Is there any chance of this version getting the various mod patches that the Special Edition version has(Believable Weapons with and without Better Shaped Weapons, CL's Daedric, Animated Armory, Heavy Armory, Katana Crafting, Lore Weapons Expansion, Scoped Bows) as part of the next update? Because the current LE version of the mod feels exceptionally lackluster and incomplete without them. Like it was abandoned for the Special Edition version after the basic form of the mod was posted, like what happened with a number of other mods on the Nexus, even though, as far as I know anyways, it wasn't.
I thought i was watching movie screenshots wowwww Amazing !... what is the files for the whole graphic look in these screenshots besides just the daedric weapons and armor..damm it looks cinematic...i think it's going to fry my system..take that chance i guess this is the ultimate look.
Thank You For making this all the other mods that you made to make our games better, just wanna say please bring the patches for Believable weapons and scoped bows and Leanwolf's BSW with sheaths to this oldrim version too please. : )
After making that comment i went and made it myself by just exporting the scb form BSW Daedric sword .nif file as an .obj and importing it in your .nif file and realized how silly it looks when unsheath the weapon and the light start moving with the sword leaving the scb with no glow looks weird, i don't know if there's a better way to do this i am still learning this stuff. Still Waiting for the Believable weapons and scoped bows patches tho :) and thanks for the reply. UvU
Rudy I've tried both versions, but can't really figure out why my bow is too bright. Is there a setting in enb to adjust this intensity? I've uploaded the picture in your gallery. Thanks for support)
Well I've tried version 1.0g and 1.0e. I'm using Rudy ENB 4.2 for CoT. So far I have lowered intensity contrast in the ENB. It helped with the fire lights during nights but the particle effect is still very red. Can it be tweaked in ENB settings somehow? https://www.nexusmods.com/skyrim/mods/103249?tab=images#lg=3&slide=0
Hate to trouble you once again Rudy, but I think I've tried everything so far in the ComplexParticleLights section and it still very much intense glowing. Any Ideas how to fix this? Thanks in advance
Thanks Rudy I've checked it and really helped. I didn't check the "ignore weather system" button. Still I had to lower it down to 0.02 to see anything. I had 4.2 version of ENB, I'll try to upgrade to see the difference. YOU THE MAN!
Thanks for adding actual glow to the Daedric armors! I would endorse again, if I could.
I hate it to come back to you with yet another request, but (of course!) there are some conflicts with other mods. The most popular would probably be "Improved Closefaced Helmets" https://www.nexusmods.com/skyrim/mods/15927 which allows players to see the person behind the helmet. Less popular but pretty much the "LeanWolf's Better-Shaped Weapons" of shields is "IPM - Insane Armory - Shields" https://www.nexusmods.com/skyrim/mods/67828 which makes the shields less bulky so that people without super-strength can wield them as well.
Hi Rudy. First of all congrats for your amazing mods. I upgraded this version yesterday from 1.0d to 1.0e. I use the patch for leanwolf’s better shaped weapons. But in 1.0d version the glowing was very subtle and amazing, but in this new version it’s too intense. Have you changed the intensity /range of the glow? If so, I prefer the old one a lot more, because this new one really is too much intense for my taste. Can you please upload the previous version as an old file? Thanks in advance bro.
Please excuse me for bringing this up again, but has this patch been made yet? I don't see it in the files-section and it seems this mod was not updated after the request was made.
Rudy, quick question -- I'm using Vortex to manage my mods and all of your glow effects use the same texture effect "fxglowenb.dds" -- when Vortex manages conflicts, all of your mods conflict with this effect (since they all use it), my question is: does it matter the load order for these mods, for instance souls gems loading before arrows when using the fxglowenb file or should I select "never run with" to all of the conflicts? Hopefully that question makes sense lol.
I just don't want one mod (souls gems) overriding all of the other mods when using this effect. Or maybe it doesn't matter and they will all use the fxglowenb effect regardless of which order I put them in. Just wondering if you had any insight on this and if you've used Vortex. All of the meshes and textures have been placed in the appropriate folders, it's just this one conflict on the glow effect that worries me.
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Bow in gameplay, my ENB, vanilla version
[COMPLEXFIRELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=false
ShadowQuality=1
IntensityDawn=0.3
IntensitySunrise=0.4
IntensityDay=0.4
IntensitySunset=0.4
IntensityDusk=0.3
IntensityNight=0.3
IntensityInteriorDay=0.4
IntensityInteriorNight=0.4
CurveDawn=1.25
CurveSunrise=1.25
CurveDay=1.25
CurveSunset=1.25
CurveDusk=1.25
CurveNight=1.5
CurveInteriorDay=1.5
CurveInteriorNight=1.5
SpecularAmountDawn=1.0
SpecularAmountSunrise=1.0
SpecularAmountDay=1.0
SpecularAmountSunset=1.0
SpecularAmountDusk=1.0
SpecularAmountNight=1.0
SpecularAmountInteriorDay=1.0
SpecularAmountInteriorNight=1.0
DistanceFadeDawn=0.4
DistanceFadeSunrise=0.4
DistanceFadeDay=0.4
DistanceFadeSunset=0.4
DistanceFadeDusk=0.4
DistanceFadeNight=0.4
DistanceFadeInteriorDay=0.5
DistanceFadeInteriorNight=0.5
and check "IgnoreWeatherSystem" if you want to make any changes in the main UI
I hate it to come back to you with yet another request, but (of course!) there are some conflicts with other mods. The most popular would probably be "Improved Closefaced Helmets" https://www.nexusmods.com/skyrim/mods/15927 which allows players to see the person behind the helmet. Less popular but pretty much the "LeanWolf's Better-Shaped Weapons" of shields is "IPM - Insane Armory - Shields" https://www.nexusmods.com/skyrim/mods/67828 which makes the shields less bulky so that people without super-strength can wield them as well.
I will check these shields.
keep up the great work!
https://www.nexusmods.com/skyrim/mods/39870?
I just don't want one mod (souls gems) overriding all of the other mods when using this effect. Or maybe it doesn't matter and they will all use the fxglowenb effect regardless of which order I put them in. Just wondering if you had any insight on this and if you've used Vortex. All of the meshes and textures have been placed in the appropriate folders, it's just this one conflict on the glow effect that worries me.
Thank you sir!