Skyrim

This article lists all the spells by category. The categories are Vanilla Replacements (fixes turning undead), Healing (lets you heal/cure more conditions than vanilla), Nature (lets you control the natural world in interesting ways), Buff (makes followers more powerful, and controls their AI to a limited extent), and Divine (do the work of the gods).

VANILLA REPLACEMENTS

These spells make it possible to actually turn the undead, which is beyond broken in vanilla Skyrim: (A) for the amount of magicka it costs to turn an undead creature, you can fling enough fireballs at it to kill it; (B) Illusion's Fear spells cost less than Turn Undead counterparts, even though Fear spells are much broader in scope; (C) turning undead actually makes them harder to kill (you have to catch them first); (D) the master-level spell is useless since it (1) can't be dual-cast (2) takes forever to cast (3) cannot be cast while moving, meaning you're definitely getting knocked over by a shout before you can actually cast it; (E) at high levels, virtually everything is a Draugr Overlord or higher, and there is no single-hand spell that will turn them; (F) if you want to turn high level undead, your best bet is to master Illusion, not Restoration.

Epic Restoration fixes all that by providing spells that level with the caster.  The single-target Turn spell works on anything of a lower level than the caster.  The multiple-target Repel spells works on anything half the caster's level or lower.  You can dual cast either to affect even higher level creatures (for the usual extreme dual-cast magicka cost, of course).  Since the spells level with the caster, they are not affected by casting perks (the Novice perk won't make Turn cost less).  Finally, the Master-level Bane spell is one-handed, and can be dual cast to affect any undead creature in the game.

Turn (Novice)
Undead target of a lower level than the caster flees combat for 120 seconds.

Repel (Apprentice)
Undead targets half of the caster's level flee combat for 120 seconds.

Bane (Master)
Undead up to level 30 are set on fire and flee combat for 120 seconds.



HEALING

Some of these provide frankly bizarre omissions from vanilla Skyrim, such as Cure Disease.  Diagnose corrects the maddening problem that Skyrim's spell description include phrases like "affects people up to level 8" but Skyrim's UI never tells you what the level of anything is.  Free Soul is self-balancing debuff; it weakens targets at the expense of valuable loot.  Mend Injury allows to you heal the wounded soldiers in camps -- among other targets...

Diagnose (Novice)
Reveals the vital properties of the target to the caster.

Resist Disease (Novice)
Increases disease resistance by 50% for 60 seconds.

Cure Disease (Apprentice)
Cures all diseases on the caster.

Resist Poison (Apprentice)
Increases poison resistance by 50% for 60 seconds.

Cure Poison (Adept)
Stops poison's ongoing effects on the caster.

Free Soul (Adept)
Destroys any soul gems or enchanted items carried by the target, releasing the souls to Aetherius.

Mend Injury (Adept)
Fully repairs a mutiliated body, such as those ravaged by war or disease.



NATURE

To a master of life forces, nothing is rare.

Bloom (Novice)
Imbues plants with healing energy, causing them to regrow.

Attract (Apprentice)
Nearby people are drawn to the caster.

Preserve (Apprentice)
Fully restores a corpse, making it suitable for last rites and burial.

Crystalize Sunlight (Adept)
Crystallizes life-giving sunlight into a synthetic soul gem. Concentrate longer for more powerful gems.

Evolve (Expert)
Target living white soul permanently assumes a more powerful form.

Clone (Master)
Creates an inexact duplicate of the target creature.



BUFF

These keep your dog and/or follower useful even at very high levels.  Higher-tier spells affect a greater potential population, however the actual buff is exactly the same.  However, they *stack*:  Devotion + Loyalty + Valor = UNSTOPPABLE LYDIA.

Affinity (Novice)
Caster's animal follower is much more powerful for 30 seconds.

Devotion (Apprentice)
Caster's spouse is much more powerful for 30 seconds.

Loyalty (Adept)
Caster's housecarl is much more powerful for 30 seconds.

Motivation (Adept)
Caster's hireling is much more powerful for 30 seconds.

Defend (Expert)
Targets cannot be slain for 30 seconds.

Finesse (Expert)
Caster's follower is much more powerful for 30 seconds, and will almost always attack with bows.

Ingenuity (Expert)
Caster's follower is much more powerful for 30 seconds, and will almost always attack with magic.

Reunite (Expert)
Caster pulls the bond of kinship, drawing followers close, no matter the distance.

Valor (Expert)
Caster's follower is much more powerful for 30 seconds, and will almost always attack with melee weapons.

Conviction (Master)
Caster is much more powerful for 30 seconds.



DIVINE

These spells only work if the gods are happy with you.  That means (A) you can't murder anybody, (B) you can't join the Theive's Guild, (C) you can't be a vampire, (D) you can't be a werewolf, (E) you can't have a bounty anywhere.  The gods will forgive anything but (A) and (B) if you clear your bounty and cure yourself.  Note that the Skyrim's notion of "murder" is a little wonky.  For instance, soldier Couriers during the Civil War count as murder, even though they're enemy combatants.  On the other hand, killing various innocent NPCs doesn't count as murder, so you can get away with it.  If you feel the gods have unjustly forsaken you, just use the console the set your murder count back to zero.  There are too many cases for my code to catch all of them.

Hear Prayer (Novice)
Caster is guided to a faithful heart in need.

Renounce (Apprentice)
Eliminates the influence of Daedric princes from the caster's life, possibly earning a favor from the gods.

Exorcise (Expert)
Sends nearby daedra and daedric artifacts (including those carried by the caster) back to Oblivion.

Ascend (Master)
Caster may freely travel to Sovngarde and back.

Divine Army (Master)
Nearby allies are imbued with the power to defend themselves from any threats.

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2 comments

  1. Deryvox
    Deryvox
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    "If you feel the gods have unjustly forsaken you, just use the console the set your murder count back to zero. There are too many cases for my code to catch all of them."

    How do I do this exactly?
    1. Tylen1
      Tylen1
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      it's been a while since you asked, but apparently you can use "ModPCMiscStat Murders -1" though you can change the "-1" to any number of murders you have committed. If you want to increase the number of murders you have committed, just type a number without the "-".