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1379 comments

  1. artur07305
    artur07305
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    Hi,

    DLSS Enabler is free, and we rely on support from users like you to keep improving it. If you can, please share your experience with the mod by leaving a post on this page.

    When you do, include details like the game you played, the GPU you used, and how the gameplay went. This helps us a lot in making the mod work with more setups. Since we can't test on every hardware configuration, your feedback is really important.

    Please help us develop DLSS Enabler by endorsing our mod and/or sending us reports on game compatibility. In your report, include the following information:

    Game compatibility report:

    Game tested: <name of the game>
    GPU: <GPU architecture> <GPU model>
    Mod version: <version listed in the download section>
    Operating system: <name and version + wine version if its Linux>
    Upscaler: <upscaler provided by the game or DLSS provided with the mod> (FSR/XeSS/auto if not overriden in ini, or through commandline argument)

    <General description of your experience with the mod>

    Here's the example:

    Game compatibility report:

    Game tested: Witcher 3
    GPU: RDNA2 (RX 6900 XT)
    Mod version: 2.90.700.0
    Operating system: Fedora 40 (Wine 9.0)
    Upscaler: DLSS (auto)

    Game works smoothly, no artefacts, RT on, FPS increased by 30 FPS with FG on
  2. NeilWaZ
    NeilWaZ
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    is this compatible with optiscaler?
    I want to use dlss fg and fsr 4 together because the optiscaler fg isn't good.
  3. yyt6t61478
    yyt6t61478
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    I'm currently using the beta2 version and it works well on Monster Hunter: Wilds, but every time I open the game, it prompts "Hardware has changed", and I have to reset the graphics options every time I enter the game, which is very troublesome. -----AMD 7700XT
  4. kalapisharthur
    kalapisharthur
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    i recommended use this mod if ur playing the last of us part 2 remaster of recent patch they make dlss framerate better with my gtx 1650 ti i got 60 fps on low setting or med setting
  5. Lafenear
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    Will DLSS Enabler work on Clair Obscur: Expedition 33? The game only supports XeSS and DLSS, no FSR as of now. 
  6. BinaryLegend
    BinaryLegend
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    Any word on getting this to work on Oblivion remastered?
    1. LordOfDragons01
      LordOfDragons01
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      Came here to check the same thing.
    2. davinxy01
      davinxy01
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      +1, patiently waiting... I tried to install it but then in game settings I cant enable the frame generation
    3. davinxy01
      davinxy01
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      @BinaryLegend @LordOfDragons01 hey guys finally made it. There was a mod that enabled that called O.R.E.F.G, however it was taken down but theres a reddit thread where they post a drive link to get that mod https://www.reddit.com/r/oblivionmods/comments/1k5qiiz/orefg_works_well_on_2080_super/

      after installing that mod now I have access to the frame generation


      Im using a RTX 3070 and that option was disabled before installing the mod
  7. kalkat579
    kalkat579
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    how do i remove this the installer thew up an error so i dont know for sure its installed but i dont want any leftover files
  8. armandoyou
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    Game compatibility report:

    Game tested: The Last Of Us 2 Remastered
    GPU: Pascal (GTX 1070)
    Mod version: 3.02.000.0
    Operating system: Windows 11 pro 
    Upscaler: DLSS (auto)
     
    Thank You For This Great MOD :)
    Game works smoothly, no artefacts, RT off, FPS increased by 15 FPS And it gives a constant 60 FPS.
    But after a while the game displays the following error:

    *Error 0x887A0006 - DXGI_ERROR_DEVICE_HUNG*

    Is there a solution for this error?
  9. Wolvthebigbad
    Wolvthebigbad
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    Hello, maybe a stupid question but what is the difference between this and Optiscaler?
  10. Araceli24
    Araceli24
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    will this work on dragon's dogma 2? im using an rx 5700 xt gpu
  11. GoesWrongXXX
    GoesWrongXXX
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    Jedi Survivor force closed on start. got this error 

    LowLevelFatalError [File:Unknown] [Line: 686] RetCode = Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InitialState, ClearValue, &NewResource, Name, false) failed at D:/depot/r8branches/r8release/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:1411 with error DXGI_ERROR_DEVICE_REMOVED

    try all the version getting same ERROR_DEVICE_REMOVED message. Need help please.