Makes Shor's Stone look amazing.. one incompatibility that i noticed (and don't think has been mentioned) was Better Fast Travel the large rock outcropping near Sylgia's new home obscures the carriage and driver Not game breaking but thought I'd mentioned it Overall superb mod!! Thank you
i have the latest Loot version ,latest TES5Edit version 4.0.4 and yet it says
TES5Edit v4.0.3h (Hotfix 1) found 1 deleted navmesh. It is strongly recommended not to use mods that contain deleted navmeshes as they're known to cause crashes. Deleted navmeshes must be corrected manually (a complex process that should be done by the mod author). More information on deleted navmeshes is provided here.
The creator of this mod gives fair warning, but I thought I'd try anyway. I have smalltown merchants installed, which is taking up some space underneath the big stone. From that viewpoint the whole town disappears. Tried to disable a few things - did not work out. So the author was right :) Thought I let you know. I did have a look at the mod from another viewpoint. It looks fine.
A Rs children patch would be the cherry on top, but - this mod is truly worth a little neck seam.
Thank you !
EDIT : I have discovered that the rift's hall of companions is rather glitchy. Reloading the game after entering it, like for instance when the vault guardians kill you, cause some if not all of the three companions to simply not be there upon reloading the game. To me the fix was exciting restarting the game and loading a previous save. Rather strange. Still, a fantastic structure. I will kill all of the companions in time and turn the place into a necromancer lair with Jaxonz positioner.
I am absolutely in love with this series! It make my screen black and it isn't really compatible with ELaF but I don't care, I like it so much! Can't wait to see what you're doing up next!
And just like that Shor Stone becomes an interesting place. I've yet to play ESO so I don't know how it looks in that game, but I like that you added the castle in a very non-intrusive manner. It fits very well with the place, and the climb up is beautiful.
Thank you, I'm really liking your series of town overhauls.
33 comments
the large rock outcropping near Sylgia's new home obscures the carriage and driver
Not game breaking but thought I'd mentioned it
Overall superb mod!! Thank you
Is this an issue or not?
just waiting for a kind soul to answer in his stead
I did have a look at the mod from another viewpoint. It looks fine.
this mod is truly worth a little neck seam.
Thank you !
EDIT : I have discovered that the rift's hall of companions is rather glitchy. Reloading the game after entering it, like for instance when the vault guardians kill you, cause some if not all of the three companions to simply not be there upon reloading the game. To me the fix was exciting restarting the game and loading a previous save. Rather strange. Still, a fantastic structure. I will kill all of the companions in time and turn the place into a necromancer lair with Jaxonz positioner.
Thank you, I'm really liking your series of town overhauls.