File information
Last updated
Original upload
Created by
Jonx0rUploaded by
Jonx0rVirus scan
About this mod
Travel to the foreboding island of Wyrmstooth in pursuit of a dragon that's interrupting trade routes throughout Skyrim.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Enhanced Summons For optional file RND for wyrmstooth simple patch Ultimate Shouts Optional patch Wyrmstooth (Polish Translation) Potrzebujesz oryginalnego moda! Wyrmstooth (PTBR) Obviamente você precisa do mod original Wyrmstooth - Better Dynamic Snow Patch Wyrmstooth - Dual Sheath Redux Patch Wyrmstooth - Thunderchild Patch Wyrmstooth - Unique Weapons Reforged wyrmstooth armors upgradable Wyrmstooth Deutsch 1.20.2 Wyrmstooth East Empire Company Armor Patch Hard Requirement - Permissions and credits
-
Author's instructions
* You may share this mod privately.
* You may use the 3d assets I've made (with attribution) in any project you are working on.
* You may NOT use the music or the voice acting in another project.
* The sound effects are public domain so you don't need my permission.
* You may reuse any portions of papyrus scripting in your own projects.
* You may specify Wyrmstooth.esp as a master file in your own mod project or translation.
* You may use recorded footage of the mod for reviews, critiques, let's plays, screenshots,
and so forth.File credits
Daniel Coffey (Lurius Liore up to 1.19.5)
David Bodtcher (Alberthor, Balmir up to 1.19.8, Hroldar, Sigur, Geitrich up to 1.19.4)
Tim Morgan (Theodyn Bienne up to 1.19.4)
Andrew Miller (Vulthurkrah)
Adriana Beals (Daenlit, Elmera (up to 1.19.5), Spriggan Matriarch up to 1.19.4)
Ben Britton (Athir, Vulom, Holmar)
Dan Marfleet (Shargam and Bolmar up to 1.19.4, Hulgard up to 1.19.5, Castus Arius, Ynglod Ironbender, Skonjar)
Randy Westbrook (Dunyick, Vontus Laenius, Nalion)
Cassandra Wladyslava (Ajira, Shomara, Svenja (up to 1.19.5), Lalaine Laenius, Gildan, Thelma (up to 1.19.5), Helga the Haggard)
Matthew Dixon (Ja’Shavi-Dar, Speaks-Many-Tongues, Plants-Bitter-Seeds, Sits-With-Beetles, Mudcrab Merchant)
Avery Smithhart (Yngfa up to 1.19.8, Leone Laenius, Rose)
Sienna Crichton (Signy)
Dinesh Alvis (Theodyn Bienne from 1.19.4 onwards)
Eli Harris (Shargam from 1.19.4 onwards)
Chuck Brown (Ulfgar)
Katie Burke (Lorumend)
Storm Watters (Spriggan Matriarch from 1.19.5 onwards)
Tim Wells (Geitrich from 1.19.5 onwards)
Jon Brattin (Bolmar from 1.19.5 onwards)
Andrew Dickson (Hulgard from 1.19.6 onwards)
Luna Freya (Elmera from 1.19.6 onwards)
Carly Danielson (Thelma from 1.19.6 onwards)
Elena Hark (Svenja from 1.19.6 onwards)
Jack Whitney (Lurius Liore from 1.19.6 onwards)
Timothy Banfield (Alka from 1.19.6 onwards, Balmir from 1.20 onwards)
Mia Jabara (Yngfa from 1.20 onwards)
Ken Marsiglia (Gjalrunn)
Nastasia Marquez (Glendora)
Amrit Sandhu (Krakevisa Ritual Mage)
Blary (Ingredients Wall Art resource)
Artisanix (Paintings and Frames resource)
Duncanlarsen1 (Wyrmstooth Paper World Map: http://www.nexusmods.com/skyrim/mods/84734)
Jon Polenz (Project Lead, Story, Level Design, Quest Design, Alka up to 1.19.5)
León van der Stadt (Audio Director, Composer)
Soundtrack is exclusively composed and produced for Wyrmstooth by León van der Stadt
Copyright © 2013 by León van der Stadt, All rights reserved
www.leonvanderstadt.comDonation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- Turkish
- Spanish
- Portuguese
- Polish
- German
-
Translations available on the Nexus
Language Name German Author: harry3101 Wyrmstooth Deutsch Spanish Author: celiand - TONI8 - donvito97 Wyrmstooth ESPANOL Portuguese Author: Granhadd Wyrmstooth (PTBR) Turkish Author: Negatrm Wyrmstooth - Turkish Translation Spanish Author: joe1984ace Wyrmstooth - Better Dynamic Snow Patch Polish Author: retroth97 i dawidthum Wyrmstooth (Polish Translation) - Mirrors
- Changelogs
-
-
Version 1.20.2
- Linked map markers to XMarker Headings so the player spawns in at a more precise location and rotation when fast traveling.
