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Activity logs
This page was last updated on 11 October 2022, 8:54PM
- Changelogs
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Version 1.7.3
- - added SpawnerTask for batch PlaceAtMe with positioning (see SpawnerTask.psc for details)
- - fixed chance of ModEvent/UICallback instances failing if the game was saved+loaded between their creation and execution
- - added Spell.GetEffectMagnitudes/GetEffectAreas/GetEffectDurations/GetMagicEffects
- - added ObjectReference.GetContainerForms/GetReferenceAliases
- - added WornObject.GetReferenceAliases
- - added Form.GetKeywords
- - added StringUtil.Split
- - added Utility.ResizeArray
- - added Actor.ResetAI (similar to console function)
- - fixed ActorBase.GetIndexOf*
- - fixed Utility.CreateArray initialization with empty Forms/Aliases
- - added support for skse.ExtendData(true) to enchanting/alchemy/smithing/crafting menus
- - added Ingredient/Potion/Scroll/Spell.GetIsNthEffectKnown/Magnitudes/Areas/Durations/MagicEffects
- - added Quest.GetAliasById/GetAliases
- - fixed Armor.ModArmorRating to disallow underflow
- - added FormList.ToArray/AddForms
- - added experimental GameData functions
- - TreeObject and Flora accept general forms as produce
- - added diagnostic messages that help detecting the cause of common crashes or problems.
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Version 1.7.2
- - renamed Tree -> TreeObject, avoids conflicts with vanilla scripts
- - container weight count takes stack size in to account
- - added Actor.GetFactions
- - added Cell.GetWaterLevel
- - added Faction functions
- - added ActorValueInfo.GetCurrent/Base/MaximumValue
- - added Game.GetCurrentConsoleRef
- - added many node manipulation functions to NetImmerse
- - fixed SetHarvested to update the visual model as well as the object state
- - added kMessage_NewGame to SKSEMessagingInterface
- - added Enchantment.Get/SetKeywordRestrictions
- - initial implementation of array return types
- - fix crash caused by many simultaneous key tap/press/release commands
- - add OnNiNodeUpdate event to ActiveMagicEffect, Alias, Form
- - added experimental support for creating arrays larger than 128 entries
- - added Game.SetPlayerLevel. Works analogously to console command SetLevel called on the player
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Version 1.7.1
- - fixed IsValidRace for armor races
- - added MagicEffect.GetCasting/DeliveryType
- - fixed crash when calling UpdateWeight on non-facegen Actors
- - GetTotalItemWeight computed correctly for non-players
- - added Potion.IsPoison, GetUseSound
- - added Weapon.GetTemplate
- - added Ammo.IsBolt, GetProjectile, GetDamage
- - added Game.GetDialogueTarget
- - added SKSETaskInterface::AddUITask
- - serialization understands deleted forms
- - added SKSEMessagingInterface
- - plugin messages sent on save, preload, postload, delete
- - WornObject.GetDisplayName returns base form name if no display name is present
- - added WornObject, ObjectReference.GetPoison
- - DirectX SDK now required for compilation
- - fixed WornObject slot/mask lookup
- - added NetImmerse.SetNodePosition
- - added Actor.GetFurnitureReference
- - added Game.GetCurrentCrosshairRef
- - added NetImmerse.GetRelativeNodePositionX/Y/Z
- - added Actor.Set/ResetExpressionPhoneme/Modifier
- - added Form.HasWorldModel, Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet
- - added HeadPart.IsExtraPart
- - added Form.IsPlayable
- - added ObjectReference.GetAllForms
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Version 1.7.0
- - added Game.GetFormEx that works for formIds >= 0x80000000
- - added UI.Open/CloseCustomMenu
- - added Actor.ReplaceHeadPart, ActorBase.GetNumOverlayHeadParts, GetNthOverlayHeadPart, GetIndexOfOverlayHeadPartByType
- - added Math.Log
- - added Ingredient.GetIsNthEffectKnown
- - fixed SetPlayerTintMaskColor alpha
- - enabled previously-temporary Papyrus plugin API - it isn't what I wanted it to be, but I don't think I have the time to do it the right way
- - added ActiveMagicEffect.GetMagnitude
- - added Art.Get/SetModelPath
- - added many MagicEffect and Tree functions
- - added ModEvent and UICallback, see associated .psc for details
- - added ObjectReference.Get/SetDisplayName
- - added Enchantment.SetNthEffectMagnitude/Area/Duration
- - added Form.SetPlayerKnows
