Skyrim

About this mod

I carefully re-textured ALL eyes to look like those of a living person + fixed several incompatibilities and inconsistencies present in the original textures! Adds 296 NEW color options closely resembling Bethesda's original style!

Requirements
Permissions and credits
After months of setbacks I have finally done it! Eyes that look truly alive and catch the light naturally!
 I liked Bethesda's work so I stayed true to the originals but made enough changes so that ALL the Diffuse, Subsurface, Environment Masks and Normal Maps work together seamlessly to create the effect of eyes that actually look back at you.
 
Be sure to track this mod! I will be improving and addressing issues, adding new colors as well as working to make custom patches tailored to fit your all favorite eye mods! I am committed to making this effect the standard, NO MORE DEAD STARES!!!!


 
5und43f1n3d317y's Living Eyes Expansion

  • Adds 78 NEW colors to Humans, totaling 93 playable options
 
  • Adds 53 NEW colors to Dunmer, totaling 58 playable options
 
  • Adds 53 NEW colors to Altmer, totaling 58 playable options
 
  • Adds 53 NEW colors to Bosmer, totaling 58 playable options
 
  • Adds 47 NEW colors to Orismer, totaling 53 playable options
 
  • Adds 12 NEW colors to Khajiit, totaling 22 playable options

What Improvements Did I Make?

  • Custom hand painted Normal Maps made for ALL Humanoid, Beast and Werebeast NPCs
 
  • Custom hand painted Environment Maps made for ALL Humanoid, Beast and Werebeast NPCs
 
  • Custom hand painted Diffuse Textures made for ALL Humanoid, Beast and Werebeast NPCs
 
  • Custom hand painted Subsurface Textures made for ALL Humanoid, Beast and Werebeast NPCs
 
  • Redone Khajiit eyes to look more feline
 
  • Redone Argonian eyes to look more reptilian, replaces duplicate colors with similar shades
 
  • Redone Bosmer eyes to look more like that of the hunters they are said to belong to
 
  • Retouches Vampire eyes are now consistent across ALL races as they were in The Elder Scrolls IV: Oblivion
 
  • Retouches the Blind Eyes so they are consistent across ALL races
 
  • Retouches the Ice Blue Eyes to now be ice blue
 
  • Retouches the Light Grey Eyes to have normal sized pupils
 
  • Retouches those of the Werewolf (Now matches with Skyrim's normal wolves for added consistency)
 
  • Retouches the Werewolf's Environment Mask so that light reflects of the retina more naturally
 
  • New Cube Map (Improved version of Bethesda's Cube Map)

Options Available Include

  • REPLACER textures without the ESP file or 296 additional textures
 
  • Bethesda REPLACER textures without the ESP file or 296 additional textures, made to match Bethesda's original shades
 
  • Uncompressed Normal Maps in both x128 (Bethesda's resolution) or x512 (Most popular resolution on Nexus)
 
  • All Eyes Expansion Removes the race restrictions, allowing ALL races to use EVERY color option!
  
  • The Eyes Of Beauty Compatibility Patch New Living Eyes textures custom made to fit The Eyes Of Beauty by LogRaam
 
  • The Eyes Of Beauty Uncompressed Normals the uncompressed textures custom made to fit The Eyes Of Beauty by LogRaam
 
  • The Eyes Of Beauty Cube Map Fix A new Cube Map designed to imitate the sparkle that is lost with the patch for The Eyes Of Beauty by LogRaam

Coming Soon...
 
  • Version 1.5 with separate meshes for the Expansion to help with file path compatibility, less pixelated pupils, a NEW Environment Mask for the non-Beast races to create the illusion of eyelashes reflecting shadows on the cornea and a NEW CUBE MAP complete with evenly distributed sparkle as well as a REAL HORIZON ambiguous enough to be at home in ANY environment indoors or outdoors yet sill detailed enough to look ALIVE! ! (Progress: 10% Complete)
 
  • Skyrim Special Edition Version (Progress: 0% Complete)
 
  • Additional hetrochomia options for the Expansion (Progress: 0% Complete)
 
  • No glowing retinas for vampires optional file (Progress: 0% Complete)
 
  • Patches for NPC mods that use custom eye textures (Pending permission)
 
  • Patches for other eye mods (Pending permission)
 
  • List of mods that are compatible with my work (Progress: 30% Complete)
 
Frequently Asked Questions

Q: Will Living Eyes Replace existing textures?
 
A: Yes, it was intended as a full overhaul Skyrim's NPCs
 
Q: Does this work with LogRaam's Eyes of Beauty or other eye mods?
 
A: Technically yes, but what makes my mod work are my Normal Maps, Environment Maps and Subsurface Textures. Without them used together and at the same time being perfectly aligned with the Diffuse Textures provided by other mods the Living Eyes effect is lost.
 
Q: What does the ESP file do and Why do I need it?
 
A: The ESP file is what makes the Expansion possible, without it installed the additional options will not appear in game. that being said you will still need the Texture folder provided in your Data folder for the mod to work.
 
Q: What do the replacer options do exactly?
 
A: The replacer options are only the Texture folder in your the Data folder, they will overwrite Bethesda's work without the need for an ESP file.
 
Q: Why has your mod's description updated a bazillion times?
 
A: I don't actually know how to use Mod Details page so bear with me please!
 
Q: What is taking so long?
 
A: I will not settle for less than perfect!