Skyrim

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Drengin

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Drengin

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88 comments

  1. DwemerRocks
    DwemerRocks
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    Tested with The Great City Of Solitude, it conflicts for anyone who wants to know.
    1. joguxy4
      joguxy4
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      Oh yes, i noticed too. The new dining room area is completly messed up. Sad.
  2. DwemerRocks
    DwemerRocks
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    It's not gonna be updated like the Se one, is it ?
    1. Drengin
      Drengin
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      No, it won't. The fact is that I completely switched to SE and I no longer have the LE version installed.
    2. DwemerRocks
      DwemerRocks
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      Got it
  3. DwemerRocks
    DwemerRocks
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    The Elfx patch didn't work.
  4. deleted77325613
    deleted77325613
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    I'm just coming across this. Weird how everything manifests into reality. I pictured something like this for my first character. My goodness, thank you for this. Keep in mind, it was 2017-2018 when I thought about doing something like this.
  5. bhurwood
    bhurwood
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    I uninstalled the mod, and the throne is now off-centre. Do you know how to fix this?
    Love the mod btw :)
  6. Saggaris
    Saggaris
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    Yup, really great and.. well it fits in well with JK's Solitude, no, more than that, it augments JK's Solitude, it's so royally sexy.
    and, yeah I did jump off the balcony into the sea... twice!

    I'm really looking forward to running this with a fresh start... It's another one for the 'compulsory' list, thank you.

    I did have to delete 3 trees as their textures seem to have been lost... probably through a tree mod I have fitted but, seriously, it ain't an issue.

    The main thing is I love it and I'm keeping it!


    Endorsed
    1. Drengin
      Drengin
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      I'm glad you liked it.
      What trees are you having issue with? What are your tree mods? I don't understand how custom trees can be broken...
    2. Saggaris
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      The trees are...
      a8047d84   : outside the courtyard entrance to the town.
      a8047d82   : in main rear garden by the feature steps.
      a8047d81   : in the small (northern?) courtyard. (dog and a telescope on a box also present there just as an identifier)

      But really it isn't a problem, and to be honest it could well be some residual junk left in my texture folder from another mod (I have tried a pile of pretties).
    3. Drengin
      Drengin
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      Well, it doesn't hurt to check.

      This tree is taken from the popular resource Hoddminir Plants and Trees, so it shouldn't be surprising if your Data folder contains meshes and textures from another MOD. It seems to me that the problem may arise if another autor made changes to the model or textures but left the original file names.

      Make sure you don't have the following files: 

      meshes\ztree's\trees\Spruce11.nif

      textures\landscape\trees\-trunk.dds
      textures\landscape\trees\-trunk_n.dds
      textures\landscape\trees\pine-leaf-diff.dds
      textures\landscape\trees\pine-leaf-diff_n.dds
  7. Vermithraxxx
    Vermithraxxx
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    This is a pretty nice mod; i deleted this part of PCE for it.  It appears to work with Dawn Director's Cut as well (removed a couple of rocks that were clipping).  I am getting near to installing Legacy of the Dragon Born which simply is essential.  No one has commented on how much the two mods interfere yet but they will and i don't want that an either or choice.

    I seem to recall the Explorer's Guild Hall is out where the terrace is.  I am hoping, Drengin, that you will consider a patch for these two as that will expand the usage of your mod.
    1. Drengin
      Drengin
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      Thanks.
      What's the clipping with Dawn Director's Cut? Have you installed the patch? If not, look for it in Optional files.
      Patches for LotD are only available for the SSE version now. Two options from two authors. You can ask them if  maybe they’ll agree to convert patches for LE.
    2. Vermithraxxx
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      There is a rock in one of the outside covered passageways on the south side.  it can be walked around but removing it clearly shows the intent was not to have it there.  Secondly there is a rather large chunk that interrupts the stairs up in the back of the terrace.  there is no question there - that needs to be removed.  Getting rid of it clears the stairs.
    3. Drengin
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      Select these rocks using the console, if their IDs are 00023698 or 00058835 then just lower the BPT below in the Load order. If that doesn't help, please  take screenshots by selecting rocks in the console.
  8. molleken
    molleken
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    hello to the modmaker(s),
    amazing work, gracefully done.....
    BUT : -  when leaving for skyrim through the wet argonian part in the basement, the game becomes unplayable and one has to return to an earlier save....i have no mods that alter the  region of Solitude
              -  one of the dogs (Voldsom) was so agressive i had to kill him, tried to set him to unagressive via tesVedit but to no avail, after resurrection command he stayed agressive, Vilvervind is no problem
              -  in the basement is a door leading to the blue palace, but when leaving through that door the game CTD after loading the palace cell, it marks as autosave but when trying to reload that specific save the game CTD
    Besides these issues everything is working flawless
    Greetz from Ninove,Belgium
    1. Drengin
      Drengin
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      Besides these issues everything is working flawless

      The described troubles are enough to throw the mod on the fire:)))

      Let's start with an easy one, from the angry dog. Maybe you stepped on her paw? Or on the tail?
      The dog should not be aggressive. Can you have some kind of mod that changes the behavior of animals?

