Maybe some day, but first and foremost I'm in the process of updating all my Dwemer mods and preparing them for a big all-in-one mod. Also few new things in works. And almost no free time for all this. So, can't give any solid promises for now.
ok men, thanks for answer me hope you work really hard on you project mate !
(I haved an other question for you but I will waiting before I say it because of your work, anyways don't give up men, it's just a masterpiece don't loose it !!! )
Hey wassup! Just one issue with this mod and improved closed faced helmets if this mod is placed above ICF there is no glow, if below there is no helm and it removes your hair. is there a patch for this or do I have to live with it?? thank you for this mod and any imput you may have. :)
If you know how, you can convert the mod for LE (old Skyrim), using Cathedral Assets Optimizer. (It enables to convert meshes and textures both ways - SSE to LE and LE to SSE)
Whichever looks best to you. I'm really not familiar with other ENBs other than my own custom preset. (It's not finished and I'm constantly changing it.)
Is the black coloring included? I'm getting the glow maps perfectly, and they look great, but no black color. Is it a separate installation from the glowmaps?
No, the black coloring appears to be a bug that some players experience for some unknown reason. I haven't been able to reproduce this bug, don't know what's causing it. In my screenshots - if the armor looks black, it's because of the lighting conditions. The real color is the same as vanilla - visible in the screenshot with the sunny day.
But if you like, you can use additional mods that change the texture of the armor - just avoid overwriting he glow maps.
ive tried all of your mods the pipework mod is simply great but the glow map mods do not work and I cannot see any change unless I turn off ENB. Is there a way to see the glows and use an ENB.
That's weird. All my screenshots have been made with ENB. Turning the ENB off makes tho glow much less noticeable actually.
If you cannot see the glow with your ENB, then there is something seriously wrong with the ENB you're using. (some settings must be turned down in the enbseries.ini or there is a custom enbeffect.fx file that has some weird properties)
I can, just don't know when. I'm very occupied with making and testing the Dwemer stuff currently. I can imagine that the glass equipment with the glow would look awesome. I will take this into future plans.
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that would be awesome, thanks in advance for the answer !
(I haved an other question for you but I will waiting before I say it because of your work, anyways don't give up men, it's just a masterpiece don't loose it !!! )
If you know how, you can convert the mod for LE (old Skyrim), using Cathedral Assets Optimizer. (It enables to convert meshes and textures both ways - SSE to LE and LE to SSE)
Or ask the author about releasing the LE version.
But if you like, you can use additional mods that change the texture of the armor - just avoid overwriting he glow maps.
Thanks
If you cannot see the glow with your ENB, then there is something seriously wrong with the ENB you're using. (some settings must be turned down in the enbseries.ini or there is a custom enbeffect.fx file that has some weird properties)
Try with another ENB preset. It will work 100%
thx
I can imagine that the glass equipment with the glow would look awesome. I will take this into future plans.
All your glowing set (tech, weapons, and armours) endorsed.