Instead of the default settings of 1:24, 1:12 and 1:6, I've set them ALL to 1:1. Am I asking for trouble, as some of your comments indicate? The reason that I downloaded this mod is to play the game as in "real time" because the time in Skyrim passes too quickly for my taste. Who wants 2-3 hours to pass in game just because you are doing a spot of enchanting or smithing? I installed this to an ongoing game (level 59) to try it out, knowing of course that you shouldn't do that, but I'm going to start a new game anyway, as I have over the last few days got some more mods and they require, for sure a new game start. I love playing in "real time" as it complements the excellent Realistic Needs And Diseases, which I recently downloaded; makes using my gardens and greenhouses more useful instead of just growing jarrin root and crimson nurnroot. Bottom line: does anyone else play with the settings at 1:1? Fantastic mod, endorsed.
Well, If you set "ALL to 1:1" then you don't need this mod and you can just use the console command XD (which will put needed TimeScale for everything and everywhere forever)
I've loved this mod for a long time, but now, I'm playing Enderal and the time in that is going to quick... is this mod compatible with Enderal, or do you know of any that does a similar thing for Enderal?
Does this mod affect timed events, etc? Just curious. I know something such increasing uGrids from default value of 5 to 7 can cause timed events to go out of whack, and slowly break the save file.
For a brief discussion about what the acceptable lower values are for the timescale, see this discussion: https://forum.step-project.com/topic/4577-skyrim-timescale-what-is-safe/
I have my timescales set to: Wilderness 6 Outdoors 4 Indoors 2
Sorry if this has been asked before, but is this mod compatible with "Living Takes Time"? Because, while not messing with the time scale itself, it makes most things done in the game take a various amount of time, hence the mod's name. For example, crafting a potion requires 1 in-game hour, so as soon as you brewed something, the mod takes you from 2pm to 3pm. Thanks in advance!
For anyone else tracking this thread, aradjha answered Darnunt's question on an identical LTT thread, claiming to have been using both without a problem. He added, " They change different things. LTT changes the time based on the timescale, which DTS modifies."
I just happened to notice while passing through. I have a similar interest.
Yeah I know this is a really old post, but I wanted to add that this mod and "Living Takes Time" are definitely compatible with each other because I've had both in my load order forever without any problems.
I have a question if I will be in another location that is not known to this mod, for example, in a Wyrmstooth or in locations from a mod Viglant, what time will it set, if my default scale in your time is set to 10. I mean the open world. Sorry for bad english.
Hi, Kae Arby! Can I ask a compatibility question, please: How this mod will react on areas of Open Cities Skyrim mod? For example. if I set timescale for exploring outdoors to 6, is this setting will be still active in Open Whiterun, for example? I'm asking because I worry about NPC and script schedules in Open Cities.
Yes, in your example open Whiterun, and every other open city, would still be at 6 timescale. The outdoors setting will be completely ignored when you use open cities.
Thanks for your answer and for the mod, Endorsed! Well, I always can use more safe values for the time scale then, since no one has yet made the dynamic timescale for Open Cities.
234 comments
The reason that I downloaded this mod is to play the game as in "real time" because the time in Skyrim passes too quickly for my taste. Who wants 2-3 hours to pass in game just because you are doing a spot of enchanting or smithing?
I installed this to an ongoing game (level 59) to try it out, knowing of course that you shouldn't do that, but I'm going to start a new game anyway, as I have over the last few days got some more mods and they require, for sure a new game start.
I love playing in "real time" as it complements the excellent Realistic Needs And Diseases, which I recently downloaded; makes using my gardens and greenhouses more useful instead of just growing jarrin root and crimson nurnroot.
Bottom line: does anyone else play with the settings at 1:1?
Fantastic mod, endorsed.
I have my timescales set to:
Wilderness 6
Outdoors 4
Indoors 2
So far so good in a loooong time of playing.
I just happened to notice while passing through. I have a similar interest.
Can I ask a compatibility question, please:
How this mod will react on areas of Open Cities Skyrim mod?
For example. if I set timescale for exploring outdoors to 6, is this setting will be still active in Open Whiterun, for example?
I'm asking because I worry about NPC and script schedules in Open Cities.
Yes, in your example open Whiterun, and every other open city, would still be at 6 timescale. The outdoors setting will be completely ignored when you use open cities.
KRB
Well, I always can use more safe values for the time scale then, since no one has yet made the dynamic timescale for Open Cities.