- Fixed a slight gap in the floor in Wyrmstooth Barrow Crypt.
- Fixed a couple typos in the subtitles.
- Set the Region weather %s to tally up to 100%, not above. This may have caused some mild stability issues.
- WTBossHealth global value was not supposed to be enabled by default. I think I accidentally left this on while debugging.
- Added extra scripting to the Strange Mannequin to get it to stop following if the player goes outside. If it's STILL coming after you then I'm sorry but your game probably is haunted.
- Fixed some z-fighting in Krakevisa Midden.
- Fixed a progression issue in 'The Naked Nord' caused by giving the antidote to Gjalrunn, giving the pants to Glendora, killing Glendora, then delivering the pants to Gjalrunn.
- Replaced the FastTravel() function with MoveTo() during the intro boat ride so overencumbered players can travel to Wyrmstooth.
- Replaced the FastTravel() function with MoveTo() in Holmar's dialogue so overencumbered players can travel back and forth between Wyrmstooth and Skyrim.
- Global dragon spawns are now re-enabled upon leaving Ancient's Ascent if they were already enabled prior to this point.
- Fixed the compression issue on the voice acting.
-
Version 1.20.1
- Fixed an issue where Gjalrunn would be hostile when you run into him on the road later on despite helping him out.
- Fixed incorrect ownership on the beds in the Laenius household.
- Removed the smelting recipes for Wyrmstone and Brimstone.
- Lurius' response to 'The dragon is dead' is no longer set to Say Once, which could potentially lock the player out of the ending.
- Fixed some minor object placement issues.
- Fixed an issue where starting The Naked Nord before completing the miscellaneous objective to kill the Krakevisa Midden boss would prevent that objective from being completable.
- Fixed condition issue on topic 'I was able to find your pants' that would cause it to be available if you had already handed the pants over or reverse pickpocketed the pants onto Gjalrunn.
- Fixed an issue that was preventing the golden pants from being removed from the player's inventory during The Naked Nord.
- Fixed Frenzy enchantment learnable from Chaoswielder incorrectly labeled as Fear.
-
Version 1.20
- Added a new sidequest 'The Naked Nord'.
- Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore.
- Fixed an overlapping dresser in Fort Moonwatch Quarters.
- Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly.
- Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first.
- Ulfgar should no longer accept yields.
- Added an objective to visit the notice board when an NPC mentions it for the first time.
- Alberthor's greeting dialogue as a falmer is no longer flagged as a 'goodbye' line to prevent it from potentially being repeated.
- Bolmar should no longer be able to repeat his initial warning.
- Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. Note: Affects new playthroughs only.
- Lurius' comments about the outcome of A Priceless Commodity will now only be made after Barrow of the Wyrm has been finished.
- Unique NPCs at Fort Valus no longer ignore all friendly hits and can now become hostile. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies.
- Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby.
- Made some adjustments to the music and bard performance settings.
- Fixed a few minor object placement issues.
- Removed the .gid files from the Skyrim Special Edition port since they aren't necessary anymore. This may also improve stability.
- Remastered more NPC voice acting.
- Improved the audio of the bard performances.
- Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him.
- If Erikur is dead, the Nighthunter's Locket will now be added to his coffin during Daenlit's sidequest instead.
- Alberthor's falmer will be killed off during Vulthurkrah's dragon den sequence if the player had somehow skipped the trigger and dialogue outside the Luminatory in Dimfrost.
- Re-recorded Balmir and Yngfa's dialogue.
- Made a small change to Fort Valus to make the rooftop behind the common house traversable by NPCs.
- Fixed an issue with the Chillwater Mill guards not arresting the player if the player is caught breaking the law.
-
Version 1.19.8
- Fixed some z-fighting in a bedroom in Krakevisa Midden.
- Removed the 'Marked For Death' shout from Vulthurkrah.
- Chaoswielder now uses regular ebony ingots for tempering.
- Added temper recipes for the Gauntlets of Dentistry, Draugr Helmet, East Empire Company Shield, Marauder Shield, and Suleyk's dragon priest mask.
- The dead Dark Brotherhood assassin in the abandoned sanctuary should no longer have a grey face.
- The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience.
- Fixed a roombound issue with one of the walls in Fort Moonwatch.
- Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice.
- The guards at Chillwater will now defend Balmir and Yngfa if they are attacked.
- Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town.
- Signy's sidequest is now only available once Barrow of the Wyrm has been completed.
- Increased the mercenaries' follow package distance. Pretty sure I changed this before already...
- Removed the asterisks from combat dialogue.
- Hulgard is no longer permanently angry.
-
Version 1.19.7
- Fixed an issue with Bolmar not being killable during A Priceless Commodity.
- Fixed an issue with Geitrich not being killable during A Priceless Commodity.
- Fixed an issue with the Spriggan Matriarch's model being invisible.
-
Version 1.19.6
- Increased the priority on Theodyn's sleep package.
- Jónsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set.
- The Bloodletter dagger had 0 enchantment.
- Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map.
- Added region names.
- Alberthor's falmer should no longer follow the player out of Dimfrost.
- Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action.
- Added a condition check to WTDisableVulthurkrahExit to prevent Vulthurkrah from being disabled prematurely if a mod is preventing him from spawning in on his perch on cell load.
- Made a duplicate ShoutFromPerch package template for Vulthurkrah to work around problems introduced by other mods changing the way the original package template functions.
- Fixed an issue where the switch that the draugr needs to activate in Wyrmstooth Barrow Temple could potentially be activated before Alberthor puts you in control of the draugr.
- The Spriggan Matriarch is now flagged as essential until you side with the miners.
- A cell near the coast north of Fort Moonwatch had one too many land textures in two quads.
- Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons.
- Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus.
- Vulom no longer leaves ash piles behind when unsummoned.
- Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt.
- Made a minor level design change to Wyrmstooth Barrow Crypt.
- Set up relationships between the mercenaries.
- Increased the encounter zone min level for Wyrmstooth Barrow and Dimfrost to 24 to make it a bit harder for low level players.
- Fixed an issue where Vulthurkrah wasn't leaving the Luminatory if the player pressed the button to open the elevator before he could fly away.
- Increased Vulthurkrah's level scaling and damage resistance.
- Made some adjustments to Vulthurkrah's combat style.
- You can now invest in Hulgard's shop if you have the Investor perk.
- The guard barracks at Stonehollow are now flagged as a public area.
- Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence.
- Added an extra bed and a bedroll to Fort Valus common house.
- Fort Valus staff are now set up to ignore friendly hits.
- Elmera wasn't taking the spiddal sticks from the player.
- Reduced the max level of the mercenaries to 40.
