Mod conflicts (including how severe the conflict was: are we talking about a crash, or a cosmetic issue?)
Mods that you tested alongside this mod, and it turns out they work well together
Anything you found confusing or annoying
Anything you really enjoyed, and would like to see more of
Any features you wish had been included
Short of fixing any bugs (fingers crossed that none crop up), I have no plans to post up improved versions, but this is my first publicly-posted mod of this type and I'm taking lots of notes for future mod-making.
I installed the mod for SSE and I cannot cure Cairine, She is not talking to me. I already did everything else. Was this the wrong order of events? Can you help out, the mod "translator" says he cannot help out, because his mod-knowledge is very limited (his words). Thanks!
This version of the mod isn't for SSE. For that, you want to download the version from the SSE portion of NEXUS. (Read the description tab for the link.)
This is a misunderstanding. I downloaded the correct one for the SSE, but because the mod "creator", who just converted it for SSE use, cannot provide support, I was hoping that the original creator might have an idea how to fix it, despite being the converted mod for SSE.
Good luck fixing your install of the mod. You might try sorting your load order, looking for conflicting mods, etc.
Spoiler:
Show
I'd still ask over on the SSE page. In general, the person who ported the mod there may have made changes that the original author can't answer questions about; or often times the original author will also keep an eye on the mod that was ported to SSE (answering questions in the comments section). Also, other users of that mod may have insight that would help you. Finally, if you have a bug to report, it should be reported on the SSE mod, not this one.
You're much more likely to get help by posting to the appropriate mod page for the version you're using.
Now, in this case, the original mod author is quite active in the SSE comments. (They don't seem to be able to help anyone there, though, because they're not familiar with SSE modding.)
Hi Brakiri! Since you've already finished the main quest, there are two ways to start Cairine's quest (you can do either one, the result is the same):
1) Go to the apothecary's shop in Markarth (Bothela's shop). Look behind her counter, and you'll find a book called "Bothela's Notebook". Reading it will start the quest.
OR
2) Now that the Warrens are all cleaned up in your game go to the little mini-clinic at the far back of the Warrens. There's a table back there with a book called "Alith's Clinic Notes". Reading it will also start the quest.
Here's a pair of screenshots to help you find them. https://staticdelivery.nexusmods.com/mods/110/images/105026/105026-1602479769-2005855563.jpeg
(And thank you for responding to this player, RONIN! I only check Nexus Mods sporadically, so I miss stuff sometimes.)
This mod is probably the only reason I ever go to Markarth lol. One of my absolute favorites! <3 Would love to see this expanded over to Riften, maybe help out the people living in Beggar's Row.
Excelent mod, if you want. Any of you can mix it with this mod i ported from Domenicus7: Tell me if you have any issues with the mod i ported! https://www.nexusmods.com/skyrim/mods/108442?tab=posts&BH=0
If you're looking for the quest items, here's where you can find them:
The donated Shrine of Mara can be found in the Temple of Mara in Riften. Go inside the temple, and turn right. The shrine has been packed inside a basket: It's sort of tucked in a corner, on a table pressed up against the wall.
The donated Healing Herbs can be found in the herbalist/potion shop in Solitude. They're in a bag/backpack on the floor, leaned up against the counter. You should be able to see it when you first walk in the door of the shop.
Both should have a standard quest marker.
Return to the Warrens to turn in both quest items. As with most of the quest items in this mod, you turn them in to the Donation Box, a chest just inside the doorway to the Warrens, to your left when you first walk in. Once you've turned them in, the Warrens will change:
The Shrine will appear all the way at the far end of the hallway, surrounded by candles.
The clinic will appear also at the far end of the hallway. It's quite small (as you'd expect for a clinic run by one person in a less privileged community): just a table and chair, and a shelf of potions and bandages.
You can see both in this screenshot: https://staticdelivery.nexusmods.com/mods/110/images/105026/105026-1602479808-1971282705.jpeg
Would be nice to have an option to do the same for Beggar's Row in Riften. It's literally a sewer, those guys are worse off than the Warrens people who at least live in a ruin, not a sewage disposal facility...
Hi, I like the idea of helping to make things better somewhere. I play SE, so decided to test out a conversion.I only wanted to see if I could get things started so I can't tell you if it works all the way through the cure, but it is working. If somebody else wants to try in SE, here's what I did:
Made a new folder with the mod's name in a non-game directory (I usually include SE at the end of the name). Then I extracted this mod's archive files into it.
