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File credits
Bethesda Game Studios
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Changelogs
Version 2.1
Changed so that when a follower is instructed to wait from a conversation, all followers will wait. However, followers with their own AI, such as Serana, are not eligible.
Changed to make it easier for followers to react to the presence of enemies when their weapons are drawn.
Fixed an issue where the follower would stand up when the player spoke to them while sneaking.
Version 2.0
Change in the prevention of detachment features: It is activated when holding magic as well as weapons. It works indoors as well as outdoors. It is not activated while the player is riding.
Changed so that the followers stop chatting while the player is talking.
Modified to prevent animals from activating traps.
Version 1.9
Changed to not display error messages.
Implemented a failsafe for the dismissing process.
Changed part of the sneak fix state release process.
Version 1.8
Changed so that the prevention of detachment is not activated when camera switching is disabled.
Made the appearance distance of the prevention of detachment a little farther.
Version 1.7
Changed the power of destructive magic between followers from 1% to 10% to stabilize the behavior of wizard followers.
Changed so that followers do not chat or sit during event scenes involving the player.
Apply the sneak state release process to Dark Brotherhood as well.
Version 1.6
Changed so that a follower in sneak will no longer activate the tripwire as well.
Fixed an issue where, immediately after making an NPC with an independent employment system such as Serana a follower, other NPCs would refuse to follow.
Fixed an issue where the player would break up with another follower when one follower antagonized the player.
Fixed an issue where the combat stoppage process was not being done correctly after the Dexion battle.
Version 1.5
Fixed a rare issue where the combat state of wizard followers would not be canceled and they would not follow in interior.
Fixed an issue where appointing a non-employee Hearthfire's Housecarl (Rayya, Valdimar, Gregor) as a steward would break up with the last follower the player spoke to.
Version 1.4
Excluded bow shot from the activation timing of the detachment prevention and added weapon sheathing and unsheathing.
Fixed to ensure that the sneak state is released when Serana is called up.
Version 1.3
Checked the vanilla quests involving the followers individually and implemented the necessary measures.
Version 1.2
The function of detachment prevention has been changed so that it does not work in the locations visited in the quest "The Mind of Madness" and Apocrypha.
Enhanced the function of detachment prevention.
Version 1.1
Enhanced the function of detachment prevention.
The control panel option has been changed to only start/stop the function of this MOD.
- Increase the number of followers You will be able to take up to 10 humanoid followers. Only NPCs that have been set up as candidate followers are eligible. In the case of animals, there is no change for one animal only.
- Prevention of hostilities Reduces the power of physical attacks and destructive magic between followers, making them less hostile. In addition, if they are antagonized, they will be instructed to stop fighting immediately.
- Prevention of detachment While moving through the field, it will automatically bring in followers who have become far away. However, if the player is riding, it is invalid.
- Prevention of traps operation Only during the sneak, the pressure plate or tripwire will not activate even if the follower has not mastered the "Light Foot".
- Relaxing AI Only when the player is sitting or crafting does the follower relax after waiting a few seconds. They sit in chairs or use craft equipment or idle markers.
- Death notice When a follower dies, you will be notified in a message at the top left.
Pay attention
After a breakup conversation, don't talk to other NPCs until you've had a proper breakup.
If you want someone to join the Blades, stop this MOD temporarily at the control panel and take them one by one.
Control panel There is a control panel at Farengar's room in Dragonsreach. It is located on a post to the right of the Arcane Enchanter.
When the control panel is activated, a dialog box will open to start/stop the function of this MOD.
Requirements SKSE 1.7.3
Installation Install with the mod management tool.
Uninstallation
Stop the function at the control panel in game.
Uninstall with the mod management tool.
Incompatibility In this MOD, "DialogueFollowerScript.pex" has been changed. This script cannot be used with other MODs that modify it.