0 of 0

File information

Last updated

Original upload

Created by

deleted90965448

Uploaded by

deleted90965448

Virus scan

Safe to use

Tags for this mod

32 comments

  1. deleted90965448
    deleted90965448
    • account closed
    • 30 kudos
    Locked
    Sticky
    Updated to v1.1.
    -updated _conditions file so all idle animation will work anjd not just those of higher priority. safe to install and update mid-game.
    -fixed wrong condition file on "player and npcs" and "player only" (new)

    Safe to update midgame as I only change the condition file (~)
  2. FancyFranzi
    FancyFranzi
    • member
    • 0 kudos
    Hello there. So, I was about to install this and run into a little problem. I use "Eating animations and sounds" and it seems that mod uses the same folder names (2001-2016). Can I just change the names of your folders (eg. 2001 to 1001) or would that cause problems? Or is there something else I can do?
  3. SassiestAssassin
    SassiestAssassin
    • premium
    • 1,376 kudos
    I really like this mod, it's refreshing to have some diversity of idle movement!

    Out of curiosity: does this mod cause characters to stop blinking? I have MfgConsole installed and before installing this mod my player character blinked. After installing this, they stopped blinking. Is it a side effect of the idles?

    (I'm not asking for a fix, since it's such a small thing that makes no difference to gameplay: I was just wondering if it was a thing, or maybe it's just a combination of mods on my end.)
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      I'm not actually sure as this does not edit any of the problem you're having.
    2. SassiestAssassin
      SassiestAssassin
      • premium
      • 1,376 kudos
      Yeah, that's what I figured. Probably just happenstance on my end!
      Edit: after testing this mod alone, I've found it's definitely something about using some various DAR mods together. PC blinks using this alone and with several other DAR mods. My bad!
    3. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      All good! Thank you for finding the problem. :D
  4. Skybroom
    Skybroom
    • supporter
    • 82 kudos
    Should I distribute 16 RAP files among your 16 folders considering the gender?

    How to specify Randomized mt_idle for a particular NPC?
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Yes. You can put it however you want (males only, femlaes only or both) and I made sure all of them will fire up and to specify a random idle you should get that npcs base id and put it like this "IsActorBase "(the esp where you can find that particular npc) | (baseid). so
      "IsActorBase("3DNPC.esp"| 0x000294C2)" and that's anum-la.
    2. Skybroom
      Skybroom
      • supporter
      • 82 kudos
      But I don't want to edit _conditions.txt. I want all of NPC to use one set of Randomized idles, except the one I specify via DAR. Can I use this path for Lydia?:
      meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000a2c8e\_CustomConditions\2001\female\mt_idle.hkx

      or should I use this:
      meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2001\Skyrim.esm\000a2c8e\female\mt_idle.hkx

      Will one of these two or any other path do whatsoever?
    3. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      You will have to edit the txt file if you want if you want some npc to use specific idles. As far as I know the only npc you can put an animation without condition file is the PLAYER itself where you can put the animation in DAR folder (the 00000007 folder) for somebody else you need to put them in specific folder with specific conditions.
    4. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Edit: Try using this 

      -> meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E\female\(then put animation here) <This is lydia.
    5. Skybroom
      Skybroom
      • supporter
      • 82 kudos
      I can do that for a single mt_idle, but I want Lydia to use random idles.
    6. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Well you will need to put it in a txt file because DAR is the only one capable of randomizing it. Hence the Random command.
    7. Skybroom
      Skybroom
      • supporter
      • 82 kudos
      Okay, I'll try to figure it out later. Thanks for your help!
    8. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Np. If you want a specific npc to use the animation go and use the "IsActorBase("skyrim.esm"| (Lydia's base id): and you are good to go.
  5. bitterchip
    bitterchip
    • member
    • 2 kudos
    Looks like the Player Only conditions file is using 'NOT IsActorBase'. Had to remove the 'NOT' to get the animations working on my character.
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Oh you're right. I didn't see that. Updated it now. Thanks for the heads-up. 
  6. BlackFenix85
    BlackFenix85
    • member
    • 0 kudos
    Thank you, 
    Two question, the female and male path exclude  the male and female child and old race?
    and can be applied to sleep animation?
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      yea im pretty sure children have different animation (correct me if im wrong though). Im not sure about elder race but its kinda easy to exclude them using a condition in DAR. But I don't see the reason why you would if you use animation idle like Realistic Animation Project since its not "Sexy".