- Moved the random encounter near Chillwater Mill a bit further away.
- Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files.
- Recorded new voice acting for Hulgard.
- Recorded new voice acting for Elmera.
- Recorded new voice acting for Daenlit.
- Recorded new voice acting for Thelma.
- Recorded new voice acting for Svenja.
- Recorded new voice acting for Lurius Liore.
- Recorded new voice acting for Alka.
- Remastered voice acting for Alberthor.
- Remastered voice acting for the Argonian NPCs
- Remastered voice acting for Athir.
- Remastered voice acting for Dunyick.
- Remastered voice acting for Geitrich.
- Remastered voice acting for Ja'Shavi-Dar.
- Remastered voice acting for Leone Laenius.
- Remastered voice acting for Lorumend.
- Remastered voice acting for Mudcrab Merchant.
- Remastered voice acting for Rose.
- Remastered voice acting for Shargam.
- Remastered voice acting for Shomara.
- Remastered voice acting for Ajira.
- Remastered voice acting for Signy.
- Remastered voice acting for Theodyn Bienne.
- Remastered voice acting for Ulfgar.
- Remastered voice acting for Bolmar.
- Remastered voice acting for Vulthurkrah.
- Added two new day exploration tracks.
- Added three new reveal tracks at various points in Wyrmstooth Barrow.
- Added multilingual variables to the MCM to allow it to be translated easier.
-
Version 1.19.5
- Random encounters involving the mercenaries no longer occur if they are your current follower.
- Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth.
- Fixed a few incorrect apostrophes in Theodyn's new dialogue.
- Bolmar now forcegreets the player when approaching Gronndal Grove.
- Elmera's AI now updates immediately once Vulthurkrah has been defeated.
- All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity.
- Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch.
- Fixed Signy's new trespass and flee dialogue.
- Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. I think.
- Lorumend now charges 10 gold per song request.
- Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call.
- Added a couple new random encounters.
- Added ownership to the refectory adventurer's gear. Except the bedrolls, in case the player needs to sleep there.
- Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island.
- Replaced the marauders in the pressure plate room of the refectory with adventurers. One of them has a hint for getting the gate open.
- The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild.
- Legate Hamlin now has a few things to say after the dragon has been defeated.
- Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air.
- Added some extra lines to Faelor's dialogue when speaking to her for the first time.
- Faelor no longer replaces your current animal companion when she starts following before A Howl Load Of Trouble has been completed.
- Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed.
- All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble.
- Faelor now plays an animation when given an instruction.
- Lurius should now travel to the interior of the Red Wave during Barrow of the Wyrm if another mod erroneously deletes the TGTQ02SabineSandbox0x0 XMarker on the deck outside, assuming he can still successfully path there.
- Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest.
- Reclaiming the Past is now listed in your journal as a Miscellaneous objective. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it.
- Made a few changes to the lighting in Fort Valus muster.
- Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Ideally you should keep this off until you need to speak with her.
- Faelor now ignores friendly hits.
- Faelor now does a bit more damage to enemies in combat.
- Removed Yngfa, Balmir and Lalaine from the Lumberjack factions because it was giving them dialogue they didn't have voice acting for.
- Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it.
- The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside.
- Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. Scaling is based on the damage output of the player's currently held weapon.
- Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass.
- Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile.
- Gave Vulom a package to pursue the player as long as the player remains inside his tomb. So no more hiding.
- Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus.
- Added a couple more warlocks to Malentis' library.
- Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum.
- Increased the level scaling of Malentis' Simulacrum.
- Added an option to the MCM to alert you when Wyrmstooth starts up in the background.
- Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Made his Drain Life spell stronger to compensate.
- Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking.
- The other wolf that was still at Ancient's Ascent should now also be found in Bonechill Passage during Wyrmstooth, so it doesn't potentially interfere with Vulthurkrah's new scene.
- The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately.
- Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod.
- Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances.
- Reduced the saturation slightly on Elmera's armor texture.
- Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave.
- Valstadt can no longer be staggered in combat.
- Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. He also has a few new things to say.
- The marauders at Cragwater are no longer immediately hostile. You can pay a toll at the gate guard to enter the camp. Sneaking past without paying will make them hostile.
- Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern.
- Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance.
- Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read.
- Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. New notes will be posted as you progress through the main quest and as certain things happen.
- The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever.
- The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following.
- The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt.
- Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door.
- Followers should no longer be able to follow you into Herman's Holdout.
- Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there.
- Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only.
- Removed the swinging blade trap in Wyrmstooth Barrow Crypt.
- Removed the dead adventurer outside the nord puzzle door with the bloodstained note.
- Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow.
- Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak.
- Reduced the chance of Shargam saying 'You're next, play-thing!'.
- The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before.
- Fixed a potential lighting issue after the round door in the refectory.
- Added an option in the MCM to disable quest markers on Wyrmstooth quests.
- Added some extra silence after the Wyrmstooth Barrow track.
- Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time.
- Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth.
- The Golden Urn in Blind Robber's Bluff had no value.
- The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door.
- The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up.
- Remastered some of Shargam's new lines of dialogue.
- Remastered Signy's new lines of dialogue.
- Recorded unique dialogue for Lorumend.
- Remastered the Mudcrab Merchant's dialogue.
- Remastered 14 tracks.
- Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say.
- Reduced the volume of the new flute performances.
-
Version 1.19.4
- Fixed conditions on new day and night tracks.
- Palette tracks now play much less frequently.
- Ulfgar now sandboxes in the Silverblood Inn to accomodate folks using Open Cities.
- The enemies spawned at Ancient's Ascent should now engage the playerbefore the player reaches Vulthurkah so they don't interfere with his dialogue.
- Started recording new dialogue for background NPCs using Tacotron 2 speech synthesis.
- Hunters on Wyrmstooth should no longer refer to a Jarl.
- Fixed a couple more lighting issues in the barrow.
- Fixed a couple more scripting issues.
- Shargam now always spawns in with a Steel Battleaxe as his default weapon.
- It should no longer be possible for Daenlit to run out of arrows.
- The mercenaries now only give you their sidequests when they're on Wyrmstooth.
- Moved the Fort Valus staff over to PlayerFaction from WEPlayerFriend to try and fix a weird issue where the player would be flagged as trespassing when trying to sleep in Fort Valus Muster despite that cell being marked as a public space.
- Ulfgar's crime faction wasn't properly assigned.
- WTMUSDungeon06 has been repurposed to play during Vulthurkrah's speech in his lair in Dimfrost.
- Fixed an issue where autosaves could potentially be triggered by NPCs.
- Remastered a couple more tracks.
- Added a new Dimfrost track.
- Added several new reveals.
- Signy (the blacksmith's daughter) now has new dialogue and a new sidequest available.
- Re-recorded Theodyn Bienne's dialogue and gave him more to say.
- Remastered Alberthor's dialogue.
- Re-recorded Shargam's dialogue and gave him more to say.
- Lorumend now has 17 new unique instrumental performances.
- Added more reverb to Vulom's voice.
- Added more reverb to the refectory marauder's voice.
- Added a new track that plays when Vulthurkrah is defeated.
- Recorded dialogue for Ulfgar.
-
Version 1.19.3
- Fixed a flickering light issue in Fort Moonwatch Muster.
- Adjusted the position of a few mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. Again.
- Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island.
- Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have.
- Remastered the day and night exploration tracks.
- Added a new night exploration track.
- Added 2 new dungeon exploration tracks.
- Added 20 new day and night exploration palette tracks.
-
Version 1.19.2
- Fixed a minor lighting issue in Fort Valus muster that occurs before purchasing upgrades.
- Fixed a performance issue in the dockmaster's house.
- Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot.
- Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell.
- Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port.
- Fixed a few mistakes in Alberthor's subtitles. If anyone else spots any more mistakes, please let me know.
- Fixed another issue where sometimes phantom form would spawn in with a male body if the player character is female. See WTPhantomFormLoad.psc for more info.
- Removed Lorumend from a few factions she shouldn't have been in.
- Fixed an issue with the wispmothers not being aggressive when they load in.
- Fixed a minor lighting issue in the new ice cave section of Haetar's Cave.
- Remastered the Dimfrost track.
- Added 4 new dungeon tracks.
- Added new music for the intro boat ride sequence.
- Re-rendered the intro .bik video with new music.
-
Version 1.19.1
- Fixed a collision issue in the pillar puzzle room of Wyrmstooth Barrow Temple.
- Removed an icicle that was blocking one of the doorways outside the entrance to Wyrmstooth Barrow Crypt.
- Adjusted the position of a few very slightly mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple.
- Faelor is now set to ignore combat when you initially meet the wolf to try and prevent a dialogue issue from occurring.
- Faelor's AI is now forced to re-evaluate immediately after being dismissed.
- Removed a Falmer Hut that couldn't be entered in Dimfrost Animonculatory.
- Added an option to turn off Autosaves in the MCM. If your game is freezing at certain parts of the dungeon, the game is trying to make an Autosave.
- Added a location encounter to bring Theodyn Bienne to the nearest town you visit when you meet quest start requirements so Wyrmstooth can start quicker.
- Added conditions to prevent Wyrmstooth's custom music tracks from playing while the player is in combat.
- Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only).
- The Phantom Form actor should now have a female body if the player character is female.
- The Phantom Form actor now performs an idle animation wherever it's spawned in to distract enemies.
-
Version 1.19
- Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. This should improve performance around the island.
- Removed some occlusion planes around the island that are no longer necessary. Having too many can actually degrade performance.
- Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more.
- Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM.
- Removed a couple traps that were in obnoxious spots.
- Repositioned the secondary lever for the pressure puzzle in the refectory so it's more visible.
- Added a hint for solving the pressure puzzle in the refectory.
- Built up the ruins outside the entrance to Wyrmstooth Barrow.
- Fixed a minor issue with weather in sub regions not set to override main region weather.
- Removed a merchant chest and faction assigned to Elmera that she was not using.
- Made a few more changes to the book 'History of Wyrmstooth'.
- Thickened the cloud around the island.
- The Marauder Footman who steals the claw no longer flees to Herman's Holdout.
- A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap.
- Made a minor change to the way the steampool dragon encounter starts so the second dragon triggers after the first.
- Reduced the glow intensity of bog beacon and deep beacon.
- Expanded Coldwave Crescent.
- Day/Night soundtracks should no longer play over dungeon soundtracks.
- Expanded Haetar's Cave.
- Fixed an issue with some dungeons not having music.
- Adjusted acoustic settings for several interiors to better match the type of location.
- Expanded Krakevisa.
- Added 3 dragon mounds corresponding to the 3 dragons you fight on the island.
- Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory.
- Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach.
- Expanded Frostwind Folly to make it a bit less linear.
- Optimized performance in Belonir's Borg.
- Removed a couple script files that weren't being used.
- Recompiled all scripts. Included script source in the release.
- Reduced duration of draugr swarm and made them slightly less likely to occur.
- Resorted dialogue views and included the .xml files in the release.
- Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. Note: Internally it's still called WTDragonHunt.
- Quests that should only be run once are now specifically set to only run once.
- Wyrmstooth NPCs are now placed into their positions only once you meet quest start requirements. Lurius and Theodyn should no longer be seen idling in the Bannered Mare before the quest starts.
- The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. It is now manually started when the intro quest 'Wyrmstooth' finishes.
- Similarily, WTRebuild now only starts when 'Barrow of the Wyrm' finishes. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads.