      About CTD.
      Do you have CTDs when entering any other interiors after a long game?
      Make sure you don't have conflicting mods installed. Use TES5Edit to check.
      Lower the BPT as low as possible in the load order.

      It’s bad if these typical tips don’t help. There have already been a couple of complaints like yours. The problem may be caused by insufficient RAM. After all, the mod is quite demanding. There are general ways to improve game stability. You probably know it. I don't want to go into details, because I switched to SSE a long time ago.  I'm afraid to make a mistake and confuse you.

      I want to note that the mod is stable on SSE, and even the FPS is slightly higher.
    2. molleken
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      no ctd after entering and leaving the different cells even after long ingame time, just that specific door, maybe an navmesh issue ???
      No mods that alter the behavior of animals.....maybe a follower problem ???? I have two vampires with me......
      The only mod that places a chest in the palace is greek armor of Sirwho, but that one is causing no problem at all.....it's just a container chest who is placed against a wall that is now changed in a passway to a door wich i can pass without problem.....
      No modification at all in the palace cells.....
      No stutter, no lag, no fps drop, leaving and entering over and over again, the game stays stable......
      Greetz
    3. molleken
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      ok, did give it another try with the door in the basement ( where the scrolls are stocked ) and there seems to be no problem anymore, maybe it was just because the game had to load a new cell, a well known  issue of TESV......
      So it just leaves the dog, who is unfortunally dissapeared ( dead npc's do ) and the passage in the wet argonian cave....but that one isn't of any importance anyway
      LOOT marks everything green, so safe to go, and conflict check through modmanager shows the normal conflicts ( eg navmash ) that every add-on has....same with tesVedit....
      greetz
    4. Drengin
      Drengin
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      Yeah, a dog may well attack vampires. My dog Voldsom is aggressive. This is the default dog  behavior inherited from the template. For the second dog, I've set the attribute to Unaggressive, so it didn't attack you. Really this behavior is natural, but I agree that this is not what one would expect. I added this issue to the list of problems, I will fix it over time.

      About the Wet Argonian Burrow issue. I suggest continuing to search for conflicts. After all, sometimes mods make unobvious changes in unobvious places. Look in TES5Edit, maybe some other mod changes cell -13,24 - it contains the DoorMarker  that leads into the Burrow. At the same time, look at the neighboring cell -13.25.

      Also, have you installed compatibility patches?
    5. molleken
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      ok, i keep an eye open for further update(s), i don't think it is a patch problem because i don't have any of these mods installed...
      GRTZ
    6. Drengin
      Drengin
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      Don't you have any of the dozen pretty popular mods at all?
      Maybe you installed BPT on pure Vanilla? Is it possible that you have the described problem on Vanilla? If so, the reason is lack of RAM.

      There is little sense in the future update. It will fix a minor problem with the dog IA (you fixed it yourself by killing the dog).

      Look for conflicts in cells -13,24 and -13,25.
    7. molleken
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      i don't think it's a lack of RAM, that was fixed the moment i started with Rigmor of Bruma, who was very demanding with a lot of NPC'S, skse memory block etc....My game is not completely vanilla, but i keep it as sane as possible...i have not the strongest PC, but it is not a potato either, i have to admit that i always play on very high settings, that's why i always check every mod thoroughly with SNIFF, TEXTURE OPTIMIZER, BSA OPT, and you would be surprised with the results for some mods, this one on the other hand did give no trouble at all....
      Greetz, endorsed..( have to wait to vote ).....
  9. ArcaineSanctuary
    ArcaineSanctuary
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    I hope you'll see this, and take it into consideration lol, I'm not a modder myself, but I love mods for Skyrim.
    First of all, this is one of the most beautiful mods for the Blue Palace I've ever seen, Solitude is my favorite city, and the place my noble characters usually make home. This garden terrace is a place my character will often frequent.
    Along that note, the small dome building on the terrace, I was wondering if you had plans for it, and if not, I was wondering if you considered making it a private apartment or penthouse for the Dragonborn. I'm currently playing a noble based elf, and to be real, that little area would be such a nice place for a noble home. Either way, thanks for such a beautiful garden, and a beautiful addition to the beautiful Blue Palace. ^^
    1. Drengin
      Drengin
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      Thank. I'm glad you liked my work.

      I want to let you know that I have an update almost ready. I'll add trees, more vegetation, miscellaneous to make the terrace even more atmospheric and cozy. The SSE update released a while ago, but with the Oldrim version I got a delay.

      I cannot but agree that it’s not good when such a building is empty. I really like your idea of turning it into a player's house, even though glass dome solutions are not often used in living buildings. However, in the world of elves and dragons, heroes and wizards, this is what it takes.

      I have spent quite a lot of time and effort developing this mod. I’m tired and would like to switch to another project. Perhaps the day will come when I’ll be engaged in the arrangement of this building.
    2. ArcaineSanctuary
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      Hey my dude, do what makes you happy. I enjoy the terrace no matter what state it is. It's a lovely place to sit and enjoy the view. Thanks so much! :)
  10. Anonpyrate
    Anonpyrate
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    this looks awesome but I believe it would conflict with Legacy of the dragonborn museum. would be awesome if someone would make a patch for it.... hint hint lol
    1. Galexpk
      Galexpk
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      Yes, it would be amazing if someone did!