Skyrim

File information

Last updated

Original upload

Created by

DisgruntledWombats Mihail Etc

Uploaded by

DisgruntledWombats

Virus scan

Some manually verified files

Tags for this mod

27 comments

  1. WhyHello128
    WhyHello128
    • premium
    • 141 kudos
    The mod has been continued here:
    https://www.nexusmods.com/skyrim/mods/109148

    -WhyHello128 (friend of the wombats)
  2. LordZachael
    LordZachael
    • member
    • 0 kudos
    Thanks for The Great Mod
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      Glad you enjoyed it!
  3. freeSocksForAll
    freeSocksForAll
    • member
    • 0 kudos
    e
  4. freeSocksForAll
    freeSocksForAll
    • member
    • 0 kudos
    is the 'Alt Skins craftable at forges' a thing for goblins in this mod like it is in the special edition mod?
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      I think they will probably be covered in the next update. There's a lot of different projects we are working on now, so when that update comes out, is still to be decided.
  5. Agromorwolfhaven
    Agromorwolfhaven
    • supporter
    • 0 kudos
    Hey DisgruntledWombat first off your mod is straight up incredible and as an argonian lore fan playing as a Naga is straight out my dreams.
    I ask is it possible to see a port to Xbone ? If so it would be very appreciated.
    Kudos to you and the great mod
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      The art resources are supplied by Mihail, and I don't think he grants permission for people to upload his assets there (Bethesda).
      Sorry about that.
  6. AlIeN0
    AlIeN0
    • member
    • 0 kudos
    Thank you so much for this awesome mod, do you think you could add a new humanoid race Mihail made to it, it is called a dwarven defender www.nexusmods.com/skyrim/mods/103220
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      Glad you enjoyed it!

      I don't see why we wouldn't be able to add it in to what might be the final update for this pack.
      Every so often something goes awry, but these occurrences are far fewer than the success stories.

      As for when the update might come out...

      It's up in the air. It could be by the end of 2022, or it could be done this August. We're currently discussing our direction going forward so that's all I can indicate right now.
    2. AlIeN0
      AlIeN0
      • member
      • 0 kudos
      Thank you
  7. Conan351
    Conan351
    • member
    • 5 kudos
    DisgruntledWombats Thanks for the update, v1.1 i installed both files main and scripts folder, Reporting here is what i seen of bugs or missing texture,First i see at Race Menu 2 out of 5 Xivilai Races are Purple, Second i get a weird eye problem at start looking through the races on racemenu like an extra pair of eyes on some races but then after awhile switching races it goes away? and one more the corprus ghoul is bend over not standing straight looking at him in racemenu u have to move the camera down just to look at him guessing he might suppose to be like that?
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      The extra pair of eyes in the race menu have always been there. Even when you delete them in Creation Kit, they stick around. We have a theoretical solution that we might be able to successfully implement in the final update. But yes, switching between between races gets rid of them. The Corprus Ghoul uses Mihail's skeleton, so yeah that is how it's supposed to look.

      We'll get back to you about the Xivilai races.
  8. Zebsi
    Zebsi
    • member
    • 72 kudos
    I didn't see anything in the description, can any of the races use facial expressions?
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      You didn't see any of the descriptions for the races in the race menu? If you don't mind, could you send us a screenshot (one method would be to upload via nexus) and then send us the link so we can inspect your race select menu.

      To answer your second question, the races don't have facial expressions. If you want them, you would have to lobby for it with Mihail himself as he is the artist behind these models.
    2. Zebsi
      Zebsi
      • member
      • 72 kudos
      Oh no lol I meant that I didn't see anything in the mod description about my question lol but thanks for the quick answer!

      I remember another mod author I talked to managed to add facial expressions to one of their races, which had a custom head mesh, rather easily after he figured out how. I don't remember all the details, but it was like a 3 minute edit you make to the race's skeleton. I could find the conversation again, if you'd like.
    3. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      Sure! Hopefully we can figure it out and add it in.
    4. Zebsi
      Zebsi
      • member
      • 72 kudos
      I sent you a DM with the info ;)
  9. MarcelXXD
    MarcelXXD
    • member
    • 0 kudos
    Can you also add the centaur race?
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      The centaur is not a humanoid, but rather - it uses the Boar-Riekling playstyle. If we ever make a playable Beast compilation, we'll be sure to add it.
  10. deleted45030112
    deleted45030112
    • account closed
    • 0 kudos
    This is a most outstanding mod, I always wanted to play one of the goblins from Elder Scrolls Oblivion. I am having one issue however, for some reason the minotaur race isn't showing it's mesh, it's completely invisible. Definitely endorsing this mod, the goblin is my personal favorite. Though as far as the minotaur issue goes I've no idea why it's missing, I've tried reinstalling the mod but same result. All the other races are there though. I installed the base mod through Vortex however I installed the meshes according to as described.
    1. DisgruntledWombats
      DisgruntledWombats
      • BANNED
      • 69 kudos
      The Minotaur had a file pathing issue since we used the same pathing we used for the stand-alone, which changed some asset names so that more skins could be used. It will be fixed in the update which is coming soon.