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DLSS Enabler
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Version2.90.700.0
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This page was last updated on 15 May 2024, 10:04AM
- Changelogs
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Version 2.90.700.0
- Feature: Fix for UI glitches happening exclusively on AMD RDNA2 cards in Cyberpunk 2077 (caused by a bug in game's engine)
- Feature: Dedicated integration with Optiscaler (ability to log the Optiscaler operations, override upscaler settings on DLSS Enabler level, etc)
- Feature: Comes shipped with Optiscaler module 0.4.3
- Feature: Disabled Ray Reconstruction feature on unsupported hardware (to avoid application crashes)
- Feature: (for NVIDIA GPUs) Disabling NVIDIA Reflex under Linux/Wine 9 due to a bug in dxvk-nvapi library which caused dramatic FPS drops after enabling Frame Generation
- Feature: Extended logging capabilities (--dlss-debug=ultra commandline argument), ability to log DXGI operations
- Feature: Introduced detection of concurrent (conflicting) installations of DLSS Enabler module, which will protect the games from unexpected crashes
- Feature: Ability to load the mod through dxgi.dll file provided by the installer (rather than relying on version.dll or winmm.dll)
- Feature: Ability to load the DLSS Enabler mod files from outside of the game directory
- Bugfix: Fixed compatibility with streamline_sample (which defaulted to Microsoft Software Renderer)
- Bugfix: Fixed potential incompatibility with more obscure DLSS/DLSSG integrations in games
- Bugfix: (for NVIDIA GPUs) Fixed GPU architecture detection under Linux/Wine 9 (which reported Pascal architecture in case of RTX Turing GPUs)
- Bugfix: Fixed Wine 9/Wine 8 version detection under Linux
- Bugfix: Fixed streamline loader under Linux (solving error code: 126)
- Bugfix: Improved handling of unsupported Mosaic, SLI and Stereo features on AMD/Intel GPUs
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Version 2.90.606.6
- Feature: Improved general compatibility and performance with all Unreal Engine 5 games (switching from XeSS to FSR in auto mode)
- Feature: Improved compatibility (switching from XeSS to FSR in auto mode) with Banishers Ghosts of new Eden
- Feature: Improved compatibility (switching from XeSS to FSR in auto mode) with Fort Solis
- Feature: Improved compatibility (switching from XeSS to FSR in auto mode) with Immortals of Aveum
- Feature: Improved compatibility (switching from XeSS to FSR in auto mode) with Lords of The Fallen (2023)
- Feature: Improved compatibility (switching from XeSS to FSR in auto mode) with Remnant 2
- Feature: Improved compatibility (switching from XeSS to FSR in auto mode) with RoboCop - Rogue City
- Feature: Improved compatibility with Dragons Dogma 2 (fixed missing UI elements in FSR mode by switching to XeSS):
- Feature: Improved integration with the upcoming OmniScaler 0.4 module (0.4 mod will be included in the further releases)
- Bugfix: Fixed proxy error 5 in Forza Horizon 5
- Bugfix: Fixed NVIDIA Mosaic feature on NVIDIA GPUs
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Version 2.90.606.5
- Feature: Updated XeSS backend from 1.2 to version 1.3 (improving image quality)
- Feature: Increased general compatibility with some Unreal Engine 4 games
- Bugfix: Fixed compatibility (crash to desktop bug) with: Kena: Bridge of Spirits
- Bugfix: Fixed compatibility (crash to desktop bug) with: Ghostrunner 2
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Version 2.90.606.4
- Feature: Various performance improvements, especially for weaker CPUs (your mileage may vary, do not expect more than 5% improvement)
- Feature: Installer provides an option to edit the nvngx.ini file after an installation
- Feature: Autoconfiguration detects Unreal Engine 5 games and switches from XeSS to FSR to avoid visual artifacts
- Feature: Improved compatibility (no more driver warnings, FSR prefered over Xess) on AMD/Intel cards with: Alan Wake 2
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: Banishers Ghosts of new Eden
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: Hogwarts Legacy
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: Immortals of Aveum
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: Lords of The Fallen (2023)
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: Remnant 2
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: RoboCop - Rogue City
- Feature: Improved compatibility (no more driver warnings) on AMD/Intel cards with: Starfield
- Feature: Additional installation option added: install module under "winmm.dll" filename (giving three potential choices: version.dll, winmm.dll, dlss-enabler.asi)
- Feature: Experimental --dlss-reflex=boost commandline argument and Reflex=boost nvngx.ini configuration setting, enabling reflex boost even if game UI doesn't provide said option.