      Edit: I'm pretty sure the sleep animation should be put inside the numbered folder not in the male/female subfolder
    2. BlackFenix85
      BlackFenix85
      • member
      • 0 kudos
      Thanks for the answer, I will install tomorro to check
    3. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      tell me how it goes. :)
  7. deleted54820237
    deleted54820237
    • account closed
    • 10 kudos
    what is the difference between this mod and "Random idle animation"? tell me better how to make a delay. For example, so that the animation is triggered after a certain time, after the character has stopped.
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      This doesn't use script. It uses DAR so there's basically no impact on performance. Supports idle for everybody and I mean everybody if you want it to. It uses a condition file that determines what animation will play so its basically random and will only occur if you stop just like vanilla.
    2. deleted54820237
      deleted54820237
      • account closed
      • 10 kudos
      I know how DAR works). but you didn't answer the question about the delay. Do you know a way? Is there such a condition? The creator of the DAR assured me that there is, but did not say how to do it. That is, so that the random animation does not work immediately when the character stops, but, say, after a few seconds.
    3. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Okay my bad, You have to fiddle with the conditions like IsActorValue or something because I just made it random. 
  8. WhiteWolf424242
    WhiteWolf424242
    • premium
    • 269 kudos
    Nice to see thing like this released, but please take a look at how you have to calculate percentages with DAR, because you're calculating them wrong.
    DAR works by priority number of folders, working progressively down consecutively as their conditions fail, which means the percentages must be corrected according to this conditional progression. Putting 30% to every folder is very wrong, you'll almost never see the animations in the folders with the lowest priority.
    To have every animation play with equal probability, the following parameters need to go into the folders:
    The folder with the lowest priority (2001 for female example in your mod) gets no random condition, because that is a catch all. Unless you want the vanilla animation to show as well, in which case it gets Random(0.5), and you shift all probabilities up in the following list:
    Then as the priority goes down, each consecutive folder gets a priority of [priority of previous folder / (1 + priority of previous folder ) ]. That means:
    2002 gets Random(0.5)          [ = 1/(1+1)]
    2003 gets Random(0.3333)   [ = 0.5/(1+0.5)]
    2004 gets Random(0.25)       [ = 0.333/(1+0.333)]
    2005 gets Random(0.2)         [ = 0.25/(1+0.25)]
    etc, calculate for all folders up to 2010.
    Same goes for your male folders.

    For a more detailed discussion, see here.

    See the chains of posts in this topic for an even more detailed discussion.
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Yea I feared that will happen thats why im working on new mod with sit idles (that has 20 idles or so) and testing what the best percentasge is so all of them can fire up regardless of priority numbers. Thanks!

      Edit: Updated with new _conditions that should work now. Thank you for your help! 
  9. tritonforge
    tritonforge
    • premium
    • 17 kudos
    Thank you for this!
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Glad you liked it. :)
  10. SikeWrongNumba
    SikeWrongNumba
    • supporter
    • 1 kudos
    Doesn't work. I followed the instructions, just have the default idle. And yes I have DAR
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      There's a 30% chance to trigger and I forgot to add but it wont work on your character only those of NPC. I will make it later for the player character.

      Edit: Added everything and also edited the install instruction. 
    2. SikeWrongNumba
      SikeWrongNumba
      • supporter
      • 1 kudos
      Ok. Also you say rename the idles to mt_idle, so we can only have one idle in each of the 10 folders? Meaning a max of 10 idles each gender?
    3. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      you can have 16 idles all in all. 10 for female and 6 for males. I could've made more but I wanted it to be like that so people can use it with realistic Animation project.