Dive into an epic dlc size adventure that takes place all over Skyrim and beyond, and promises you only one thing... An Epic Adventure. ENGLISH - ESPAÑOL - РУССКИЙ
Requirements
DLC requirements
DLC name
Dawnguard
Hearthfire
Dragonborn
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credits further down in the description page.
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Changelogs
Version 2.1
While previous exterior NavMesh cell issue was rectified it broke 1 interior cell's connection, it's been fixed, sorry people about this, but this is literally not my fault!!!
Version 2.0
Fixed 1 minor NavMesh issue in 'Death Canyon', somehow 1 cell's connection broke after cleaning the ESP with Tes5Edit. Just to be sure I Re-finalized and tested the entire worldspace NavMesh and is 100% operational
Version 1.9
The mod is officially declared as completed, it may receive one last update to add a few things that weren't added in this version that don't require to start a new game, but only time will tell.
ADDED - Ending of ACT II story quest, plus side quests and unmarked quest with unique rewards
Add-on - New Custom made music for key cells, scenes and boss encounters
Add-on - New Custom made sound fxs for scenes, spells, weapons, actors
Add-on - Option for quests support / help for players that don't like exploring, it fires in game when first quest starts after entering the mod's first cell, requires the mod to start from scratch to initiate the option
Add-on - All mod's spells have now unique hand equip animated magic runes
Add-on - All mod's spells, blessings, powers, abilities have their corresponding unique inventory animated magic rune art display
Add-on - A few more visual details here and there and 4 more collectibles in the vault
Reworked the 'Dwarven X Swords' textures and added one more visual detail
Fixed the 'Dwarven X Penetrator' crossbow animation, sorry about that, i completely missed it
Optimized the 'Blood Distiller' script for better performance, it should have been optimizied in V1.6 but i completely forgot this one, see the sticky post for details for a safe update if you are updating to V1.9
Version 1.8
Add-On, advanced auxiliary "X-Plasma Turrets", X-Beyond's and player's. * You can find them in the 'Aazamur Advanced Lab'
X-Beyond Plus has now add-on combat abilities: - Plasma Pulse - Enhanced Energy Strike (fire, frost, shock) - Call auxiliary turrets
The 'Dwarven X Swords' have add-on animated VFX, the "Energy Exhaust VFX" as the casting source of their projectiles.
Add-On, you can now hire and repopulate Skotos with guards, merchants and npcs. * After you have defeated Echidna and finish the main quest.
Added a few help / hints on quests and cell's navigation in some key points. * They are not attached to anything, so if you have finish the mod they play no role.
The Aazamur's "Head Engineer" now sells some weird cool weapons (from other modders).
Added a small house in the lower section of Aazamur, just for consistency with the main story. * It's safe to be used by the player.
Coming Up (in a couple of months): A safe to update mid-game big quest and a few smaller ones. *** The story takes an ugly turn...
Version 1.7
Massive expansion on X-Beyond Plus "Dialogue Behavior", She will now: Detect - Comment - Interact - React to the player's actions and to the world around her. She has over 2200+ dialogue lines. Her personality has been enhanced by 1000% and she is now more alive than ever...
X-Beyond will no longer trigger 'Pressure Plates'.
Vast expansion on the Aazamur Vault "Display Collectibles" to 220 items. Some unobtainable quest items will be automatically displayed after the completion of their corresponding quests.
The "Luminosity" version has been merged with original version. Sorry, but too much of a headache maintaining 2 versions.
Reworked "Echidna's Chaos" textures and quality increased by 75%, also a small optimazation on the mesh.
Added a few "Critters" here and there just to enhance some environments.
Version 1.6
Add-On, 'Aazamur Advanced Training Arena'
Added extra abilities and tweaks to X-Beyond's Plus combat ability, mainly to her "Hyper Mode - Internal Critical Function", now she truly is an Instrument Of Destruction!!
Added 200 more speech lines to X-Beyond Plus
Change 1 wrongly assigned Magic Effect to the X-Beyond's Plus 'Seeker Droids'
Add-On, second version of the 'Repulser Shield', the 'Dwarven X Repulser E Shield', instead of rotating blades it has an energy field, now you get 2 shields
Reduced the rotation speed by 2/3 of the 'Dwarven X Repulser Shield'
Add-On, three more spells: Dwarven X Energy Shield NoD X-Enhanced Beam Icy Piercer
The 'Dwarven X Energy Shield' will now place a pair of droids only once every 2 minutes
Aazamur's exterior turrets are now permanently deactivated after you have retrieved the Xexonite Cube
Change "Echidna's Chaos" model and added unenchanted version "Chaos"
Added "PreLoc" (Previous Location) function to the "XMD Teleport Spell", you can now teleport back to the previous location from wherever you teleported from.
Added 'Trash Bin' to all houses, it deletes all unwanted items after confirmation from its menu
All items stored in the 'Dwarven X Sonic Ballista' will now be moved "On Death" to avoid a game engine issue with the 'OnCellDetach()' & 'OnCellAttach()' CK wiki = "This event will NOT fire in the first cell(s) loaded while loading from a save game."
