First things first, love your mod! A few comments I would like to give on just the items develled and NPCs delevelled mod:
Firstly, this mod is extremely underrated, have you thought of adding more photos and mentioning your mod in reddit? It might give you a lot more endorsements and downloads. Do you mind if I post it in reddit? I think a lot of people using Oldrim will enjoy your mod.
You're welcome to do whatever you like with this mod, including uploading it elsewhere, modifying it, and you don't need my permission or to give me credit. I won't cause drama. I just make this mod because it was what I wanted to personally use, and if other people would like to use it then I'm happy to share it. If you mention it on reddit, send me the link so I can read it.
For compatibility with other mods, you best option is to open it with TES5Edit and see if it has conflicts with the mods you mention. Chekc my response to Normalcy, you can use True Unlevelled Skyrim mod as an autopatcher to resolve a lot of inconpatibilities that this mod has. Or you can just switch completely over to TUS.
Can you make patches for Heavy Armory and Lost Longswords? I would take this over Morrowloot Ultimate Simplified in a heartbeat if you did. Otherwise, I'll have to use the npc's unlevelled option alongside MUS. I also want to use Loot and Degradation in an unleveled Skyrim, but I've already left a comment over there asking for a version that's compatible with mods like this.
Patches for weapon mods can require an enormous amount of time to modify the levelled lists by hand. There's good reasons why noone has actually made delevelled patches for these mods.
However, there's a better option available than handmade patches. You can use this mod, True Unlevelled Skyrim (works for LE)- https://www.nexusmods.com/skyrimspecialedition/mods/18342
It's a zEdit autopatcher. Just load up your whole modlist in zEdit and then run the patcher. It will automatically generate merged levelled lists and delevel them. You can choose if you want it to change levelled items, levelled NPCs and/or make direct edits to give static levels to NPCs. The last feature is the best because you can make sure that no NPC in the game will level with the player, everyone will have a static level.
Since it unlevels NPC, it is also good to combine TUS with enemy mods like Advanced Adversary Ultimate Encounters, because AAUE makes all it's NCPs level with the player. With TUS you can get the combat buffs for harder enemies, but without the levelling.
It also works for Summermyst/Wintermyst, which would be a huge effort to patch by hand.
You can technically delevel your whole modlist this way and not use my mod anymore. That's fine. I still use this mod because the handmade edits combine with TUS to make an overall better experience for me, they're more balanced for the gameplay that I want.
Go take a look at the other mods in the Recommended section of the mod description page.
Please help It seem not works for me. I just use with "Morrowloot ultimate Lite" and Scarcity - Less Loot Mod and made a Bashed Patch. My Load order here.
MasculinizedLevelLists MasculinizedLevelListDB MasculinizedLevelLIstDG MLU NPCs Unlevelled Scarcity - Less Loot Mod Bashed Patch
Start newgame and try Embershard mine but all bandits are spawns level1 not level9 as the description said. Please help did i do something wrong.
Masculinized Level Lists will conflict with this mod by adding more levelled NPCs. Then the bashed patch will merge them all together, regardless of load order. This will cause unlevelled NPCs to appear in your game. The solution is to remove Masculinized Level Lists, it won't be compatible with this mod without a patch..
I've made a custom version of Masculinized Level Lists. It's a replacer, not a patch, so you can use it instead of that mod. Don't use both. It's safe to install it in your game and to remove Masculinized Level Lists.
wow! Thankyou very much for the patch ,Corsec. I really like to make world as static as possible like a classic RPG. Your mod helping me a lot. I neither like killing weaks enemies nor killing chick bandits too. It' will be really really happy gameplay for me now. Hope your mod going well. Thankyou.
EDIT: Still not work. I had rebuild bash patch by removed every mod related to character levellist (this time included MasculinizedLevelLists). just Morrowloot Ultimate Lite and follow with your "Npc Levelled" and build bashed patch.
