Its an awesome weapon but... 2 things-can u make it so we can upgrade on grindstone and please get rid of the description of it on the weapon so we can see what enchantments we have on it
Thanks Dreadmorg, I am glad you enjoy the weapon, but about those 2 features, for me its a no, the way I build the my mods its a personal preference of mine, it difers from 99% of the weapon mods around here.
now that's a gorgeous blade. i didn't see if it was considered a war hammer or a battleaxe in the description though (i rules out greatsword because of the sheathed and held screenshots). my bet would be on a battleaxe, but since it's not as obvious as for any mod with a literal axe, it could be nice to mention it.
on a side note, do you intend to make more weapon mods? i had a few ideas for a corvian greatknife or the aquamarine dagger from dark souls 3 (ds 1 and 2 kinda lack any notable dagger saddly). the corvian greatknife would be rather straightforward despite its blade being twisted. considered a dagger in the game, but with the damage, speed and reach of a one handed sword. +5 upgrade could be at 24dmg, 2 more than a vanilla dragonbone dagger with regular legendary upgrade (no over boosted smithing). now the aquamarine dagger could be much weirder, and i think it's feasible, but i'm not sure. each upgrade level could have it's own meshe as it gradually increase in range (growing magic blade). now for a truly special effect, it could consume a percentage of your current mana each time you hit and deal a few bonus magic damages. on power attack, if you have more than 25% of your max mana, consume 10% of max mana (0 stamina cost) and deal the same amount of bonus magic damages. for a bit of dynamism, you could replace the texture for the magic blade with a fully transparent texture when sheathed, then swap it at the end of the unsheathing for the real texture. perhaps another way could be to play with particles and "throw them" from the dagger when unsheathed to visually form an extended blade.
anyways don't pay to much attention to my ranting, happy if it gives you ideas, still enjoying your other mods if it doesn't. keep up the great work.
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A versão da SE na Skyrim Special Edition Nexus
i didn't see if it was considered a war hammer or a battleaxe in the description though (i rules out greatsword
because of the sheathed and held screenshots). my bet would be on a
battleaxe, but since it's not as obvious as for any mod with a literal
axe, it could be nice to mention it.
on a side note, do you intend to make more weapon mods? i had a few ideas for a corvian greatknife or the aquamarine dagger from dark souls 3 (ds 1 and 2 kinda lack any notable dagger saddly).
the corvian greatknife would be rather straightforward despite its blade being twisted. considered a dagger in the game, but with the damage, speed and reach of a one handed sword. +5 upgrade could be at 24dmg, 2 more than a vanilla dragonbone dagger with regular legendary upgrade (no over boosted smithing).
now the aquamarine dagger could be much weirder, and i think it's feasible, but i'm not sure. each upgrade level could have it's own meshe as it gradually increase in range (growing magic blade). now for a truly special effect, it could consume a percentage of your current mana each time you hit and deal a few bonus magic damages. on power attack, if you have more than 25% of your max mana, consume 10% of max mana (0 stamina cost) and deal the same amount of bonus magic damages. for a bit of dynamism, you could replace the texture for the magic blade with a fully transparent texture when sheathed, then swap it at the end of the unsheathing for the real texture. perhaps another way could be to play with particles and "throw them" from the dagger when unsheathed to visually form an extended blade.
anyways don't pay to much attention to my ranting, happy if it gives you ideas, still enjoying your other mods if it doesn't. keep up the great work.