Ran CAO again to optimize the meshes and textures for SE, including face parts.
Deleted the .bsa from my MHW-SE folder and zipped MHW-SE into a new archive. ***Note: tried to use CAO to create a new .bsa, but quest didn't start. SSE doesn't like .bsa's, or at least is very particular.
I use Vortex so I then moved my new SE archive to the skyrimse folder in Vortex downloads.
Install.
Went to Markarth, started the quest. Spoke to Alith, she looks fine. Did some of the main quest and saw the Warrens change appearance. Everything seems to work though I did notice that the sacks in the spare room sit about 2 feet. off the ground and are in front of your sleeping area. I just jump over them. They're an extra security measure, right? The Warrens is still a desperate place, ;)
Since I was only testing it out, I don't know if there are issues later with Cairine's cure, but it looks good so far. FWIW, it took longer to write this post than to make the SE conversion.
Thank you so much! Please feel free to post up your SE version to Nexus Mods (but only if you want to, of course)! Regardless, I'm sure those instructions will be helpful to others.
Thanks for the input. It hasn't been necessary so far and I'm a fan of 'if it ain't broke, don't fix it.' Until I get to that point, I won't know if I need to do that or not.
Helped the Warrens and found the cure w/o any issues. All is well in SSE. I see that Tvickie uploaded a conversion last month, so all is good on that front. Thanks for the mod.
I'm playing on SSE with standard conversion methods and it works just fine. I don't use any Markarth overhauls besides Beards of Power for NPCs and Markarth NPCs redefined. I have no grey face bugs.
The one bother I have right now is pretty small- You start the quest, Warrens look terrible, you fetch a toolbox maybe twenty feet away and come back and the floor renovations are all done. Fast work!
I like what's-her-name's flier concept and the volunteers. I imagine they're noblewomen with leisure time, like rich volunteers who sign up for projects abroad or at home.
Thanks for the feedback! Much appreciated!Yeah, the super-fast construction while you fetch the toolbox bothered me too honestly, but I thought I was just being weird, one of those things that starts bugging you when you've stared at your own work too long. Apparently I'm not crazy! Good to know, will keep that in mind on future projects.
Actually, by any chance- do you play Skyrim in a foreign language? The entrance to the temple of Mara in Riften is now in Spanish for me. Or it might be French.
Nope, no foreign languages. I opened up my game and visited the temple to be sure there isn't something weird going on in my game setup, and everything appears to be in English. I did a TES5Edit analysis on all the mods I have affecting that cell, and I don't see any signs of other languages sneaking in that way either.
To be fair, MHW does make a small edit to the Temple of Mara, so I suppose maybe something weird happened, like it's interacting with another mod you have installed, but I think it's unlikely.
Hello would this be compatible with Blood and Silver - Cidhna Mine Expanded https://www.nexusmods.com/skyrim/mods/59277/?tab=posts&jump_to_comment=88396313&BH=3 ?? Answer yes it is , in my game anyway , I've just finished this with cure for cairine, and loved it, if fact I would rather stay down there, that in some inn where the dam bard wont shut up, ... Way more cosy looking , and now I'll continue on with forsworn conspiracy quest, .. So thanks , Thankfully Endorsed Jut one minor thing, I use apachii sky hair, 1.5 or 1.6 I think, and if I cycle thru all the hair styles, in racemenu, the one I think that used by the clinic npc, shows in racemenu and a pinky white with the style , but in game , its a dark color meaning it still showed ok, just racemenu its missing the color , just odd is all
74 comments
Short of fixing any bugs (fingers crossed that none crop up), I have no plans to post up improved versions, but this is my first publicly-posted mod of this type and I'm taking lots of notes for future mod-making.
I installed the mod for SSE and I cannot cure Cairine, She is not talking to me.
I already did everything else. Was this the wrong order of events?
Can you help out, the mod "translator" says he cannot help out, because his mod-knowledge is very limited (his words).
Thanks!
You're much more likely to get help by posting to the appropriate mod page for the version you're using.
Now, in this case, the original mod author is quite active in the SSE comments. (They don't seem to be able to help anyone there, though, because they're not familiar with SSE modding.)