Minor tweaks and improvments
Manually cleaned one record that Tes5Edit Auto Clean refuses to clean
Version 1.5
Rectified a weird issue with the X-Beyond's "Vanilla Behavior AI" (its inventory), that could only be discovered after an extensive playthrough, now the inventory is detached and it's handled externally
Rectified a button in the first section of the Aazamur's power plant, it was semi obscured by another meshe's collision, it could still be activated but from a weird angle
Rectified a minor issue with the 'Evolutioner Enhancer'
Rectified a few 'Typos' in the english version
Increased a little the time required for the "X-A1D1" and "X-A2D2" to trigger their evolution, it was too short
Added "Casting Hand Light & FX" to the "X-Enhanced Spells", it quickly became too boring without them
Added all mod's ingredients, misc materials and ammo to all mod's merchants
Version 1.4
Added Mod's second Ultimate Boss
Add-On, 1 new Quest with 2 unique reguards
Add-On, new advanced deployable droid with multi functions, "Dwarven X Sonic Ballista", player's & enemy's
Add-On, 10 bolt variares to construct for the "Sonic's Ballista"
Add-On, 4 unique conjuration spells to find Conjure Dwarven X Droid Pack Conjure Death Hound Pack Conjure Bone Wraith + Pack Conjure Gargoyle Lich Mega + Pack
Add-On, extra pulsing visual effect to the "Dwarven X Swords" 1h & 2h
Add-On, visual fxs to all of the Aazamur's complex
Tweak a few visuals in some cells
Optimize 1 Master Controller Script for faster performance
Reworked Echidna's starting scene
Fixed the 'Forgotten Vale Ruin's' secret door (it was not assigned in the previous update)
Version 1.3
Fixed 1 wrongly assigned 'Magic Effect' to the player's "Dwarven X Seeker Droid" attack (Combat Mode)
Reduced the aggression of the player's "Dwarven X Droids"
Safe to update from v1.2, no requirements
Version 1.2
Too many ADD-ONS and tweaks to list them all, i'll just mention a few
Added new advanced deployable tactical mine droid 'Dwarven X Seeker Droid' (player's and enemy's)
Added new 'Dwarven X Fabricator'
Added new 'Dwarven X' material/ingredient for fabrication
Added 2 more destructive varieties of the 'Dwarven X Singularity Bolt'
Added new type of 'Dwarven X Ambushes'
Added new 'Dwarven X Multi Turret'
The 'Crypt' is now a truly dangerous place
All 'Main Bosses' and 'Ultimate Bosses' have now add-on specialized abilities
All Echidna's encounters are now truly a nightmare
Added extra 'Fail Safes' to prevent the game engine from 'Bugging Out' the heavy scripted scenes on weaker systems
Added extra 'Fail Safes' to all quests
Added extra 'Fail Safes' to different locations
Added extra 'Info' to all quests logs
Added extra 'Visual' and 'Environmental' details
Reworked 1 puzzle to prevent the player from cheating, now if you don't solve the puzzle you can't continue the quest line
All cells are now accessible (back & forwards) in Forgotten Vale Canyon, restrictions removed and added extra activators
Add-on script's functions and scritps optimization
Tweaks to enemies
Tweaks to ingredients
Fixed the Vanilla Mannequin issue
Fixed 1 NavMesh issue at the library's crypt entrance
Deleted/removed a few problematic 'Deco Statics' from modders resources and replaced
Fixed a few 'Typos'
Added extra options in key places
And many more...
The mod has suffered an extensive 'Face Lifting'
Version 1.1
Rectify 12 text 'typos' on the english version
Rectify 1 script state, 'typo' on 1 mausoleum ember's script state that forced the script to go into an 'Empty State'
Added 1 quest condition to "The Five Skulls" as a 'Fail Safe' for players that like rushing things
Added 1 collision layer to 'Cluster Vine Sanctuary' as a 'Fail Safe'
Changed 1 message to be more comprehensible to the player
Uncompressed BSA to completely eliminate issues on some systems handling bsa files over 1gb
Version 1.0
Initial Release, heavily tested and fully functional.
XamMaximus ACT II is a DLC size quest mod that contains massive cells with high environmental details, custom made textures and meshes, unique visual and audio fxs, custom made music, new mechanics, new functions, bosses with specialize combat abilities, unique advanced equipments, unique new spell, unique arts, new mind bottling puzzles, unique players houses, new loot, highly advanced droids followers, fully voiced scenes, a dark bloody story and much... much more for you to discover, but above all... an epic adventure that will be unforgettable.
If you like the taste of blood, then proceed !...
HOW TO START THE QUEST Obtain the journal from the thalmor commander patrolling in 'Northwatch Keep'.
Recommended level to start the quest 'Lvl 40', but it's not binding. Level to finish the quest... that's another story...
- Mod's Quests - Blackout Bloody Payback Cyborgautomaton Evolution Purging Repopulation The Five Skulls The Hidden Portal The Prototype's Deception
* Please read the document in the 'Article' section, it will help you a lot with the quests.