- Fixed a scripting bug that caused Stonehollow to rebuild too quickly.
- Added an MCM that allows you to change Wyrmstooth quest start conditions. This feature will require SKSE and SkyUI. The mod will still function fine without them.
- Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it.
- The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it.
- Quest items associated with 'Barrow of the Wyrm' are therefore now also droppable once this quest is finished.
- Adjusted Vulthurkrah's leveling to scale a bit better with the player.
- The steampool dragons should now be a bit tougher too.
- Random encounters involving multiple NPCs now follow a leader.
- Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent.
- Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior.
- Moved hellos from WTDragonHunt to WTDialogueIdle.
- Regenerated SEQ file.
- Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human.
- Fixed a roombound issue in Bloodfrost Burrow.
- Excluded the mannequins in Fort Valus Muster from bard audiences.
- You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island.
- You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own.
- You can now sleep in the dockmaster's house if you need to.
- Elmera should stop tending to Ja'Shavi-Dar once you enter the barrow.
- Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. This should improve performance around the island.
- Removed some occlusion planes around the island that are no longer necessary. Having too many can actually degrade performance.
- Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more.
- Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM.
- Removed a couple traps that were in obnoxious spots.
- Repositioned the secondary lever for the pressure puzzle in the refectory so it's more visible.
- Added a hint for solving the pressure puzzle in the refectory.
- Built up the ruins outside the entrance to Wyrmstooth Barrow.
- Fixed a minor issue with weather in sub regions not set to override main region weather.
- Removed a merchant chest and faction assigned to Elmera that she was not using.
- Made a few more changes to the book 'History of Wyrmstooth'.
- Thickened the cloud around the island.
- The Marauder Footman who steals the claw no longer flees to Herman's Holdout.
- A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap.
- Made a minor change to the way the steampool dragon encounter starts so the second dragon triggers after the first.
- Reduced the glow intensity of bog beacon and deep beacon.
- Expanded Coldwave Crescent.
- Day/Night soundtracks should no longer play over dungeon soundtracks.
- Expanded Haetar's Cave.
- Fixed an issue with some dungeons not having music.
- Adjusted acoustic settings for several interiors to better match the type of location.
- Expanded Krakevisa.
- Added 3 dragon mounds corresponding to the 3 dragons you fight on the island.
- Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory.
- Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach.
- Expanded Frostwind Folly to make it a bit less linear.
- Optimized performance in Belonir's Borg.
- Removed a couple script files that weren't being used.
- Recompiled all scripts. Included script source in the release.
- Reduced duration of draugr swarm and made them slightly less likely to occur.
- Resorted dialogue views and included the .xml files in the release.
- Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. Note: Internally it's still called WTDragonHunt.
- Quests that should only be run once are now specifically set to only run once.
- Wyrmstooth NPCs are now placed into their positions only once you meet quest start requirements. Lurius and Theodyn should no longer be seen idling in the Bannered Mare before the quest starts.
- The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. It is now manually started when the intro quest 'Wyrmstooth' finishes.
- Similarily, WTRebuild now only starts when 'Barrow of the Wyrm' finishes. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads.
- Fixed a scripting bug that caused Stonehollow to rebuild too quickly.
- Added an MCM that allows you to change Wyrmstooth quest start conditions. This feature will require SKSE and SkyUI. The mod will still function fine without them.
- Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it.
- The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it.
- Quest items associated with 'Barrow of the Wyrm' are therefore now also droppable once this quest is finished.
- Adjusted Vulthurkrah's leveling to scale a bit better with the player.
- The steampool dragons should now be a bit tougher too.
- Random encounters involving multiple NPCs now follow a leader.
- Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent.
- Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior.
- Moved hellos from WTDragonHunt to WTDialogueIdle.
- Regenerated SEQ file.
- Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human.
- Fixed a roombound issue in Bloodfrost Burrow.
