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39 comments
Cool creation!
My goal was to keep it simple and I prefer being able to use all the existing textures and sliders built into the game for more variety. So I took the path of making the horns and ears permanent and non-adjustable - that way all the vanilla options are there and work fine. I did have to do a few formlists but nothing to crazy and no custom head/body folders are needed - it will use vanilla assets outside of the horn mesh/textures and ear mesh. I wasn't even thinking of releasing it ... but may change my mind. Going to see about a female option and some additional skin tones.
Every now and then I need to break away from my traditional Somber based presets and the one used in the main shot works well for a different style ;)
Fantastic showcase of your creation and testing progress
I odn't know who I will end up with. The last shot is the most consistent across ENB and locations. Also works best with outfits. But I also admit I love the deep red and black hair look because it is so mischievous.
Greatly done Jon!