I think they will probably be covered in the next update. There's a lot of different projects we are working on now, so when that update comes out, is still to be decided.
Hey DisgruntledWombat first off your mod is straight up incredible and as an argonian lore fan playing as a Naga is straight out my dreams. I ask is it possible to see a port to Xbone ? If so it would be very appreciated. Kudos to you and the great mod
Thank you so much for this awesome mod, do you think you could add a new humanoid race Mihail made to it, it is called a dwarven defender www.nexusmods.com/skyrim/mods/103220
I don't see why we wouldn't be able to add it in to what might be the final update for this pack. Every so often something goes awry, but these occurrences are far fewer than the success stories.
As for when the update might come out...
It's up in the air. It could be by the end of 2022, or it could be done this August. We're currently discussing our direction going forward so that's all I can indicate right now.
DisgruntledWombats Thanks for the update, v1.1 i installed both files main and scripts folder, Reporting here is what i seen of bugs or missing texture,First i see at Race Menu 2 out of 5 Xivilai Races are Purple, Second i get a weird eye problem at start looking through the races on racemenu like an extra pair of eyes on some races but then after awhile switching races it goes away? and one more the corprus ghoul is bend over not standing straight looking at him in racemenu u have to move the camera down just to look at him guessing he might suppose to be like that?
The extra pair of eyes in the race menu have always been there. Even when you delete them in Creation Kit, they stick around. We have a theoretical solution that we might be able to successfully implement in the final update. But yes, switching between between races gets rid of them. The Corprus Ghoul uses Mihail's skeleton, so yeah that is how it's supposed to look.
You didn't see any of the descriptions for the races in the race menu? If you don't mind, could you send us a screenshot (one method would be to upload via nexus) and then send us the link so we can inspect your race select menu.
To answer your second question, the races don't have facial expressions. If you want them, you would have to lobby for it with Mihail himself as he is the artist behind these models.
Oh no lol I meant that I didn't see anything in the mod description about my question lol but thanks for the quick answer!
I remember another mod author I talked to managed to add facial expressions to one of their races, which had a custom head mesh, rather easily after he figured out how. I don't remember all the details, but it was like a 3 minute edit you make to the race's skeleton. I could find the conversation again, if you'd like.
The centaur is not a humanoid, but rather - it uses the Boar-Riekling playstyle. If we ever make a playable Beast compilation, we'll be sure to add it.
This is a most outstanding mod, I always wanted to play one of the goblins from Elder Scrolls Oblivion. I am having one issue however, for some reason the minotaur race isn't showing it's mesh, it's completely invisible. Definitely endorsing this mod, the goblin is my personal favorite. Though as far as the minotaur issue goes I've no idea why it's missing, I've tried reinstalling the mod but same result. All the other races are there though. I installed the base mod through Vortex however I installed the meshes according to as described.
The Minotaur had a file pathing issue since we used the same pathing we used for the stand-alone, which changed some asset names so that more skins could be used. It will be fixed in the update which is coming soon.
27 comments
https://www.nexusmods.com/skyrim/mods/109148
-WhyHello128 (friend of the wombats)
I ask is it possible to see a port to Xbone ? If so it would be very appreciated.
Kudos to you and the great mod
Sorry about that.
I don't see why we wouldn't be able to add it in to what might be the final update for this pack.
Every so often something goes awry, but these occurrences are far fewer than the success stories.
As for when the update might come out...
It's up in the air. It could be by the end of 2022, or it could be done this August. We're currently discussing our direction going forward so that's all I can indicate right now.
We'll get back to you about the Xivilai races.
To answer your second question, the races don't have facial expressions. If you want them, you would have to lobby for it with Mihail himself as he is the artist behind these models.
I remember another mod author I talked to managed to add facial expressions to one of their races, which had a custom head mesh, rather easily after he figured out how. I don't remember all the details, but it was like a 3 minute edit you make to the race's skeleton. I could find the conversation again, if you'd like.