1) Go to the apothecary's shop in Markarth (Bothela's shop). Look behind her counter, and you'll find a book called "Bothela's Notebook". Reading it will start the quest.
OR
2) Now that the Warrens are all cleaned up in your game go to the little mini-clinic at the far back of the Warrens. There's a table back there with a book called "Alith's Clinic Notes". Reading it will also start the quest.
Here's a pair of screenshots to help you find them. https://staticdelivery.nexusmods.com/mods/110/images/105026/105026-1602479769-2005855563.jpeg
(And thank you for responding to this player, RONIN! I only check Nexus Mods sporadically, so I miss stuff sometimes.)
Would love to see this expanded over to Riften, maybe help out the people living in Beggar's Row.
https://www.nexusmods.com/skyrim/mods/108442?tab=posts&BH=0
- The donated Shrine of Mara can be found in the Temple of Mara in Riften. Go inside the temple, and turn right. The shrine has been packed inside a basket: It's sort of tucked in a corner, on a table pressed up against the wall.
- The donated Healing Herbs can be found in the herbalist/potion shop in Solitude. They're in a bag/backpack on the floor, leaned up against the counter. You should be able to see it when you first walk in the door of the shop.
Both should have a standard quest marker.Return to the Warrens to turn in both quest items. As with most of the quest items in this mod, you turn them in to the Donation Box, a chest just inside the doorway to the Warrens, to your left when you first walk in. Once you've turned them in, the Warrens will change:
- The Shrine will appear all the way at the far end of the hallway, surrounded by candles.
- The clinic will appear also at the far end of the hallway. It's quite small (as you'd expect for a clinic run by one person in a less privileged community): just a table and chair, and a shelf of potions and bandages.
You can see both in this screenshot: https://staticdelivery.nexusmods.com/mods/110/images/105026/105026-1602479808-1971282705.jpegIf somebody else wants to try in SE, here's what I did:
- Made a new folder with the mod's name in a non-game directory (I usually include SE at the end of the name). Then I extracted this mod's archive files into it.
- Fired up Cathedral Assets Optimizer and ran it once to extract the BSA contents.
- Ran CAO again to optimize the meshes and textures for SE, including face parts.
- Deleted the .bsa from my MHW-SE folder and zipped MHW-SE into a new archive. ***Note: tried to use CAO to create a new .bsa, but quest didn't start. SSE doesn't like .bsa's, or at least is very particular.
- I use Vortex so I then moved my new SE archive to the skyrimse folder in Vortex downloads.
- Install.
Went to Markarth, started the quest. Spoke to Alith, she looks fine. Did some of the main quest and saw the Warrens change appearance. Everything seems to work though I did notice that the sacks in the spare room sit about 2 feet. off the ground and are in front of your sleeping area. I just jump over them. They're an extra security measure, right? The Warrens is still a desperate place, ;)Since I was only testing it out, I don't know if there are issues later with Cairine's cure, but it looks good so far. FWIW, it took longer to write this post than to make the SE conversion.
Thanks for the mod.
The one bother I have right now is pretty small- You start the quest, Warrens look terrible, you fetch a toolbox maybe twenty feet away and come back and the floor renovations are all done. Fast work!
I like what's-her-name's flier concept and the volunteers. I imagine they're noblewomen with leisure time, like rich volunteers who sign up for projects abroad or at home.
To be fair, MHW does make a small edit to the Temple of Mara, so I suppose maybe something weird happened, like it's interacting with another mod you have installed, but I think it's unlikely.
Blood and Silver - Cidhna Mine Expanded https://www.nexusmods.com/skyrim/mods/59277/?tab=posts&jump_to_comment=88396313&BH=3 ??
Answer yes it is , in my game anyway , I've just finished this with cure for cairine, and loved it, if fact I would rather stay down there, that in some inn where the dam bard wont shut up, ...
Way more cosy looking , and now I'll continue on with forsworn conspiracy quest, ..
So thanks , Thankfully Endorsed
Jut one minor thing, I use apachii sky hair, 1.5 or 1.6 I think, and if I cycle thru all the hair styles, in racemenu, the one I think that used by the clinic npc, shows in racemenu and a pinky white with the style , but in game , its a dark color meaning it still showed ok, just racemenu its missing the color , just odd is all