As many people asked for the textures - I created new rusty textures for the mod. Everything is 4K. These new textures are necessary for the second version, because they have modified alpha channels that makes it possible to have holes in many vetilation grilles. And some of the texture names have been modified, so without the included textures some stuff looks purple in game. Some of the pipe hubs act now as radiators, there are heated glowing pipes under the ventilation grilles. Added some smoke and glow effects with a small fan into the boilers intake valves, added DLC2 boiler.
Version 5 is out - read the changelog.
I strongly suggest using ENB - without it some effects look weak.
Hi friends! I'm glad the patch is been useful. It is for the Main Download v2, the v1-B doesn't need/uses extra textures. I highly recommend you to go with v2 and let my patch overwrite. Have fun!
?Hi, the mod seams quite cool, just discovering it. But to me ther ies a problem with smoke. 1st it's dark like charcoal one, and then it is also in interirors of the markath building. Check the pics, i thought it came from imaginator, i don't use enb ( just for the boost) so set imaginator to default. Was the same.
They gonna choke lol. If you could do something about that, would be cool :)
Nope, not this mod. Not using interior smoke or changing placement of anything. (It would need a plugin and this mod does not have a plugin)
This mod only modifies objects.
But this darkness can be because of a game engine glitch when fast traveling into Markarth and going indoors, then sometimes (most of the times actually) it's darker than it should be. There are different steps to follow to make it normal, but the easiest thing to do is to make a quicksave, exit the game and re-launch the game, reload the quicksave and voila - the darkness is gone. (This darkness glitch can also make the smoke look dark)
Oh yes, lighting mods can change the brightness too. I'm using ELFX myself, because it comes with split-up meshes that help avoiding light flickering (disappearing-reappearing lights when shadow casting light limit is exceeded).
If you want to use RLO, there are two things you can do:
Too complicated to play with xedit for rlo, swicthed to elfx, less warm ( dam the hell i miss rlo and it's kind "placements" ) but it has some good features. Downside, though your mod is cool and very well made, it isn't lore friendly. I mean dwemer metal should'nt rust. I felt like in fallout with it . You really make a good job, but it's too much an immersion breaking for me. Keep on goin', you'll be a great master :)
Yeah, about the lore friendliness - I initially released the mod without rusty textures, but on some of my screenshots I had used some rusty textures in my own game and this resulted in strong requests from players that I "must" release rusty version. To protect the lore a bit - it's not the metal itself that rusts - it's just some crap that's attatched to the outer surface over the centuries, merging with metal ions, creating a thin rusty looking layer.
Hello.The textures wouldn't be the problem. Textures / Enderal / architecture / Undercity / pipes Only the meshes would have to be reassigned. Enderal also stores some files under different names in a "Textures / Enderal / architecture / Undercity / Pipes / .... nif" file. (The Dwemer textures are somewhere else again.) Which can be a little confusing. I'm not a professional. thanks
I really need to get Enderal. What has keeping me away, is the fact that Skyrim and Enderal don't seem to work together. I wouldn't be able to play Skyrim with Enderal installed on the same system.
I tried to install Enderal a few years ago - it used many of the same folders as Skyrim and it all ended up with both games not working. It took me much time to get the Skyrim working again as it was before. (with all the mods and additional stuff)
I guess if I backup the whole Skyrim with all the user folders and registry items, I could install the Enderal, but then Skyrim would not work until I set things back like they were before.
I have this strong impression tha I can't play both games at the same time. (Every time I want to play the other game, I'll need to backup the current game first and restore the other game. And then the other way again)
I'm currently working on Skyrim mods, so it's a bit complicated.
94 comments
These new textures are necessary for the second version, because they have modified alpha channels that makes it possible to have holes in many vetilation grilles. And some of the texture names have been modified, so without the included textures some stuff looks purple in game.
Some of the pipe hubs act now as radiators, there are heated glowing pipes under the ventilation grilles.
Added some smoke and glow effects with a small fan into the boilers intake valves, added DLC2 boiler.
Version 5 is out - read the changelog.
I strongly suggest using ENB - without it some effects look weak.
Many questions are answered in the SSE page of this mod - please read these before posting a question.:
https://www.nexusmods.com/skyrimspecialedition/mods/46507?tab=posts
was about to scout for a patch in ur mod page
Asking here as others may have the same question: does your patch work with both versions of this mod, or only with the first version?
Thanks!
It is for the Main Download v2, the v1-B doesn't need/uses extra textures. I highly recommend you to go with v2 and let my patch overwrite.
Have fun!
(4K and 2K versions available)
EDIT: Caleb2 many many thanks for the new version, really nice. Thanks for creating and sharing it. Kudos for you!
Caleb2 thanks once again for your great work!
EDIT: done
They gonna choke lol. If you could do something about that, would be cool :)
This mod only modifies objects.
But this darkness can be because of a game engine glitch when fast traveling into Markarth and going indoors, then sometimes (most of the times actually) it's darker than it should be. There are different steps to follow to make it normal, but the easiest thing to do is to make a quicksave, exit the game and re-launch the game, reload the quicksave and voila - the darkness is gone. (This darkness glitch can also make the smoke look dark)
Will try to mess with your mod, but can't get rid of RLO, i'm a huge fan of it.
If you want to use RLO, there are two things you can do:
1. Edit the RLO in xEdit
2. Use ENB
Downside, though your mod is cool and very well made, it isn't lore friendly. I mean dwemer metal should'nt rust. I felt like in fallout with it .
You really make a good job, but it's too much an immersion breaking for me.
Keep on goin', you'll be a great master :)
To protect the lore a bit - it's not the metal itself that rusts - it's just some crap that's attatched to the outer surface over the centuries, merging with metal ions, creating a thin rusty looking layer.
Ps. Can you imagine a version for Enderal? Your mod would work particularly well in the ARK - Undercity.
Textures / Enderal / architecture / Undercity / pipes
Only the meshes would have to be reassigned.
Enderal also stores some files under different names in a
"Textures / Enderal / architecture / Undercity / Pipes / .... nif" file.
(The Dwemer textures are somewhere else again.)
Which can be a little confusing. I'm not a professional. thanks
I really need to get Enderal. What has keeping me away, is the fact that Skyrim and Enderal don't seem to work together. I wouldn't be able to play Skyrim with Enderal installed on the same system.
(-;
I guess if I backup the whole Skyrim with all the user folders and registry items, I could install the Enderal, but then Skyrim would not work until I set things back like they were before.
I have this strong impression tha I can't play both games at the same time. (Every time I want to play the other game, I'll need to backup the current game first and restore the other game. And then the other way again)
I'm currently working on Skyrim mods, so it's a bit complicated.
Ps. Great mods. Thanks! (-;