- Feature: Installer should now delete obsolete mod files from previous versions during the mod update
- Feature: Installer should now drop the uninstall.exe file to game directory (without registering it in Add/remove application control panel)
- Bugfix: When DLSS Enabler was installed as an ASI module, it couldn't find the nvngx.ini file and in result no default upscaler has been selected when starting the mod
- Bugfix: Fixed integration with bundled dxgi.dll file from AMD/Intel support package, which may result in XeSS library to select XMX code path on Intel Arc
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Version 2.90.606.3
- Bugfix: Version 2.90.606.2 opened debug console by default (it should be hidden now).
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Version 2.90.606.2
- Feature: Introduction of auto-configuration which tries to select most optimal upscaler backend for the given GPU
- Feature: Updated CyberXess package to 0.3.3 (plus dedicated integration with that mod)
- Feature: Added support for nvngx.ini file settings
- Feature: Passing engine type used by the game to CyberXess so it can tweak its settings based on that information
- Feature: Added support for Way of the Hunter (UE4 game).
- Bugfix: Fixed Crash to Desktop when Hardware Accelerated GPU Scheduling is disabled in Windows Control Panel.
- Bugfix: Fixed ASI loader support
- Bugfix: Fixed --dlss-upscaler-quality=ultra in CyberFSR
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Version 2.90.606.1
- Bugfix: Installer from 2.90.606 deployed obsolete mod file from 605.9 instead of 606 build.
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Version 2.90.606
- Feature: Official support for Linux/Wine9 (for Upscaling and Frame Generation feature) and Wine8 (for Upscaling only)
- Feature: Reintroduced support for all RTX cards (you no longer need to stick to 2.90.402 build)
- Feature: You can now specify native DLSS as your upscaler (using --dlss-upscaler=dlss option), please do not try this on non RTX card
- Feature: --dlss-upscaler-quality=ultra now works for every upscaler (DLSS/CyberXess/CyberFSR), it renders at full display resolution when using Quality DLSS mode
- Feature: From now on autodetection mechanism defaults to DLSS upscaler on RTX cards, while selecting XeSS for anything else
- Feature: Additional --dlss-fg=dlssg switch disabling FSR3 Frame Generator and enabling native DLSS-G Frame Generator instead (works only on RTX 40XX cards)
- Feature: Improved --dlss-nvapi=mock feature (10 additional functions mocked).
- Feature: Updated CyberXess module (improving image quality and configurability using nvngx.ini file)
- Bugfix: Better compatibility with Reshade (you no longer need to rename dxgi.dll file provided by reshade if you're not relying on AMD/Intel support package)
- Bugfix: Installer now deploys the ASI file into the plugins subdirectory when installing DLSS Enabler as an ASI module.
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Version 2.90.605.9
- Bugfix: RayTracing should now work propely on AMD/Intel GPUs when Frame Generation is enabled
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Version 2.90.605.8
- Bugfix: Fixed CTD in DXGI.dll module that is part of AMD/Intel support package
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Version 2.90.605.7
- Bugfix: Fixed the issue where ZIP archive couldn't be unpacked under Windows Explorer (due to incompatible compression algorithm used by 7-zip).
- Bugfix: Fixed the issue where ZIP archive for GTX users containing nvapi64-proxy.dll from AMD/Intel support package, that impaired mod performance on GTX cards (file has been removed from GTX package).
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Version 2.90.605.6
- Bugfix: Fixed poor image quality produced by CyberFSR module in DLSS mode
- Bugfix: Fixed DLSS upscaler option disabled in some UE5 games like Hogwarts Legacy when using CyberFSR as a DLSS upscaler
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Version 2.90.605.5
- Bugfix: Fixed error message appearing when dlss-enabler.exe in universal mode is used to start the game (for Windows build).
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Version 2.90.605.4
- Bugfix: Fixed error message appearing when dlss-enabler.exe in universal mode is used to start the game (for Linux build).
