File information
Last updated
Original upload
Created by
maxarturoUploaded by
maxarturoVirus scan
Tags for this mod
Activity logs
This page was last updated on 11 January 2024, 12:22AM
- Changelogs
-
-
Version 2.1
- While previous exterior NavMesh cell issue was rectified it broke 1 interior cell's connection, it's been fixed, sorry people about this, but this is literally not my fault!!!
-
Version 2.0
- Fixed 1 minor NavMesh issue in 'Death Canyon', somehow 1 cell's connection broke after cleaning the ESP with Tes5Edit. Just to be sure I Re-finalized and tested the entire worldspace NavMesh and is 100% operational
-
Version 1.9
- The mod is officially declared as completed, it may receive one last update to add a few things that weren't added in this version that don't require to start a new game, but only time will tell.
- ADDED - Ending of ACT II story quest, plus side quests and unmarked quest with unique rewards
- Add-on - New Custom made music for key cells, scenes and boss encounters
- Add-on - New Custom made sound fxs for scenes, spells, weapons, actors
- Add-on - Option for quests support / help for players that don't like exploring, it fires in game when first quest starts after entering the mod's first cell, requires the mod to start from scratch to initiate the option
- Add-on - All mod's spells have now unique hand equip animated magic runes
- Add-on - All mod's spells, blessings, powers, abilities have their corresponding unique inventory animated magic rune art display
- Add-on - A few more visual details here and there and 4 more collectibles in the vault
- Reworked the 'Dwarven X Swords' textures and added one more visual detail
- Fixed the 'Dwarven X Penetrator' crossbow animation, sorry about that, i completely missed it
- Optimized the 'Blood Distiller' script for better performance, it should have been optimizied in V1.6 but i completely forgot this one, see the sticky post for details for a safe update if you are updating to V1.9
-
Version 1.8
- Add-On, advanced auxiliary "X-Plasma Turrets", X-Beyond's and player's.
* You can find them in the 'Aazamur Advanced Lab' - X-Beyond Plus has now add-on combat abilities:
- Plasma Pulse
- Enhanced Energy Strike (fire, frost, shock)
- Call auxiliary turrets - The 'Dwarven X Swords' have add-on animated VFX, the "Energy Exhaust VFX" as the casting source of their projectiles.
- Add-On, you can now hire and repopulate Skotos with guards, merchants and npcs.
* After you have defeated Echidna and finish the main quest. - Added a few help / hints on quests and cell's navigation in some key points.
* They are not attached to anything, so if you have finish the mod they play no role. - The Aazamur's "Head Engineer" now sells some weird cool weapons (from other modders).
- Added a small house in the lower section of Aazamur, just for consistency with the main story.
* It's safe to be used by the player. - Coming Up (in a couple of months): A safe to update mid-game big quest and a few smaller ones.
*** The story takes an ugly turn...
- Add-On, advanced auxiliary "X-Plasma Turrets", X-Beyond's and player's.
-
Version 1.7
- Massive expansion on X-Beyond Plus "Dialogue Behavior", She will now: Detect - Comment - Interact - React to the player's actions and to the world around her.
She has over 2200+ dialogue lines. Her personality has been enhanced by 1000% and she is now more alive than ever... - X-Beyond will no longer trigger 'Pressure Plates'.
- Vast expansion on the Aazamur Vault "Display Collectibles" to 220 items.
Some unobtainable quest items will be automatically displayed after the completion of their corresponding quests. - The "Luminosity" version has been merged with original version. Sorry, but too much of a headache maintaining 2 versions.
- Reworked "Echidna's Chaos" textures and quality increased by 75%, also a small optimazation on the mesh.
- Added a few "Critters" here and there just to enhance some environments.
- Massive expansion on X-Beyond Plus "Dialogue Behavior", She will now: Detect - Comment - Interact - React to the player's actions and to the world around her.
-
Version 1.6
- Add-On, 'Aazamur Advanced Training Arena'
- Added extra abilities and tweaks to X-Beyond's Plus combat ability, mainly to her "Hyper Mode - Internal Critical Function", now she truly is an Instrument Of Destruction!!
- Added 200 more speech lines to X-Beyond Plus
- Change 1 wrongly assigned Magic Effect to the X-Beyond's Plus 'Seeker Droids'
- Add-On, second version of the 'Repulser Shield', the 'Dwarven X Repulser E Shield', instead of rotating blades it has an energy field, now you get 2 shields
- Reduced the rotation speed by 2/3 of the 'Dwarven X Repulser Shield'
- Add-On, three more spells:
Dwarven X Energy Shield NoD
X-Enhanced Beam
Icy Piercer - The 'Dwarven X Energy Shield' will now place a pair of droids only once every 2 minutes
- Aazamur's exterior turrets are now permanently deactivated after you have retrieved the Xexonite Cube
- Change "Echidna's Chaos" model and added unenchanted version "Chaos"
- Added "PreLoc" (Previous Location) function to the "XMD Teleport Spell", you can now teleport back to the previous location from wherever you teleported from.