- Excluded the mannequins in Fort Valus Muster from bard audiences.
- You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island.
- You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own.
- You can now sleep in the dockmaster's house if you need to.
- Elmera should stop tending to Ja'Shavi-Dar once you enter the barrow.
-
- Donations
-
Straight donations accepted
Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Battle across new landscapes and through new dungeons in this expansion-sized mod. The task may seem simple enough: slay a dragon that's stirring up trouble. But things never quite go that easily...
Features
A New Land to Explore: Travel north across the Sea of Ghosts to the island of Wyrmstooth in pursuit of a dragon. Delve into one of the largest dungeons in Tamriel with a cadre of mercenaries at your disposal.
Your Home is Your Castle: Purchase an abandoned imperial fort from Lurius Liore, make it your own, hire new staff, and defend it from unwanted visitors.
New Weapons, Shields, Spells, and a new Shout: Treasures sequestered across the island reward those with a keen sense of exploration...and a keener ability to fend off danger lurking in the depths of the many dungeons found across the island.
An MCM is included that allows you to configure quest start requirements.
See the Readme File for more information.
Walkthrough Guide
Refer to the Wyrmstooth Official Guide for a full walkthrough of Wyrmstooth.
Soundtrack
The Wyrmstooth soundtrack is available for streaming and download on León van der Stadt's bandcamp page:
https://leonvanderstadt.bandcamp.com/album/wyrmstooth-original-game-soundtrack
Requirements
For the MCM you will need SKSE and SkyUI. Without it, Wyrmstooth will, by default, start when you reach level 10 and have finished 'Way of the Voice'.
Wyrmstooth requires Skyrim patch (1.6) or higher.
F.A.Q.
Q. What patch level is required?
A. You should be running Skyrm patch 1.6 or higher. No patch requirement for Special Edition.
Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
A. No DLC is required to play Wyrmstooth. Wyrmstooth includes an MCM which requires SKSE and SkyUI, but it's not mandatory and Wyrmstooth will function fine without it.
Q. Is this ESL/ESM flagged?
A. It's flagged as an ESM.
Q. Is this safe to add/remove mid-game?
A. It's safe to add mid-game, but I'd recommend against removing it mid-game. If you really need to remove it mid-game, please make sure you're not on the island of Wyrmstooth when you remove Wyrmstooth, and use a save cleaner to remove left-over script files.
Q. Is the mod stable?
A. As stable as it can be. It has been tested extensively and, as of this writing, I'm not aware of any CTDs it's directly responsible for. If you are experiencing stability problems please ensure you're sorting your load order properly with a program like LOOT and check that you aren't maxing out your VRAM with retextures.
Q. How do I start the questline?
A. By default Wyrmstooth starts when you reach level 10 and have finished the main quest 'Way of the Voice'. An imperial courier named Theodyn Bienne will track you down starting from the Bannered Mare in Whiterun. You can change these conditions in the MCM to suit your playthrough.
Q. What kind of performance impact does Wyrmstooth have on Skyrim?
A. The overall impact on performance should be negligible. Most of the adventure takes place in a separate worldspace and the only cell from the base game that Wyrmstooth modifies is the interior of the Red Wave.
Q. I just started 'Barrow of the Wyrm' but Lurius isn't traveling to the Red Wave at Solitude. What's causing this issue?
A. You likely have a mod installed that either deletes the XMarker 0004C488 in Tamriel cell -17,22 or breaks pathfinding to it. If you sleep, the mod will try to teleport Lurius to the interior of the Red Wave. If it's unable to do so, open the console, click on Lurius to get his ref ID, go to the deck of the Red Wave yourself, and run the following console command:
moveto player
Important
If you already have an older version of Wyrmstooth installed, finish 'Barrow of the Wyrm' first before updating to 1.19 or above.
Thanks
If you like this mod, feel free to check out the other mods I've made: