honestly i gave up with this mod and trying to figure it out i didn't bother because i'm not gonna break my game trying to learn how to convert this crap
could you maybe further ealborate, on how its "simple" I opened the 2 files with cathedral then it said it was converted, but when running nemesis it still says its for oldrim
i finally learned how to install this including customising the telegraph for skysa. I really like the animations, emphasises weight in the weapon and effort of the character . Where is that walking motion in the video from though ?
Also just a little comment I would otherwise do for myself - mayb copy the 2hm_idle.hkx 4 times and rename them to 2hm_turnLeft60.hkx, 2hm_turnRight60.hkx, 2hm_turnLeft180.hkx, 2hm_turnRight180.hkx. To stop the sword from spastically flipping (by reverting to your regular two handed Idle animations) when turning/looking around into the basic :P.
*eidt* I managed to get the attacks converted with CAO so I can integrate it with the new SkySA - *edit* I couldn't get the DAR idle to work for me. I retried the Vanilla idle and got THAT to work finally! the quadrupal idle copy and rename is working like a charm for me to prevent other animantions packs in the background from taking over on turns and causing slight or large flipping issues!
Can you please tell me how to convert these been bashing my brain into a wall trying to figure it out since I want to use SkySa but can't for the life of me find any information on how to use Cathedral assets optimizer or the Creation Kit
Strange, in (SGC) SkySA - Combat Behavior Compulsion, it says this mod is required, but it's for Oldrim so inevitably it does bug in SSE, what am I supposed to do besides not get it then?
LE aniamtions when converted properly shouldn't bug out. I have no idea how to install this by reading the article page on SkySA though. Only 2 folders can be mapped to SkySA's DAR folders
20 comments
Just warning
However, there is a problem that the motion of swinging the weapon and the sound of swinging do not match each other.
After swinging the weapon, there is a sound of swinging.
There was no such problem with the onehand animation.
Could you possibly solve this problem?
Also just a little comment I would otherwise do for myself - mayb copy the 2hm_idle.hkx 4 times and rename them to 2hm_turnLeft60.hkx, 2hm_turnRight60.hkx, 2hm_turnLeft180.hkx, 2hm_turnRight180.hkx. To stop the sword from spastically flipping (by reverting to your regular two handed Idle animations) when turning/looking around into the basic :P.
*eidt* I managed to get the attacks converted with CAO so I can integrate it with the new SkySA - *edit* I couldn't get the DAR idle to work for me. I retried the Vanilla idle and got THAT to work finally! the quadrupal idle copy and rename is working like a charm for me to prevent other animantions packs in the background from taking over on turns and causing slight or large flipping issues!