If the two LE versions are the same as the SE versions (No big changes when converted) then all it should take is a TES5Edit script and maybe a relink to the new .ESP/ESM if it does not have the same name.
Thank you so much for the port. But maybe you know which files I should delete in TES5Edit to revert crafting furniture (tanning racks, sharpening wheel ect.) back to original?
10\10 is all i can say, you really are in the plane of madness, nice playerhome as well... Voiceacting is imo superb.... This should have been in the game from the start... This little pearl is what modmaking is about... Greetz from Ninove,Belgium
Found this recently. It's very good so far. The mind f*#@ is real lmao. Only issue I've encountered so far is that the voice for the knight at the entrance to the asylum has a really low volume. Not sure if that's an issue with the volume itself or if it's AOS not working correctly with it. Everything else works fine believe me.
I recommend ELFX (No exterior/interior options), Vivid Weathers and Vivid Fantasy ENB for proper and balanced lighting while running this quest mod. It's dark where it should be, and the colors are vibrant where magic effects are. Really brings out the realms in a spooky yet mesmerizing way.
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Since both mods are incompatible with each other...
you really are in the plane of madness, nice playerhome as well...
Voiceacting is imo superb....
This should have been in the game from the start...
This little pearl is what modmaking is about...
Greetz from Ninove,Belgium
I recommend ELFX (No exterior/interior options), Vivid Weathers and Vivid Fantasy ENB for proper and balanced lighting while running this quest mod. It's dark where it should be, and the colors are vibrant where magic effects are. Really brings out the realms in a spooky yet mesmerizing way.