MLU NPCs Unlevelled Bashed Patch
Start new game. All bandits at Embershard mine and Bleakfall barrow still got Level1. Sad i really like your mod but it did not work at all.
It has been a while since I used Wrye Bash. I'm not 100% sure if Wrye Bash will properly work with this mod. I don't actually use auto mergers anymore because they don't ever work the way I want them to. The best results are from making patches by hand.
The best way to resolve this is to open your entire modlist in TES5Edit, then to look at the plugins and see what their conflicts are. There are tutorials for how to do this and I recommend you learn how because it will also help you fix bugs in the future. This will also be a way to find out if Wrye Bash is merging the plugins correctly.
If you send me a PM with a .txt file with your modlist and load order then I can check if there are any obvious conflicts. If you are using MO2, the files should be in your profiles folder.
If you don't have other mods that modify NPC levelled lists, then another thing you can do is disable this mod before making the Bashed Patch. Then enable it and load it after the Bashed Patch.
Also, some early game tutorial dungeons include hand-placed enemies with fixed levels. Not all enemies can be affected by this mod.
Question: How would this mod play along Skyband (removes mages from bandit list) and Draugr Upgrades and Improvements (tweaks draugr, adds new types of them)? Tnx!
I have uploaded unlevelled plugins for them if you want to use them. Draugr Upgrades and Improvements has a patch. Skyband has a replacer so you won't need to use the original mod. Load them both after the main plugin files.
If you are looking for something to recreate Requiem's armor and resistances system in vanilla, then this is the best option - https://www.nexusmods.com/skyrim/mods/88243
It uses a patcher to apply keywords to NPCs and armor to apply various weaknesses and resistances. It even makes heavy armors more resistant to arrows. No substitute can recreate Requiem's system exactly, because it's so dependent on assigned perks and balancing stats by hand. But I think this is the best option.
A less good option is here- https://www.nexusmods.com/skyrim/mods/68849? And here- https://www.nexusmods.com/skyrim/mods/66882/?
The followers plugin is standalone??? also, why did you make the decision to make vanilla followers have a minimum level equal to their old maximum level??? why not let them start from level 1 (or whatever the level they start in the vanilla game)?? could you do that as another optional plugin to let them level with the PC, please??
Yeah, the followers plugin is standalone because it might have compatibility issues with visual overhauls for followers. So I kept it seperate for compatibility issues. That makes it easier to make patches for compatibility, like Merged or Bashed patches.
Since the world is unlevelled, followers won't be very useful unless they start with a high level. My personal preference was to set it high, at their old maximum level. I reasoned that followers have already become as experienced as they are capable of becoming independently, and they need the players leadership to help them level higher.
By comparison, Requiem takes a mixed approach. Some have the same levelling scheme as vanilla, and some are given a static level equal to their old maximum level. There doesn't seem to be a consistent reason why some are levelled and others are static, so I applied to same principles to everyone. That resulted in the decision to make high starting levels for followers, combined with infinite levelling.
I have uploaded a new follower plugin to set their minimum level back to the vanilla level. Their max level is zero, so they will still level infinitely with the player.
You could also try Endgame NPC Overhaul here- https://www.nexusmods.com/skyrim/mods/49330/ . It does basically the same thing that you are requesting, but it adds a few extra features like perks, spells, weapons, etc.
EDIT: Also, you can still totally play without patching followers. It's an optional file, and not absolutely necessary, although I personally prefer to patch them. In Requiem, most followers keep their vanilla levels, and I realize most players might prefer it that way.
Thanks. I was surprised that there wasn't already a mod that delevelled the world and did nothing else. So after I made it for myself, I uploaded it for others who would want something like this. Hope it works for you, let me know if you have problems or suggestions.
It only affects levelled lists and some NPCs records. No scripts. So it's safe to add or remove midgame. However you may need to rerun any patchers (like ASIS, True Unlevelled Skyrim etc) if they affect NPCs or levelled lists.
It will need patches for OBIS, since the bandit levelled lists will be changed. I can make a patch if you like. It'lll be a big one though, so it'll take a little time. Do you want a patch?
