I looked for Cook's Outfit for some time.. Thank you pal. By the way, those files that can't be opened like "marks of Skyrim" are some kind of placeholder or a bug?
It actually is, with this mod specifically. 74 ESPS, numerous errors and so on. You're better off just finding other similar mods than trying to get this burn pit to properly convert to SSE or AE.
that is why i can hardly port mods to sse just the stubbornness with these mod permissions from the authors like we have moved on that is what is missing in these type of situations no offense
CorporaQuinn2nd You do know this goes both ways right? There are SE/AE mod authors that are also to stubborn to let backporters make the mods work on LE. Also you have moved on to SE/AE but so many people still use LE. Also if people just spent a second to google something like "how to port mods from LE to SE" then almost no non-skse mod would have people making those wall of "SE when" with all the +1's and everyone would be happy as you have your mod and people on LE can read the posts to find fixes to their issues.
I think that if you have vortex set to manage SSE/SAE and then install this mod, it should download all the files for you just fine. I did it with some other mod with no issues.
I found a way to add the armos in game for Skyrim Special Edition.
Extract .bsa files using BSA File Archive. Open .nif files with NifSkope and put the correct texture paths for each model. You might have to use file locations with C:\ Use Creation Kit and open the .esp file/s of the armor/s you want. Remember to put the .nif files in the correct folders. Open the correct models for each piece of armors and save. Close Creation Kit and open Skyrim SE. If you use SkyUI, it might be disabled and the only way to enable it is to delete the .esp of the armors you made. Currently have no idea how to fix that.
The only question I have for you is Are the armors weight adjustable(every single one) Have you tried for both male and female types If they are ill get to work right away doing these steps
Armor weight is adjustable and the armors can be equipped by both male and female, but the male armors will look bulky on females and vice versa. I have no experience with bodyslide but maybe that could fix it.
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By the way, those files that can't be opened like "marks of Skyrim" are some kind of placeholder or a bug?
It is not hard.
like we have moved on that is what is missing in these type of situations
no offense
Also you have moved on to SE/AE but so many people still use LE.
Also if people just spent a second to google something like "how to port mods from LE to SE" then almost no non-skse mod would have people making those wall of "SE when" with all the +1's and everyone would be happy as you have your mod and people on LE can read the posts to find fixes to their issues.
AC Unity Arno's Outfit Armour (Port to SE) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Edit:never mind it got removed due to lack of port permission
Extract .bsa files using BSA File Archive.
Open .nif files with NifSkope and put the correct texture paths for each model. You might have to use file locations with C:\
Use Creation Kit and open the .esp file/s of the armor/s you want.
Remember to put the .nif files in the correct folders.
Open the correct models for each piece of armors and save.
Close Creation Kit and open Skyrim SE. If you use SkyUI, it might be disabled and the only way to enable it is to delete the .esp of the armors you made. Currently have no idea how to fix that.
Good luck.
Are the armors weight adjustable(every single one)
Have you tried for both male and female types
If they are ill get to work right away doing these steps
barely does anything to male