
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11 May 2021, 11:15PM | Action by: jayserpa
Mod image added
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- Mod page activity
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April 2024
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25 Apr 2024, 8:17PM | Action by: Birb23
Tracked
'Immersive Interactions - Animated Actions LE'
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25 Apr 2024, 12:14PM | Action by: n0social
Tracked
'Immersive Interactions - Animated Actions LE'
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24 Apr 2024, 12:04AM | Action by: Logintosh
Endorsed
'Immersive Interactions - Animated Actions LE'
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23 Apr 2024, 2:31PM | Action by: weigg
Endorsed
'Immersive Interactions - Animated Actions LE'
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23 Apr 2024, 5:36AM | Action by: GrimWayToDie
Untracked
'Immersive Interactions - Animated Actions LE'
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22 Apr 2024, 10:40PM | Action by: UsuarioComun
Endorsed
'Immersive Interactions - Animated Actions LE'
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22 Apr 2024, 2:05PM | Action by: JazzyCactus
Tracked
'Immersive Interactions - Animated Actions LE'
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22 Apr 2024, 11:57AM | Action by: hofennnn
Endorsed
'Immersive Interactions - Animated Actions LE'
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21 Apr 2024, 8:44AM | Action by: Mejdan2
Endorsed
'Immersive Interactions - Animated Actions LE'
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21 Apr 2024, 12:37AM | Action by: theflashnew
Endorsed
'Immersive Interactions - Animated Actions LE'
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20 Apr 2024, 5:13AM | Action by: tmfaktor
Endorsed
'Immersive Interactions - Animated Actions LE'
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19 Apr 2024, 10:36PM | Action by: Deleted207668508User
Untracked
'Immersive Interactions - Animated Actions LE'
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19 Apr 2024, 10:04PM | Action by: SogeKingsniper007
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'Immersive Interactions - Animated Actions LE'
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19 Apr 2024, 8:43AM | Action by: GrimWayToDie
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'Immersive Interactions - Animated Actions LE'
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18 Apr 2024, 9:57PM | Action by: Rur
Tracked
'Immersive Interactions - Animated Actions LE'
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18 Apr 2024, 12:30PM | Action by: Dmitriy1205
Endorsed
'Immersive Interactions - Animated Actions LE'
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18 Apr 2024, 5:39AM | Action by: Birb23
Untracked
'Immersive Interactions - Animated Actions LE'
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17 Apr 2024, 5:20PM | Action by: Grimscathe
Endorsed
'Immersive Interactions - Animated Actions LE'
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16 Apr 2024, 8:30PM | Action by: Birb23
Tracked
'Immersive Interactions - Animated Actions LE'
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16 Apr 2024, 6:24PM | Action by: Deleted207668508User
Tracked
'Immersive Interactions - Animated Actions LE'
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