Monetary values have now been set properly. Previously the game set them extremely high.
New potion weights have been changed to .1, matching most other mods. New food weights are now .2
I started working on this mod to make some things actually craftable, like the Chaurus Pie. As usual, that snowballed into adding other things. Use what you like, and ignore the rest.
Some of the potions have surprisingly high values. This is the game itself at work. We are unable to control that.
If you feel that anything is “overpowered” then.. don’t use it! Some players will always max out their armor, weapons and magic, while others might insist on fighting Alduin alone with a fork.
The only reasonable approach is that NO ONE IS WRONG. If you need this mod for anything, it’s all yours. Hope you enjoy it.
It would be outside the proper scope of this type of mod to add new death items. However, when I finish my Hunter's World mod, you'll see new ingredients dropped by dragons, giants, mammoths, trolls, bears, wolves, spiders, chauri, falmer, even the Thalmor!
15 comments
I started working on this mod to make some things actually craftable, like the Chaurus Pie.
As usual, that snowballed into adding other things. Use what you like, and ignore the rest.
Some of the potions have surprisingly high values.
This is the game itself at work. We are unable to control that.
If you feel that anything is “overpowered” then.. don’t use it!
Some players will always max out their armor, weapons and magic,
while others might insist on fighting Alduin alone with a fork.
The only reasonable approach is that NO ONE IS WRONG.
If you need this mod for anything, it’s all yours. Hope you enjoy it.
~GMF~
Many thanks.
However, when I finish my Hunter's World mod, you'll see new ingredients dropped by dragons, giants, mammoths, trolls, bears, wolves, spiders, chauri, falmer, even the Thalmor!