- Recommended mod - Harsh Ancient Mountains and Rocks https://www.nexusmods.com/skyrim/mods/106491
WARNING The use of console commands will break the mod, use them at your own risk. You been warned. This is a heavy scripted quest mod The SSE version the same as the SLE version have been heavily tested on an Un-Modded game, it runs reliably and consistently stable without any issues. All the mod's parts (scripted functions and quests) are heavily tested and the mod is 100% bug free.
If you intend to play this mod you need to be prepared to invest time on it, you won't be done with it in just a couple of days...
This project is no 'Low End PC' friendly, the mod is 'Fully Optimize', but up to the point that it does not changes the overall visuals and functions. No further optimization will be done.
Recommended low end PC Any Quad Core processor over 2.5 Mhz Any GPU processor over 750 Mhz with at least 2 GB Ram
Re-uploading this file to any other websites is strictly prohibited !!.
- Graphics and issue caused by ENBs -
The mod does an extensive use of "ImageSpace Modifiers" to achieve environmental mood and light fluctuation in all cells.
If you are using ENB you won't be able to experience all of those atmospheric fluctuations, because ENBs disables completely the use of "ImageSpace Modifiers".
If you want to experience the mod as it was originally created with all of its visual assets and innovations. - Disable your ENB - Or edit your ENB so that the game can once again use "ImageSpace Modifiers", as explained in the spoiler bellow.
Spoiler:
Show
First of all, the code is in enbeffect.fx, which may either be in your Skyrim main folder or in the enbseries folder. It's just a text file, so just edit it with your favorite text editor (even Windows Notepad will do). You don't need to worry about compiling it. Near the top where the GUI stuff is, add the following lines. If there's no GUI stuff or you can't find it, then just add it at the top. Mine is above Empty_Row1.
That's for the ENB config menu. Next, this function does the actual fade. Add it into the PS_Draw() function. The position is important - I put it after "float grayadaptation=TextureAdaptation.Sample(Sampler0, IN.txcoord0.xy).x;" near the beginning.
if (EnableFade) { float3 fade = Params01[5].xyz; float fade_weight = Params01[5].w; color.rgb = lerp(color.rgb, fade, fade_weight); // fade current scene to specified color }
You can fix up the indenting if you like. Save your work. You made a backup, right? Lastly, modify the enbeffect.fx.ini file in order to enable it:
Just add it at the top under [ENBEFFECT.FX] and the TECHNIQUE= line. You could also enable it in the ENB config menu in game and Save Configuration instead.
REQUIREMENTS The last Skyrim Update Dawnguard Dragonborn Hearthfire
Highly recommended SKSE SKSE Plugin Preloader or SKSE ini pre-download for lazy users Crash Fixes Safety Load
Substitute for enb users: The last version of ENBoost
SAFE TO UPDATE FROM v1.6 AND ABOVE Updating from v1.5 and below requires a New Game or a save that hasn't seen the mod
Highly recommended After installing the mod and running the game, make a "new save" and "load that save" to ensure that everything will run as intended.
MANUAL INSTALLATION
Extract ESP and BSA to your Skyrim data folder.
UNINSTALL
Use your favorite manager. - If you intend on keep playing from your existing save file, after uninstalling clean your save file as you should do with all the mods you uninstall. - Or revert to a pre-installation save file.
MANUAL UNINSTALL
Delete ESP and BSA from your Skyrim data folder.
LOAD ORDER
Use LOOT
The mod uses very few vanilla assets, but a good practise would be to load it last.
CLEANED WITH TES5Edit
Additional Music by David Fesliyan
CREDITS Some assets used belong to the following artists In alphabetical order
4thUnknown Durzogs Shalks Welwas
Blary BookSets Resource Ingredients in a Jar Resource
dwemer156 Extra Meshes
Earrindo Telvanni Tower Resources
Elianora Elianora's Extra Resources
Gendundrup Nexus Creature Resource
Ghosu Ghosu - Auriels Crossbow and Swords
InavMods Modern Sword
Jokerine Jokerine's Misc Resources
Kelretu Kelretu's Modders Resources (WIP)
kojou1919 Great sword ffxv
lifestorock and jackstarr Skyrim Immersive Creatures
LOLICEPT Lolicept Resources
Mihail Bone Colossus Classic Ghosts Dwarven Colossus Dwarven Magetta Dwarven Sentinels Goatsuckers Hym Light Daedric Armor Rotten Maidens Soul Trees Undead Werewolves Vampire Beasts Vampire Lord Expansion Wampas Werebats Xivilai Zombie Dogs and Skinned Hounds Zombies
TheAandO and 27dividedbythe9s TANO and DB9s Resources
Tueffel Tueffels Misc Resources
Vicn Vicn Creature Pack
Yu5h1 GIF 2 NIF
TRIBUTE I would like to say a big 'Bravo' to a few individuals for the continuous unconditional support they provide to other modders. In alphabetical order: agerweb BowmoreLover cumbrianlad dylbill foamyesque Ghaunadaur IsharaMeradin Rasikko ReDragon2013 thumbincubation