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Ni-iru

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Niiruanpu

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20 comments

  1. distar66
    distar66
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    100% integrated in the next SkySa update. Some fine work
    1. DarianTabris
      DarianTabris
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      if i may ask is ni-irus animations necessary to run SkySA? because i have no idea how to convert these to SE skyrim
    2. BloodStoneGames
      BloodStoneGames
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      darian have you figured out if it works without these animation mods yet? im going through the same thing and im a bit confused tbh
    3. DarianTabris
      DarianTabris
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      honestly i gave up with this mod and trying to figure it out i didn't bother because i'm not gonna break my game trying to learn how to convert this crap
    4. Simon73
      Simon73
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      Guys it´s so damn simple to convert the animation to SE, simply download this tool , follow the instructions...it takes just few minutes.
    5. botanicus666
      botanicus666
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      could you maybe further ealborate, on how its "simple" I opened the 2 files with cathedral then it said it was converted, but when running nemesis it still says its for oldrim
  2. InvisL
    InvisL
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    I can't run Cathedral Assets Optimizer,can anyone send a sse converted version of these two animation files?Thanks.
    1. botanicus666
      botanicus666
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      I also seem to have the same issue, tried to convert it but when running nemesis it stills says its a 32 bit
  3. ViewsMods
    ViewsMods
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    People! Don't install it on SE version, there will be animation bugs.
    Just warning
  4. LordGalenMarek
    LordGalenMarek
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    What animation is that in the video when you draw your 2H sword?? I've been looking for that for so long
  5. thenewkid20
    thenewkid20
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    i finally learned how to install this including customising the telegraph for skysa. I really like the animations, emphasises weight in the weapon and effort of the character . Where is that walking motion in the video from though ?
  6. ellder4mk
    ellder4mk
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    Great animation mod!!

    However, there is a problem that the motion of swinging the weapon and the sound of swinging do not match each other.

    After swinging the weapon, there is a sound of swinging.

    There was no such problem with the onehand animation.

    Could you possibly solve this problem?
    1. thenewkid20
      thenewkid20
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      sounds like script lag on your part or you have a mod that speeds up 2h attack speed
  7. xnn
    xnn
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    May we request a SSE version? :P

    Also just a little comment I would otherwise do for myself - mayb copy the 2hm_idle.hkx 4 times and rename them to 2hm_turnLeft60.hkx, 2hm_turnRight60.hkx, 2hm_turnLeft180.hkx, 2hm_turnRight180.hkx. To stop the sword from spastically flipping (by reverting to your regular two handed Idle animations) when turning/looking around into the basic :P.

    *eidt* I managed to get the attacks converted with CAO so I can integrate it with the new SkySA - *edit* I couldn't get the DAR idle to work for me. I retried the Vanilla idle and got THAT to work finally! the quadrupal idle copy and rename is working like a charm for me to prevent other animantions packs in the background from taking over on turns and causing slight or large flipping issues!
    1. DarianTabris
      DarianTabris
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      Can you please tell me how to convert these been bashing my brain into a wall trying to figure it out since I want to use SkySa but can't for the life of me find any information on how to use Cathedral assets optimizer or the Creation Kit 
  8. Aelos7
    Aelos7
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    Strange, in (SGC) SkySA - Combat Behavior Compulsion, it says this mod is required, but it's for Oldrim so inevitably it does bug in SSE, what am I supposed to do besides not get it then?
    1. thenewkid20
      thenewkid20
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      LE aniamtions when converted properly shouldn't  bug out. I have no idea how to install this by reading the article page on SkySA though. Only 2 folders can be mapped to SkySA's DAR folders 
  9. HaiLuo
    HaiLuo
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    THe mod was great but that sounds so unnecesary haha
  10. Nemoss
    Nemoss
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    Amazing.