Why are you not using a mod manger? Also there are not instructions because almost all mods can be installed with a mod manger which also makes modding easier
I download things manually because it seems easier to me and it just seems to work better. Also, just because all mods can work with a mod manager, doesn't mean the option for manual download should be neglected as an option.
So weirdly enough I have Lawbringer already which works as intended. I decided to install both Tactical Valtheim, Halted Stream Mine and Serenity to enrich my flavor of conquering unfortunately while all the default Lawbringer locations work perfectly and while the updated exterior zones load in perfectly for Tactical Valtheim and Serenity, even after clearing out the entirety of each of the three camps, none of the places were claimable. The banners were present and the option was given to claim, however no matter how many times I fast traveled away and back to attempt to claim it, the cleared locations' flags would not allow me to interact with them. Also weird enough, the Robbers Gorge mod that does the same as these seems to work like a charm. How can I fix this?
Hello Epic crab Having a minor issue trying to register serenity in the mcm, have tried shuffling load order in both mo2's window panes, with law-bringer n valthime, I don't have halted steam mine install this time have not long started this play thru, but I can't seem to get it to register in mcm ?
Edit -- RE installed halted steam registered soon as closed the menu, then was able to register serenity And have it show in seconds after closing the menu o.O .. /shrugs so I don't know ...
Could you please post a picture of the flag location when Lawbringer is enabled (or the cheat for claiming it)? I'm searching for two hours now and cannot find it. Otherwise, great mod. Especially for vampires.
Yooooo! You just revived the lunar forge! I assume it was used back in the dawn era or the merethic era during the fight of the elves. Anyway, awesome job!
Is there any chance that if I rename this to serenitySMCO.esp, or something like that, that it will still work? I generally have a nautical element to my game, which means pirates of the North, pirates of skyrim, thirteenoranges sea of ghosts, and of course, Elianoras Serenity ship.
I'm not particularly sure why, but the bandits still spawns after I took over the camp and gave it to Whiterun. The guards are still there and they killed the bandits easily, but the bandits kept on respawning like usual.
Does this play nice with Graesholt's Lunarforged Lunar Weapons? I'd like to be able to have your reawakening stuff, but the weapons from that mod are so pretty....
Sorry Im a noob at using patchers so just wanted to clarify, it says if using the patcher disable lunarweapons.esp. Do you mean disable lunarweapons.esp when running the patcher? or disable it after running the patcher and only have lunarweaponspatch.esp in the load order
Disable LunarWeapons.esp when running the patcher, and afterwards. LunarWeapons is the file the patcher creates for just the base game and DLC, so running the patcher for your load order or with different settings will be redundant and conflicting.
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Also there are not instructions because almost all mods can be installed with a mod manger which also makes modding easier
Having a minor issue trying to register serenity in the mcm, have tried shuffling load order in both mo2's window panes, with law-bringer n valthime, I don't have halted steam mine install this time have not long started this play thru, but I can't seem to get it to register in mcm ?
Edit -- RE installed halted steam registered soon as closed the menu, then was able to register serenity And have it show in seconds after closing the menu o.O .. /shrugs so I don't know ...
and in it I found more soup. And I even found some barkeepers clothes in the SOUP STORE.