Skyrim

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Beyond Skyrim

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BeyondSkyrimDC

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104 comments

  1. Aelinore
    Aelinore
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    • 24 kudos
    LOVE this mod sm, I'm excited to see the update! <3
  2. Fvortexnexuswasbetter
    Fvortexnexuswasbetter
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    • 1 kudos
    What is the point of a dunmer pickaxe if the model does not show up during the pickaxe animation ? I hope this will get fixed
    1. TyranusMaximus
      TyranusMaximus
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      • 9 kudos
      I hope so as well 
  3. Leitbild
    Leitbild
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    A certain issue has arrived with the current update: Most of the misc items show with wrong names now - like that broom is now named something with "scroll" or the little "chess" figures are suddenly named "calipers" etc. (the actual calipers btw as "bronze jarl" etc.), the names of the atmoran (roscrean?) coins and other stuff is also mixed up with the other items and such (never had that before with the older versions and I don't use any other mods besides WoT, BS Bruma, the USLEEP and Arthmoor's cutting room floor that could affect it) - that raises the question if it still uses its very own assets files or takes them now from the BS assets that come with the Bruma mod and somehow mixes up the asset ID numbers? Just for your info, I updated it along with the latest Bruma files (just a few days ago, first tested/checked upon it today) by just overwriting the old files with the new ones (as always) ... so maybe that has something to do with it? Dunno ...

    Am I the only one with that issue? It only affects the misc items in the shop btw, weapons and food and all that seem named properly still (and so far on Bruma itself the calipers and such stuff seems to be named properly, too from a first view's perspective) ... Maybe a temporary removal and re-initializing of the mod may be in order then?
    1. Mephaniel
      Mephaniel
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      It's not just you. For some reason, many of the names have gotten mixed up. (The Mithril Ingot, for example, is now Pawn (Medium).)
    2. TyranusMaximus
      TyranusMaximus
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      • 9 kudos
      I have the same error on the Xbox one, which means xedit isn't an option.
  4. DarkChaoticMind
    DarkChaoticMind
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    The sword and battleax - are they as large as they are in the pictures? They look like some ridiculously oversized thing no one could carry, much less actually use.
  5. Aelinore
    Aelinore
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    • 24 kudos
    Aa, happy to see the LE version updated! <3 One of my must-have mods tbh
  6. Aran1986
    Aran1986
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    • 0 kudos
    Should I remove the bsl file that the older versions had and that the new one doesn't?
    1. naturedude9
      naturedude9
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      • 8 kudos
      Go ahead! .bsl files were primarily used for Steam workshop, and are useless for end users
  7. Tirolook
    Tirolook
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    • 0 kudos
    hello, I love this mod but I have a question:
    I want to put a city mod to Dawnstar but I cannot find a good one that also fits with wares of Tamriel,
    do you guys know what mod can do that for me? thanks.
  8. KevinRG
    KevinRG
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    Hi, I'm translating a mod for myself. Tell me, what is "Raga"? Does that mean redguard?
    1. DozziEleven
      DozziEleven
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      • 1 kudos
      Just raga something from the lore) 
  9. jcpm56
    jcpm56
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    anyone else have a really low swing speed with bamboo hitting sticks???
    i have cgo and pace i didn't even enable pace weapon speed modifier
    besides that the cgo only has the 30% boost in stationary swing
    tried disabling both still didn't fix the problem
    not using any perk mod in the current playthrough
    in animation i use a mix combination of vanargrand.smooth random and leviathan
    tried testing the other weapons added by this mod and they work just fine only the bamboo stick has this problem
  10. mikeboydus
    mikeboydus
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    I have a purple shield showing up on the deck of the ship in Dawnstar. Have not had any other issues though. 

    Edit: Looking at the images here, the shield appears to an Imperial shield. So I am guessing its an incompatibility with Imperial armor replacers.