Okay, but there's a few things you should know first. OBIS will add bandits that have higher levels to the levelled lists, and they will scale a little bit with the player. That means that from the start of a game, you will find bandits of up to level 70. Bandits are usually the first enemies you will be able to fight, but with OBIS they will be almost impossible for a low level character to defeat. This will make the game MUCH harder, especially at the start. You might find this frustrating, maybe unplayable. You will probably have a difficult time starting out, and will have to train your skills or grind by fighting wild animals before you are ready for bandits.
It'll take a few days probably to get the patch completed.
Well, then I guess it would be better if I just played without OBIS, right? I'll try creating a new save and going back to the vanilla bandits using your mod, I'll probably prefer them over the OBIS ones with all that stuff you mentioned
I'll assume you have changed your mind and don't want an OBIS patch then unless you change your mind again. I'd recommend not using OBIS with this mod, and it'd save me from making a patch. If you remove OBIS you will have to start a new game because OBIS is a scripted mod. It's unsafe to remove scripts during a game.
Try using this mod to improve bandits- https://www.nexusmods.com/skyrim/mods/73177
I ahve already made a patch for it for personal use, and will upload it if you want it. It adds many more bandits to locations, as well as some mobile bandits. The same author has a lot of good unlevelled mods available, take a look.
You could also try immersive patrols, which adds bandit patrols, but it will need a patch to be unlevelled because it's NPCs will scale to your level. Let me know if you want it patched.
There are other mods that add more bandits and bandit camps. I don't really like OBIS because it makes bandits OP with high tier weaponry, and it's really lore unfirendly.
31 comments
https://www.nexusmods.com/skyrimspecialedition/mods/78750
Firstly, this mod is extremely underrated, have you thought of adding more photos and mentioning your mod in reddit? It might give you a lot more endorsements and downloads. Do you mind if I post it in reddit? I think a lot of people using Oldrim will enjoy your mod.
Secondly, is it compatible with:
-Immersive armours and Immersive weapons
-cutting room floor?
- revenge of the enemies?
- elemental dragons?
- bring your silver?
- dawnguard arsenal?
because I understand these mods add new NPCs/items
Lastly, do I need a patch for:
-quests mod?
For compatibility with other mods, you best option is to open it with TES5Edit and see if it has conflicts with the mods you mention. Chekc my response to Normalcy, you can use True Unlevelled Skyrim mod as an autopatcher to resolve a lot of inconpatibilities that this mod has. Or you can just switch completely over to TUS.
However, there's a better option available than handmade patches. You can use this mod, True Unlevelled Skyrim (works for LE)-
https://www.nexusmods.com/skyrimspecialedition/mods/18342
It's a zEdit autopatcher. Just load up your whole modlist in zEdit and then run the patcher. It will automatically generate merged levelled lists and delevel them. You can choose if you want it to change levelled items, levelled NPCs and/or make direct edits to give static levels to NPCs. The last feature is the best because you can make sure that no NPC in the game will level with the player, everyone will have a static level.
Since it unlevels NPC, it is also good to combine TUS with enemy mods like Advanced Adversary Ultimate Encounters, because AAUE makes all it's NCPs level with the player. With TUS you can get the combat buffs for harder enemies, but without the levelling.
It also works for Summermyst/Wintermyst, which would be a huge effort to patch by hand.
You can technically delevel your whole modlist this way and not use my mod anymore. That's fine. I still use this mod because the handmade edits combine with TUS to make an overall better experience for me, they're more balanced for the gameplay that I want.
Go take a look at the other mods in the Recommended section of the mod description page.
I just use with "Morrowloot ultimate Lite" and Scarcity - Less Loot Mod and made a Bashed Patch.
My Load order here.
MasculinizedLevelLists
MasculinizedLevelListDB
MasculinizedLevelLIstDG
MLU
NPCs Unlevelled
Scarcity - Less Loot Mod
Bashed Patch
Start newgame and try Embershard mine but all bandits are spawns level1 not level9 as the description said.
