Skyrim
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Created by

BOTuser999 and NickNack

Uploaded by

ceferluc

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72 comments

  1. PaleSela
    PaleSela
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    So the Full commitment version doesn't require CGO at all?
  2. HeroOfAkavir
    HeroOfAkavir
    • member
    • 1 kudos
    Please upload the 5.5 version! This is a great mod!
  3. B4Badass27
    B4Badass27
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    Can I use Skysa movesets and replace the ones ABR uses? If so, can someone help me on where and what I need to start the conversion.
    1. HeroOfAkavir
      HeroOfAkavir
      • member
      • 1 kudos
      There's a tutorial in nexusmod where you can use Havok to convert SE to LE anim. Just search it up. If you have any question you can ask me
    2. HeroOfAkavir
      HeroOfAkavir
      • member
      • 1 kudos
      And when you have to convert SkySa to ABR you just have to rename the hkx file respectively.
  4. TITANIII
    TITANIII
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    anyone here having any problems like movement restrictions when using this mod with CGO? cuz i am
    i can't move freely when using this mod with CGO
    1. B4Badass27
      B4Badass27
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      Download the version that works for CGO. MIne works fine.
    2. TITANIII
      TITANIII
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      yo thats exactly what i did...buh still
    3. uridicease007
      uridicease007
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      • 1 kudos
      Were you able to fix the restrictions? Thanks in advance!
    4. HeroOfAkavir
      HeroOfAkavir
      • member
      • 1 kudos
      Did you tick the directional power attack in CGO mcm? 
  5. kyreld
    kyreld
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    • 1 kudos
    you can update to the 5.8 or 5.9 version? please
  6. Shukri1235
    Shukri1235
    • supporter
    • 0 kudos
    It appears that the _condition.txt are still for SE stances, so heads up to anyone who wish to change the animation, edit the _condition.txt too. ALL of them. The author of stances already list the perk id and plugin name for each stances which are located in folder 6001, 6002 and 6003. Just copy paste the perk part into the SE condition, dont alter anything else unless you know what you are doing.
    1. RazorWasTaken
      RazorWasTaken
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      How do you do this exactly?
    2. Laukun23
      Laukun23
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      Can you please tell it more in detail on how you achieve to make and, cgo and stances to all work together?
  7. rewikeinc
    rewikeinc
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    • 0 kudos
    I want to change animations to animations from mod https://www.nexusmods.com/skyrim/mods/107364/?tab=description
    I tried to create a folder _CustomConditions in DAR and created a text document a _conditions but this animation doesn't work for me. How should I do it?
  8. rskull1199
    rskull1199
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    Some enemies are in a semi t-pose state, they move the legs but don't attack, how to fix it ?
    1. DevourerPi
      DevourerPi
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      • 176 kudos
    2. rewikeinc
      rewikeinc
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      • 0 kudos
      I have an animation problem without weapons. When I punch my fists I have a frozen pose
  9. rewikeinc
    rewikeinc
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    • 0 kudos
    I have an animation problem without weapons. When I punch my fists I have a frozen pose
  10. CallMeRaven
    CallMeRaven
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    • 0 kudos
    My fist animations are fast... WAY too fast. I can't figure out how to fix them. I deleted the folder in CGO, loaded ABR after CGO, deleted my nemesis_engine folder and then ran Nemesis, someone help please this is driving me insane.