SKYRIM
Wildcat - Combat of Skyrim by Enai Siaion
Skyrim » Combat
Added: 22/06/2016 - 08:41PM
Updated: 19/03/2017 - 03:14PM

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Description

Last updated at 16:14, 19 Mar 2017 Uploaded at 21:41, 22 Jun 2016

Wildcat - Combat of Skyrim

The internet is for cats.
Skyrim Special Edition version available here.

Wildcat is a full featured combat overhaul. It aims to make combat more dangerous and visceral by increasing lethality, adding injuries and context sensitive stagger and making combat AI more responsive and aggressive. It accomplishes this with minimal scripting and no save bloat.



I now have a Patreon!
2017-03-19 Thanks to everyone who donated!

Features

  • Improved combat AI: modified combat styles and game settings.
  • Attacks of opportunity.
  • Timed blocking.
  • Faster combat: deal and take more damage.
  • Unintrusive, low script load.
  • Can be dropped into an existing load order as a complete combat package.
  • Configuration options available in the Wildcat MCM if SkyUI is installed (SkyUI not required to use Wildcat).


Fight for your life

Wildcat is a highly configurable combat overhaul

Most features in Wildcat can be tweaked or disabled using the Wildcat MCM. Tinkering is strongly recommended!

Improved combat AI

Most combat styles and combat AI related game settings have been turned up, making opponents much more relentless and decisive. These changes are similar to Combat Evolved and other mods that improve AI, but with a more aggressive bias.

Stamina costs

All actors on the battlefield spend Stamina when performing any of the following actions:

  • Attack (one-handed): 5
  • Attack (two-handed): 10
  • Fully drawing a bow: 5
  • Holding a drawn bow: 5/second
  • Swimming: 5/second

Actors that are out of Stamina are considered fatigued, slowing down movement by 15%. Magicka and Stamina regenerate up to 30% faster at high Health and up to 30% slower at low Health.

Injuries and stagger

All actors on the battlefield may become wounded in battle, getting briefly staggered and suffering a random injury. Each injury has an immediate "trauma" effect representing pain and shock, and a lingering effect that lasts until the victim is healed to full or for 5 minutes. Undead and automatons are immune to trauma effects, but are still damaged by the lingering effects.

  • Arm/Front Leg injury - Chance to stagger when attacking. Trauma: unequips weapon.
  • Chest injury - Rapidly drains Stamina. Trauma: drains 50% Stamina.
  • Head injury - Rapidly drains Magicka. Trauma: drains 50% Magicka.
  • Leg/Hind Leg injury - Chance to stagger or trip when running. Trauma: knocked down.
  • Spine injury - Power attacks/bashes deal double damage and stagger. Trauma: drains 50% Health.

A message appears when you become injured, as well as when an enemy that is in combat with you becomes injured, along with blood spatters as a visual indicator.

Injuries may occur under the following conditions:

  • Threshold injuries: This is the default injury mode. Actors have a chance to become injured when they fall below 30% or 15% Health.
  • Burst injuries: Use the Wildcat MCM to choose this injury mode. Actors have a chance to become injured when they take a burst of damage equal to 30% of their current Health. This is the more realistic injury mode, but does increase script load slightly for each actor on the battlefield.

In addition to injuries, there are other ways for actors to get staggered:

  • Bow interrupts: Actors hit by an attack or damaging explosion while pulling back a bow get interrupted, throwing off their aim or ruining the shot.
  • Full body stagger: This feature greatly increases the deadliness of combat and is disabled by default, requiring the use of the Wildcat MCM to enable it. When enabled, any incoming stagger will stun the player entirely, just like it does NPC actors.

Lethality

Deal and take more damage, speeding up combat. Combat skills level up faster accordingly.