- Added 'Trash Bin' to all houses, it deletes all unwanted items after confirmation from its menu
- All items stored in the 'Dwarven X Sonic Ballista' will now be moved "On Death" to avoid a game engine issue with the 'OnCellDetach()' & 'OnCellAttach()'
CK wiki = "This event will NOT fire in the first cell(s) loaded while loading from a save game." - Minor tweaks and improvments
- Manually cleaned one record that Tes5Edit Auto Clean refuses to clean
-
Version 1.5
- Rectified a weird issue with the X-Beyond's "Vanilla Behavior AI" (its inventory), that could only be discovered after an extensive playthrough, now the inventory is detached and it's handled externally
- Rectified a button in the first section of the Aazamur's power plant, it was semi obscured by another meshe's collision, it could still be activated but from a weird angle
- Rectified a minor issue with the 'Evolutioner Enhancer'
- Rectified a few 'Typos' in the english version
- Increased a little the time required for the "X-A1D1" and "X-A2D2" to trigger their evolution, it was too short
- Added "Casting Hand Light & FX" to the "X-Enhanced Spells", it quickly became too boring without them
- Added all mod's ingredients, misc materials and ammo to all mod's merchants
-
Version 1.4
- Added Mod's second Ultimate Boss
- Add-On, 1 new Quest with 2 unique reguards
- Add-On, new advanced deployable droid with multi functions, "Dwarven X Sonic Ballista", player's & enemy's
- Add-On, 10 bolt variares to construct for the "Sonic's Ballista"
- Add-On, 4 unique conjuration spells to find
Conjure Dwarven X Droid Pack
Conjure Death Hound Pack
Conjure Bone Wraith + Pack
Conjure Gargoyle Lich Mega + Pack - Add-On, extra pulsing visual effect to the "Dwarven X Swords" 1h & 2h
- Add-On, visual fxs to all of the Aazamur's complex
- Tweak a few visuals in some cells
- Optimize 1 Master Controller Script for faster performance
- Reworked Echidna's starting scene
- Fixed the 'Forgotten Vale Ruin's' secret door (it was not assigned in the previous update)
-
Version 1.3
- Fixed 1 wrongly assigned 'Magic Effect' to the player's "Dwarven X Seeker Droid" attack (Combat Mode)
- Reduced the aggression of the player's "Dwarven X Droids"
- Safe to update from v1.2, no requirements
-
Version 1.2
- Too many ADD-ONS and tweaks to list them all, i'll just mention a few
- Added new advanced deployable tactical mine droid 'Dwarven X Seeker Droid' (player's and enemy's)
- Added new 'Dwarven X Fabricator'
- Added new 'Dwarven X' material/ingredient for fabrication
- Added 2 more destructive varieties of the 'Dwarven X Singularity Bolt'
- Added new type of 'Dwarven X Ambushes'
- Added new 'Dwarven X Multi Turret'
- The 'Crypt' is now a truly dangerous place
- All 'Main Bosses' and 'Ultimate Bosses' have now add-on specialized abilities
- All Echidna's encounters are now truly a nightmare
- Added extra 'Fail Safes' to prevent the game engine from 'Bugging Out' the heavy scripted scenes on weaker systems
- Added extra 'Fail Safes' to all quests
- Added extra 'Fail Safes' to different locations
- Added extra 'Info' to all quests logs
- Added extra 'Visual' and 'Environmental' details
- Reworked 1 puzzle to prevent the player from cheating, now if you don't solve the puzzle you can't continue the quest line
- All cells are now accessible (back & forwards) in Forgotten Vale Canyon, restrictions removed and added extra activators
- Add-on script's functions and scritps optimization
- Tweaks to enemies
- Tweaks to ingredients
- Fixed the Vanilla Mannequin issue
- Fixed 1 NavMesh issue at the library's crypt entrance
- Deleted/removed a few problematic 'Deco Statics' from modders resources and replaced
- Fixed a few 'Typos'
- Added extra options in key places
- And many more...
- The mod has suffered an extensive 'Face Lifting'
-
Version 1.1
- Rectify 12 text 'typos' on the english version
- Rectify 1 script state, 'typo' on 1 mausoleum ember's script state that forced the script to go into an 'Empty State'
- Added 1 quest condition to "The Five Skulls" as a 'Fail Safe' for players that like rushing things
- Added 1 collision layer to 'Cluster Vine Sanctuary' as a 'Fail Safe'
- Changed 1 message to be more comprehensible to the player
- Uncompressed BSA to completely eliminate issues on some systems handling bsa files over 1gb
-
Version 1.0
- Initial Release, heavily tested and fully functional.
