This page was last updated on 13 November 2020, 2:20AM
Changelogs
Version 2.0.5
Fixed ESL Flag. Shouldn't have been an issue but NMM users will no longer get the "flagged as light plugin" notification.
Version 2.0.4
Just noticed a chicken nest floating in mid-air, too ridiculous to let it pass.
Version 2.0.3
Added a few trees and thingies to the exterior area, to make it feel less empty. Tried to make the apiaries and the exterior containers regularly respawn their content. This reverts some USSEP changes and it's intentional. If updating from version 2.0.0 or above, you can do that anytime. If you still have an older version below 2.0.0, please take heed of the warning in the changelog and don't update if you're not going to start a new game. This is as far as I wish to go with the mod and this is going to be the last update (bugs allowing, as usual), enjoy.
Version 2.0.2
Deleted, I mistakenly uploaded an incomplete file.
Version 2.0.1
Some of the mercenaries couldn't be disabled without creating tedious conflicts, but they can certainly be killed to accommodate the sneaky thieves who completed the Goldenglow quest by stealth. This takes effect if the ownership quest hasn't already been started or completed, otherwise it will work only in a new game. The income has been slightly increased, it should average at something like 25,000 per year.
Version 2.0.0
Version 2.0.0 I decided to have the mod managed by a quest. This will remove the need to actually read the deed and other minor problems (eg. keys flagged as stolen). Everything should feel smoother and more clear. No new content added. WARNING - Don't update from a previous version if you're not going to start a new game, or use a save cleaner like Fallrim Tools if you really feel you wish to update.