This page was last updated on 12 September 2020, 7:52PM
Changelogs
Version 1.0
1. The Rock-Arch models have been slightly improved. The silhouette of the Rock-Arch v 0.9 in some angles seemed to me not very successful. I've made small changes and some optimizations. 2. The decor of the external area is significantly enriched. Two large oak trees and two spruce trees, many small plants, benches, misc etc. were added to the terrace. 3. Inside the city, some plants and misc have been added near the stairs leading to the gallery. 4. Added light vegetation option. The number of plants and misc is reduced by about half in the exterior. Switching between full and light mode is done through dialogue with the gardener. 5. New NPCs: a. 4 guards patrolling the gallery and the north terrace. b. 2 guards are in a secret passage. c. 3 clerks in the basement in the chancery. d. Gardener. Used to switch vegetation mode. e. 2 dogs. f. Priestess. g. A guard patrols the Dining Hall and adjacent corridors. 6. Vanilla NPCs. AI packages were edited only for those NPCs that have unique non-default AI packages. The new AI Packages were not used as it would cause compatibility issues. 7. Fixed a rather rare issue with the position of Elisif's throne (at least I hope so). According to user feedback, manipulation with Jaxonz Positioner fixes the issue. So I looked at how it works and used that script as a exsample. 8. In Elisif's bedchamber, the portrait of a lady was replaced by that of the late King Torygg. 9. Removed test cell, removed unused assets, made some optimization.