  • Novice: x2.50/x1.00 (was x2.00/x0.50)
  • Apprentice: x2.00/x1.25 (was x1.50/x0.75)
  • Adept: x1.50/x1.50 (was x1.00/x1.00)
  • Expert: x1.25/x2.00 (was x0.75/x1.50)
  • Master: x1.00/x2.50 (was x0.50/x2.00)
  • Legendary: x0.75/x3.50 (was x0.25/x3.00)

The optional Realistic Damage Plugin increases damage dealt and taken to realistic levels. Damage is fair for both sides and greatly increased, making combat much more deadly. This is more immersive, but perhaps easier to exploit if you are a powergamer:

  • Novice: x1.50/x1.50
  • Apprentice: x2.00/x2.00
  • Adept: x2.50/x2.50
  • Expert: x3.00/x3.00
  • Master: x3.50/x3.50
  • Legendary: x5.00/x5.00

  • Spell costs: +50%
  • Bow damage: -25%
  • Damage reduction to massive targets: increased to 3/4.

Not satisfied? The Wildcat MCM allows you to choose your own difficulty values, so you can customise the game to your liking.

Timed blocking

Blocking an attack within 1 second after raising a shield or weapon blocks 25% more damage and briefly staggers a melee attacker.

Attacks of opportunity

Deal and take attacks of opportunity with weapons and unarmed attacks.

When the target is...

  • Pulling back a bow: +25%
  • Power attacking: +50%
  • Casting a spell: +50% (ward spell negates)
  • Struck from behind: +25%
  • Staggered or paralyzed: +25%
  • Struck in melee: +25%
  • Sleeping or sitting: Critical strike for 10 times critical damage
  • Massive: -50% damage and spell magnitude (dragon, centurion, giant, mammoth, etc)
  • Below 1/4 Health: +25%
  • Above 3/4 Health: -25%

Game settings

Changes to game settings to make combat feel more realistic. These include many small and subtle tweaks. See the Readme for a full list.

Offence:

  • Auto aim on bows and crossbows is greatly reduced.
  • Stamina regeneration in combat increased from 35% -> 75%.
  • Stamina regeneration delay after running out now lasts up to 3 -> 5 seconds.
  • Bash cost reduced from 40 -> 15 points of Stamina.
  • Power bash cost reduced from 50 -> 40 points of Stamina.
  • ...

Defence:

  • Cap on blocking/resistances reduced from 85% -> 80%.
  • Armor gives 0.12% -> 0.125% damage reduction.
  • Shield block changed from 45% + 0.2/shield armor -> 50% +0.075/shield armor.
  • Weapon block changed from 30% + 0.2/attacker weapon damage -> 40% +0.25/attacker weapon damage.
  • Block effectiveness against power attacks reduced from 65% -> 50%.
  • ...

Magic:

  • Dual casting a spell now results in x2.5 effectiveness for x3.0 cost.
  • Magicka regeneration in combat increased from 35% -> 75%.
  • Spell costs for non-player actors increased from 50% -> 100%.
  • ...

See the Readme for a full list of game settings changes.

Movement

Actors move slower sideways and backwards while wielding a bow or casting a spell.


FAQ

Compatibility notes

See here for a list of (in)compatible mods.

Troubleshooting

  • Fistfights (brawls) immediately end or turn into a real fight: The "Brawl Bug" is a common issue with many gameplay mods and hard to avoid due to the way Skyrim brawls are implemented. Wildcat comes with a copy of the Modern Brawl Bug Fix included to solve this issue. If the issue still occurs, you may have the outdated Brawl Bugs Patch in your load order below Wildcat (either as a standalone mod or included with another mod such as Enhanced Blood Textures). Either remove it or add the Modern Brawl Bug Fix to the end of your load order.
  • I updated to 6.xx and everything changed: Version 6.00 is a very large update to all aspects of the mod. Consult the Changelog for more details.
  • I deal or take suspiciously much or little damage compared to the advertised difficulty multipliers: You may have another mod loaded below Wildcat that modifies difficulty multipliers, overriding Wildcat. Enable the Wildcat MCM option "Allow Wildcat to manage difficulty" or rearrange your load order so the other mod is loaded above Wildcat.
  • I want to disable Stamina costs, stagger and/or injuries: Use the Wildcat MCM to disable these features.