Please help did i do something wrong.
Shame i don't like killing female but i like your editing.
I really like to make world as static as possible like a classic RPG.
Your mod helping me a lot.
I neither like killing weaks enemies nor killing chick bandits too.
It' will be really really happy gameplay for me now.
Hope your mod going well.
Thankyou.
EDIT:
Still not work. I had rebuild bash patch by removed every mod related to character levellist (this time included MasculinizedLevelLists).
just Morrowloot Ultimate Lite and follow with your "Npc Levelled" and build bashed patch.
MLU
NPCs Unlevelled
Bashed Patch
Start new game. All bandits at Embershard mine and Bleakfall barrow still got Level1.
Sad i really like your mod but it did not work at all.
The best way to resolve this is to open your entire modlist in TES5Edit, then to look at the plugins and see what their conflicts are. There are tutorials for how to do this and I recommend you learn how because it will also help you fix bugs in the future. This will also be a way to find out if Wrye Bash is merging the plugins correctly.
If you send me a PM with a .txt file with your modlist and load order then I can check if there are any obvious conflicts. If you are using MO2, the files should be in your profiles folder.
If you don't have other mods that modify NPC levelled lists, then another thing you can do is disable this mod before making the Bashed Patch. Then enable it and load it after the Bashed Patch.
Also, some early game tutorial dungeons include hand-placed enemies with fixed levels. Not all enemies can be affected by this mod.
It uses a patcher to apply keywords to NPCs and armor to apply various weaknesses and resistances. It even makes heavy armors more resistant to arrows. No substitute can recreate Requiem's system exactly, because it's so dependent on assigned perks and balancing stats by hand. But I think this is the best option.
A less good option is here- https://www.nexusmods.com/skyrim/mods/68849?
And here- https://www.nexusmods.com/skyrim/mods/66882/?
also, why did you make the decision to make vanilla followers have a minimum level equal to their old maximum level???
why not let them start from level 1 (or whatever the level they start in the vanilla game)??
could you do that as another optional plugin to let them level with the PC, please??
Since the world is unlevelled, followers won't be very useful unless they start with a high level. My personal preference was to set it high, at their old maximum level. I reasoned that followers have already become as experienced as they are capable of becoming independently, and they need the players leadership to help them level higher.
By comparison, Requiem takes a mixed approach. Some have the same levelling scheme as vanilla, and some are given a static level equal to their old maximum level. There doesn't seem to be a consistent reason why some are levelled and others are static, so I applied to same principles to everyone. That resulted in the decision to make high starting levels for followers, combined with infinite levelling.
I have uploaded a new follower plugin to set their minimum level back to the vanilla level. Their max level is zero, so they will still level infinitely with the player.
You could also try Endgame NPC Overhaul here- https://www.nexusmods.com/skyrim/mods/49330/ . It does basically the same thing that you are requesting, but it adds a few extra features like perks, spells, weapons, etc.
EDIT: Also, you can still totally play without patching followers. It's an optional file, and not absolutely necessary, although I personally prefer to patch them. In Requiem, most followers keep their vanilla levels, and I realize most players might prefer it that way.
It will need patches for OBIS, since the bandit levelled lists will be changed. I can make a patch if you like. It'lll be a big one though, so it'll take a little time. Do you want a patch?
yes pls do it
It'll take a few days probably to get the patch completed.
Try using this mod to improve bandits-
https://www.nexusmods.com/skyrim/mods/73177
I ahve already made a patch for it for personal use, and will upload it if you want it. It adds many more bandits to locations, as well as some mobile bandits. The same author has a lot of good unlevelled mods available, take a look.
You could also try immersive patrols, which adds bandit patrols, but it will need a patch to be unlevelled because it's NPCs will scale to your level. Let me know if you want it patched.
There are other mods that add more bandits and bandit camps. I don't really like OBIS because it makes bandits OP with high tier weaponry, and it's really lore unfirendly.