Skyrim

94 comments

  1. CALEB2
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    As many people asked for the textures - I created new rusty textures for the mod. Everything is 4K.
    These new textures are necessary for the second version, because they have modified alpha channels that makes it possible to have holes in many vetilation grilles. And some of the texture names have been modified, so without the included textures some stuff looks purple in game.

    Some of the pipe hubs act now as radiators, there are heated glowing pipes under the ventilation grilles. 
    Added some smoke and glow effects with a small fan into the boilers intake valves, added DLC2 boiler. 



    Version 5 is out - read the changelog.

    I strongly suggest using ENB - without it some effects look weak.

    Many questions are answered in the SSE page of this mod - please read these before posting a question.: 
    https://www.nexusmods.com/skyrimspecialedition/mods/46507?tab=posts
  2. rodr1ss
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    what a great mod, I loved it, thank you very much
  3. Quaggz13
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    Did you add a bunch of pipes everywhere like in the Whiterun picture, or was that an example? This just changes the existing pipes, right?
    1. CALEB2
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      Just changing pipes.
  4. RazielimAtreides
    RazielimAtreides
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    I love this mod so much I can't go back to the vanilla textures you have spoiled me. 
  5. Xtudo
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    1. graywinds
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      i love you !
      was about to scout for a patch in ur mod page
    2. R0NlN
      R0NlN
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      Hey Extudo, thanks for the patch! I didn't know about this mod until you released the patch on your Ancient Dwemer Metal mod.

      Asking here as others may have the same question: does your patch work with both versions of this mod, or only with the first version?

      Thanks!
    3. Xtudo
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      Hi friends! I'm glad the patch is been useful.
      It is for the Main Download v2, the v1-B doesn't need/uses extra textures. I highly recommend you to go with v2 and let my patch overwrite.
      Have fun!
    4. R0NlN
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      Awesome, that's just the answer I was hoping for! I should've thought it through, and realized that the first version wouldn't need a patch...
    5. Xtudo
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      Patch for ADM and Dwemer Pipework Reworked v3 updated! Have fun!
      (4K and 2K versions available)

      EDIT: Caleb2 many many thanks for the new version, really nice. Thanks for creating and sharing it. Kudos for you!
    6. CALEB2
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      You welcome.
    7. Xtudo
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      Updated for v4!
    8. Xtudo
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      Patch for the new amazing Dwemer Pipework Reworked v5 updated! (2K and 4K versions available)
      Caleb2 thanks once again for your great work!
  6. DeathLoop36
    DeathLoop36
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    Performance friendly rusty textures for v5?   Please! *puppy dog eyes*
    1. CALEB2
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      These will come soon.

      EDIT: done
  7. onsenbat
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    ?Hi, the mod seams quite cool, just discovering it. But to me ther ies a problem with smoke. 1st it's dark like charcoal one, and then it is also in interirors of the markath building. Check the pics, i thought it came from imaginator, i don't use enb ( just for the boost) so set imaginator to default. Was the same.


    They gonna choke lol. If you could do something about that, would be cool :) 
    1. CALEB2
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      Nope, not this mod. Not using interior smoke or changing placement of anything. (It would need a plugin and this mod does not have a plugin)

      This mod only modifies objects.



      But this darkness can be because of a game engine glitch when fast traveling into Markarth and going indoors, then sometimes (most of the times actually) it's darker than it should be. There are different steps to follow to make it normal, but the easiest thing to do is to make a quicksave, exit the game and re-launch the game, reload the quicksave and voila - the darkness is gone. (This darkness glitch can also make the smoke look dark)

    2. onsenbat
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      another angle 
    3. onsenbat
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      Dam , that's a quick answer lol ^^ thanks for the reply :) 
    4. onsenbat
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      Found where it came from. RLO.
      Will try to mess with your mod, but can't get rid of RLO, i'm a huge fan of it. 
    5. onsenbat
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      Doesn't come from your mod at all, def RLO that messes up with it's interiors lighting. My bad, sorry for the disturbing :) 
    6. CALEB2
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      Oh yes, lighting mods can change the brightness too. I'm using ELFX myself, because it comes with split-up meshes that help avoiding light flickering (disappearing-reappearing lights when shadow casting light limit is exceeded).

      If you want to use RLO, there are two things you can do:

      1. Edit the RLO in xEdit
      2. Use ENB
    7. onsenbat
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      Thanks a lot for the advises :) 
    8. onsenbat
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      Too complicated to play with xedit for rlo, swicthed to elfx, less warm ( dam the hell i miss rlo and it's kind "placements" ) but it has some good features.
      Downside, though your mod is cool and very well made, it isn't lore friendly. I mean dwemer metal should'nt rust. I felt like in fallout with it .
      You really make a good job, but it's too much an immersion breaking for me. 
      Keep on goin', you'll be a great master :) 
    9. CALEB2
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      Yeah, about the lore friendliness - I initially released the mod without rusty textures, but on some of my screenshots I had used some rusty textures in my own game and this resulted in strong requests from players that I "must" release rusty version.
      To protect the lore a bit - it's not the metal itself that rusts - it's just some crap that's attatched to the outer surface over the centuries, merging with metal ions, creating a thin rusty looking layer.
  8. MarkoftheMystra
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         Absolutely amazing work. Thank you, thank you, thank you.
  9. clauDA
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    Very good work. Endorsed.
    Ps. Can you imagine a version for Enderal? Your mod would work particularly well in the ARK - Undercity.
    1. CALEB2
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      I don't have Enderal installed, but you could try this mod with Enderal - it just replaces meshes and textures, it might work.
    2. clauDA
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      Hello.The textures wouldn't be the problem.
      Textures / Enderal / architecture / Undercity / pipes
      Only the meshes would have to be reassigned.
      Enderal also stores some files under different names in a
      "Textures / Enderal / architecture / Undercity / Pipes / .... nif" file.
      (The Dwemer textures are somewhere else again.)
      Which can be a little confusing. I'm not a professional. thanks
    3. CALEB2
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      I'm looking into it, but it may take a while because I don't have Enderal.
    4. clauDA
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      No stress. Would be a good idea. Thank you and have a nice weekend.
    5. clauDA
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      Enderal - Dwemer Ruins - Test  > > >
    6. CALEB2
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      Nice !

      I really need to get Enderal. What has keeping me away, is the fact that Skyrim and Enderal don't seem to work together. I wouldn't be able to play Skyrim with Enderal installed on the same system.

    7. clauDA
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      There is a standalone version of Enderal. One Enderal LE, one Enderal SE.
      (-;
    8. CALEB2
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      I tried to install Enderal a few years ago - it used many of the same folders as Skyrim and it all ended up with both games not working. It took me much time to get the Skyrim working again as it was before. (with all the mods and additional stuff)

      I guess if I backup the whole Skyrim with all the user folders and registry items, I could install the Enderal, but then Skyrim would not work until I set things back like they were before. 

      I have this strong impression tha I can't play both games at the same time. (Every time I want to play the other game, I'll need to backup the current game first and restore the other game. And then the other way again)

      I'm currently working on Skyrim mods, so it's a bit complicated.
    9. clauDA
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      No problem. Maybe someday.
      Ps. Great mods. Thanks! 
      (-;
  10. Xtudo
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    Thanks you very much for the ELFX version.
  11. Mookeylama
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    i have 3.0 and i'm happy. what did u update and change in 3.1? thanks
    1. CALEB2
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      It's in the change log.