- - added Enchantment.GetBaseEnchantment
- - added Perk.GetNextPerk
- - added ActorValueInfo, see ActorValueInfo.psc for details
- - added LeveledActor/Item/Spell, see associated .psc for details
- - added Game.Get/SetPlayerExperience, GetExperienceForLevel
- - added ObjectReference.GetEnableParent, Get/Set/CreateEnchantment, GetNumReferenceAliases, GetNthReferenceAlias
- - fixed Get/SetGoldValue for AlchemyItems
- - added DefaultObjectManager
- - thanks to sheson: added configuration of some initial pool sizes
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Version 1.6.16
- - fixed EquipItemById not properly handling stacks of items
- - fixed crash when retrieving magic favorites
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Version 1.6.15
- - fixed EquipItemEx bug causing two items of the same type with different enhancements unable to be equipped in both left and right
- - fixed Game.UnbindObjectHotkey/GetHotkeyBoundObject/IsObjectFavorited (Could only be used once until the hotkey was manually re-bound)
- - bound all of the existing Scroll functions (They were defined but never natively bound)
- - added Scroll.GetCastTime
- - changed ActorAction slot value to match other functions 0-left 1-right 2-voice
- - added Actor.EquipItemById/GetEquippedItemId/GetWornItemId
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Version 1.6.14
- - TESCombatStyle now properly cloned by TempClone (uses our implementation instead of bethesda's)
- - minidump reporting ignores 'known' crash on exit (a bug in the game engine) to avoid creating useless minidumps
- - added ObjectReference.IsOffLimits, fixed Actor.GetNthSpell (generic Actor::SpellArray access), thanks to himika
- - hook up plugin serialization API
- - added Actor.GetEquippedObject, returns the base form of the object equipped in the left, right, and voice slots
- - HasKeywordString returns false when the keyword is not found
- - added Game.IsObjectFavorited/UnbindObjectHotkey/GetHotkeyBoundObject to check if an item/spell has been favorited by the player, unbind a hotkeyed item/spell, or get the hotkeyed item/spell
- - added ActionScript functions StoreIndices/LoadIndices to keep state-related indices between menu sessions
- - tweaked ActionScript function GetActivePlayerEffects to ignore hidden and inactive effects
- - added SKSE.GetPluginVersion
- - added Actor IsSwimming/SheatheWeapon/IsAIEnabled
- - added Game.GetPlayerMovementMode (Control mode)
- - added ActorBase.GetTemplate (Returns the root template of the ActorBase)
- - added Race/ActorBase.Get/SetSkin/Far
- - added ActorAction events (see Form.psc for full list)
- - added Weapon.Get/SetEquipType/Skill/Resist/CritEffect/CritEffectOnDeath/CritMultiplier/EnchantmentValue/EquippedModel
- - hook up plugin task API (For processing heavy NetImmerse tasks)
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Version 1.6.13
- - fix crash in UpdateHairColor
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Version 1.6.12
- - support for beta runtime 1.9.32
- - translations no longer treat characters like 0x4E0A as a newline terminator
- - added Game.Get/SetSkillLegendaryLevel
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Version 1.6.11
- - fixed bug that would prevent sleep event registrations from being saved
- - add Book.IsTakeable
- - support for beta runtime 1.9.29 (later released as a final version)
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Version 1.6.10
- - support for beta runtime 1.9.26
- - HeadPart.GetHeadPart, Actor.ChangeHeadPart
- - Game.SetPlayersLastRiddenHorse
- - fixed result of ColorComponent.Set* functions
- - ClearInvalidRegistrations now cleans OnUpdateGameTime registrations as well
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- Author's activity
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October 2022
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11 Oct 2022, 8:26PM | Action by: ianpatt
Permission change
'Mod owner changed from Pickysaurus to ianpatt by Pickysaurus'
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- Mod page activity
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April 2024
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24 Apr 2024, 7:22AM | Action by: Jyints
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'Skyrim Script Extender (SKSE)'
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