-
- Author's activity
-
January 2024
-
11 Jan 2024, 12:22AM | Action by: maxarturo
Attribute change
'Description changed.'
December 2023
-
03 Dec 2023, 5:45PM | Action by: maxarturo
Attribute change
'Description changed.'
-
03 Dec 2023, 5:45PM | Action by: maxarturo
Attribute change
'Description changed.'
November 2023
-
23 Nov 2023, 9:20AM | Action by: maxarturo
Attribute change
'Description changed.'
September 2023
-
02 Sep 2023, 7:11PM | Action by: maxarturo
Attribute change
'Summary changed.'
June 2023
-
25 Jun 2023, 2:08PM | Action by: maxarturo
Attribute change
'Description changed.'
-
12 Jun 2023, 11:04AM | Action by: maxarturo
Permission change
'Users can now convert this file.'
-
12 Jun 2023, 11:03AM | Action by: maxarturo
Permission change
'Author changed their permission instructions.'
-
04 Jun 2023, 8:57AM | Action by: maxarturo
File added
'XamMaximus - El Engano del Prototipo - ACT II - ES [version 2.1]'
May 2023
-
11 May 2023, 6:44AM | Action by: maxarturo
Attribute change
'File \'XamMaximus Deception - ACT II v2.1 - Russian\' description changed.'
-
11 May 2023, 6:40AM | Action by: maxarturo
File added
'XamMaximus Deception - ACT II v2.1 - Russian [version 2.1]'
-
11 May 2023, 6:39AM | Action by: maxarturo
Attribute change
'File \'XamMaximus Deception - ACT II v2.1 - Russian\' description changed.'
-
08 May 2023, 9:22AM | Action by: maxarturo
Attribute change
'Description changed.'
August 2022
-
19 Aug 2022, 9:42AM | Action by: maxarturo
Attribute change
'Description changed.'
-
18 Aug 2022, 11:40AM | Action by: maxarturo
Attribute change
'Description changed.'
-
18 Aug 2022, 11:33AM | Action by: maxarturo
Attribute change
'Description changed.'
-
18 Aug 2022, 11:31AM | Action by: maxarturo
Attribute change
'Description changed.'
June 2022
-
14 Jun 2022, 9:58PM | Action by: maxarturo
Attribute change
'File \'XamMaximus Deception - ACT II v2.1 - Remove Last Scene - English\' description changed.'
-
14 Jun 2022, 9:09PM | Action by: maxarturo
Attribute change
'File \'XamMaximus Deception - ACT II v2.1 - Remove Last Scene - English\' description changed.'
-
14 Jun 2022, 8:08PM | Action by: maxarturo
File added
'XamMaximus Deception - ACT II v2.1 - Remove Last Scene - English [version 2.1]'
-
- Mod page activity
-
May 2025
-
18 May 2025, 7:55AM | Action by: nighthunter1981
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
08 May 2025, 4:29PM | Action by: Lordejimmy
Tracked
'XamMaximus - The Prototype\'s Deception - ACT II'
-
05 May 2025, 9:28AM | Action by: orbantimea
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
01 May 2025, 4:35PM | Action by: Vitaly1158
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
April 2025
-
01 Apr 2025, 5:20PM | Action by: mattvito
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
March 2025
-
23 Mar 2025, 1:00PM | Action by: ebbpp
Tracked
'XamMaximus - The Prototype\'s Deception - ACT II'
-
04 Mar 2025, 10:59AM | Action by: aleks45
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
03 Mar 2025, 1:14PM | Action by: adamtye8
Tracked
'XamMaximus - The Prototype\'s Deception - ACT II'
February 2025
-
12 Feb 2025, 1:45AM | Action by: BrokenLighter
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
January 2025
-
19 Jan 2025, 4:56PM | Action by: gregorek
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
19 Jan 2025, 4:23PM | Action by: MetalSnake3432
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
14 Jan 2025, 9:24AM | Action by: tangolee
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
01 Jan 2025, 2:10PM | Action by: rairra
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
01 Jan 2025, 9:41AM | Action by: xupya
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
December 2024
-
27 Dec 2024, 10:26PM | Action by: ramsey
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
27 Dec 2024, 8:30PM | Action by: Mihail000000
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
November 2024
-
17 Nov 2024, 4:33AM | Action by: yuikhee
Untracked
'XamMaximus - The Prototype\'s Deception - ACT II'
-
09 Nov 2024, 3:19PM | Action by: Baranbebe
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
October 2024
-
28 Oct 2024, 5:02PM | Action by: Tamaki10086
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-
28 Oct 2024, 2:31PM | Action by: clearwind97
Endorsed
'XamMaximus - The Prototype\'s Deception - ACT II'
-