Is this mod really incompatible with "Convenient horses"?? After installing of this mod, dialogues about horses have disappeared, companions do not mount and do not call horses I didn’t expect to find a followers-control mod that wasn’t compatible with CH I really disappointed
Was looking for a multiple follower mod. This is exactly what I was looking for. Super lightweight, easy, simplicity itself. Can't recommend this mod enough!
I do like mods that do what they say they'll do on the tin. Simple is all I ever wanted. Never thought to look for something simple, before now, because all the posts and gossip I've read about follower mods in the past has been about having an army follow you that loots bodies, picks 'erbs, guards your player home(s), chops wood, mines ores, and even does the dishes !! It's all too much for me, besides which, I don't like followers really. To me they're back-up luggage to be left outside, or just inside, caves and ruins etc..
So why did I need a multiple follower mod? Because after all these years I finally snapped at having my luggage dismissed simply because I acquire a darned Steward. It means I have to fast travel all over the map to swap out my luggage for a Steward that I haven't even asked to follow. Sigh... That's Bugsoft for you. All I need now is a carriage mod that realizes that it's not too much to be able to take a cart from one Hearthfire house to another Hearthfire house. As it is, I have to walk up to my carriage and fast travel. I hate fast travel, too !! lolz. Not only do you miss so many random encounters but, for me at least, I LOVE to get sidetracked between missions and just go walkabouts.
End of waffle
Anyhow, many sincere thanks for sharing your mod with the community, ekagames.
I think it just needs to limit the number of followers you hire to three, but please tell me why the system needs to limit that? To limit the number of followers, you need to either remove the alias of the quest or add some code to the script. It is difficult to do this in TES5Edit, so it is better to use CK.
How could I say? It just like people who try to find Disable Fast Travel mod while we can just travel by foot or horse in Skyrim... heheh
I have seen some follower mods have a specific value that determine number of followers in Global section. Anyway, if you say so then I think I have to continue to use my current follower mod. Thank you for your reply.
Genuinely curious here. Like you mention, why not simply just walk, run or ride to your destinations. As in simply not use the fast travel feature? And if more than three followers, bother you - just don't recruit more than 3 at a time?
Is it to challenge friends when they visit or something? I mean when I dislike a feature (in a single-player game) I just refrain from using it and I find it easy to refrain because my motivation is to make the best adventure. And If I want to challenge myself I automatically and logically have no urge "to cheat" myself from that achievement. I'm just curious about the motivation behind installing mods which makes a change that can be achieved already as is
Dear author, since you updated new mc script, the interior teleport won't work, could you tell me how to alter the script to make it still work in interior cells? Thank you so so much.
If you're planning to work further on this mod, would you consider letting followers utilize the potions (health/magicka/stamina, at least) we provide to them?
I'm aware you don't really want to stretch the mods featurelist too much, but I'm not sufficiently familiar with Skyrim's inner workings to say if this will be too much work to implement. If the mod already does this, please let me know. Thanks!
I have not used, but the following mod may be what you are looking for. Thanks. Follower Potions and Poisons (https://www.nexusmods.com/skyrim/mods/78982)
Thanks for finding this! Wish it was updated to utilize a zEdit patcher instead (I've heard from other people SkyProc patchers can be "wonky" at times), but I will try it and see.
Other than that detail, though, this mod has been working as expected. Very lightweight, and I haven't seen any follower mods get into any issues with it.
Hello, ekagames. Can you give me your permission to upload of your mod on Russian site? Of course, your authorship will be preserved intact. Certainly, the reference to the original page of mods, credits etc. will be specified. Sincerely, crafty77.
No, I don't give that permission, as you can see in the permissions and credits in the description tab. I do not have the time to respond to individual permission requests, so I am disallowing them all together. Thank you for your understanding.
I've noticed Even Better Quest Objectives mod ( https://www.nexusmods.com/skyrim/mods/32695 ) has a patch for every major follower overhaul, will this mod need a patch too or we're good?
From the file contents, it seems that the patch is required for mods that change the "DialogueFollower", such as AFT and EFF. Therefore, I don't think it is necessary for my mod. Please ask the author of the mod for the exact details.
41 comments
I didn’t expect to find a followers-control mod that wasn’t compatible with CH
I really disappointed
Super lightweight, easy, simplicity itself. Can't recommend this mod enough!
I do like mods that do what they say they'll do on the tin. Simple is all I ever wanted. Never thought to look for something simple, before now, because all the posts and gossip I've read about follower mods in the past has been about having an army follow you that loots bodies, picks 'erbs, guards your player home(s), chops wood, mines ores, and even does the dishes !! It's all too much for me, besides which, I don't like followers really. To me they're back-up luggage to be left outside, or just inside, caves and ruins etc..
So why did I need a multiple follower mod? Because after all these years I finally snapped at having my luggage dismissed simply because I acquire a darned Steward. It means I have to fast travel all over the map to swap out my luggage for a Steward that I haven't even asked to follow. Sigh... That's Bugsoft for you.
All I need now is a carriage mod that realizes that it's not too much to be able to take a cart from one Hearthfire house to another Hearthfire house. As it is, I have to walk up to my carriage and fast travel. I hate fast travel, too !! lolz. Not only do you miss so many random encounters but, for me at least, I LOVE to get sidetracked between missions and just go walkabouts.
End of waffle
Anyhow, many sincere thanks for sharing your mod with the community, ekagames.
I just want to reduce the number of followers can be recruited from 10 to 3. How can I adjust this value by TES5Edit?
To limit the number of followers, you need to either remove the alias of the quest or add some code to the script. It is difficult to do this in TES5Edit, so it is better to use CK.
I have seen some follower mods have a specific value that determine number of followers in Global section. Anyway, if you say so then I think I have to continue to use my current follower mod. Thank you for your reply.
And if more than three followers, bother you - just don't recruit more than 3 at a time?
Is it to challenge friends when they visit or something? I mean when I dislike a feature (in a single-player game) I just refrain from using it and I find it easy to refrain because my motivation is to make the best adventure. And If I want to challenge myself I automatically and logically have no urge "to cheat" myself from that achievement. I'm just curious about the motivation behind installing mods which makes a change that can be achieved already as is
/edit: spelling
For interior teleportation, delete a part of the code and make it as follows.
SFE_scrMainControl.psc (line 290 - 297)
[Before]
If Game.IsCamSwitchControlsEnabled() == false || actPlayer.IsFlying()
actPlayer = None
Return
ElseIf actPlayer.IsInInterior()
StopFightAll() ; Removes the wizard's combat state fix.
actPlayer = None
Return
EndIf
[After]
If Game.IsCamSwitchControlsEnabled() == false || actPlayer.IsFlying()
actPlayer = None
Return
EndIf
In addition, the teleport distance is changed by the following variable. (line 313)
Float fltDistanceCall = 2048.0
I'm aware you don't really want to stretch the mods featurelist too much, but I'm not sufficiently familiar with Skyrim's inner workings to say if this will be too much work to implement. If the mod already does this, please let me know. Thanks!
Follower Potions and Poisons (https://www.nexusmods.com/skyrim/mods/78982)
Other than that detail, though, this mod has been working as expected. Very lightweight, and I haven't seen any follower mods get into any issues with it.
Can you give me your permission to upload of your mod on Russian site?
Of course, your authorship will be preserved intact. Certainly, the reference to the original page of mods, credits etc. will be specified.
Sincerely, crafty77.
I do not have the time to respond to individual permission requests, so I am disallowing them all together. Thank you for your understanding.