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Version 2.90.605.3
- Feature: Experimental support for Wine 9 under Linux (enables Frame Generation and DLSS upscaler)
- Feature: Very limited support for Wine 8 under Linux (enables DLSS upscaler only)
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Version 2.90.605.2
- Bugfix: Installer no longer uninstalls libxess.dll from game directory (in case a version provided by the game has been there before)
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Version 2.90.605
- Feature: Added spoofing of VRAM (--dlss-gpu-vram=128G), supported only after installing AMD/INTEL support package
- Feature: Added DLAA quality setting to CyberFSR and CyberXess
- Feature: DLSS Enabler can be installed as an ASI plugin
- Bugfix: Potential fix for XeSS performance regression on INTEL ARC GPUs
- Feature (Experimental): Removed dependency on original _nvngx.dll file for AMD/INTEL GPUs
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Version 2.90.604
- Feature: Native integration with the latest CyberXess (version 0.2) module provided by Nitec
- Feature: Contains the latest CyberXess build from Nitec, and --dlss-upscaler=auto defaults to CyberXess from now on (not FSR anymore)
- Feature: DLSS Enabler will start with --dlss-nvngx=proxy attribute by default on all kinds of GPUs, NVIDIA included (can be overriden by --dlss-nvngx=sys)
- Bugfix: Improved DLSS FG unlocking mechanism (hopefully on par with build 500 and 601) that has been a bit broken in 602/603 builds
- Bugfix: Some race conditions removed
- Bugfix: Yet another nvngx proxy refactoring
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Version 2.90.603
- Internal release on Discord
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Version 2.90.602
- Feature: CyberFSR/CyberXess upscalers stability improvements (based on custom fork of the said mods)
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Version 2.90.601
- Feature: Fully functional, built-in _NVNGX.dll replacement for non-NVIDIA GPU owners (original file is still needed to pass the streamline signature checks)
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Version 2.90.600
- Feature: Stable CyberFSR integration
- Feature: Stable CyberXess integration
- Feature: Fully selectable DLSS emulation: FSR/XeSS for non RTX cards (--dlss-upscaler=auto/fsr/xess/dlss/off switch)
- Feature: More advanced/additional spoofing mechanisms for more problematic games
- Feature: Automatic detection of the most optimal upscaler emulation to use for non RTX cards
- Feature: Heavy refactoring of low level mod APIs enabling further integrations with other mods
- Feature: Ultra quality mod available to XeSS/FSR upscalers (--dlss-upscaler-quality=ultra), forcing them to render in native resolution
- Feature: Logging to file is now possible (--dlss-logging=on/off switch)
- Feature: Fully customizable GPU name reported to the application (--dlss-gpu-name="3dfx Voodoo2 SLI"), for now available only when AMD/Intel support package is installed
- Feature: After installing AMD/INTEL support package, DLSS enabler no longer reports hardcoded "Nvidia GeForce RTX 4090" GPU name to the application, instead it provides the actual GPU names instead
- Feature: Customizable NV API integration (--dlss-nvapi=mock/proxy/sys, default: proxy), "mock" value is experimental but is able to speed up the game initialization by up to 50% in comparison to version 2.90.400.
- Feature: DXGI.dll file deployed as part of AMD/INTEL support package is able to proxy the calls to dxgi-original.dll file if it exists in the same directory (usable in case of clash with other mods)
- Bugfix: DLSS Enable no longer creates empty dlssg_to_fsr3.log file when starting the game
- Bugfix: Improved compatibility with Dying Light 2 (fixed regression introduced in 2.90.500 build)
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Version 2.90.502
- Bugfix: Improved (but still experimental) CyberFSR integration
- Feature: Experimental CyberXess integration
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Version 2.90.501
- Internal release on Discord
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Version 2.90.500
- Feature: Extended debugging capabilities (--dlss-debug=extra switch)
- Feature: DLSS Enabler is now able to protect its critical files against unload attempts performed by some anti-cheating game mechanisms
- Feature: Experimental CyberFSR integration
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Version 2.90.402
- Bugfix: Installer will no longer ask to download _nvngx.dll file in case of NVIDIA GPU cards
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Version 2.90.401
- Bugfix: Improved OS and mod compatibility (that may block the DLSS Frame Generation option in game) + fix for potential stuttering on GTX 1650 cards
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Version 2.90.400
- Feature: DLSS Enabler enables Hardware Accelerated GPU Scheduling (HAGS) by default (even on unsupported hardware). You can modify this behaviour by running your game with –dlss-hags=on/off/sys argument (where “sys” value tells the DLSS Enabler to honour the system wide HAGS setting).
- Feature: --dlss-skip-validation no longer raises a warning if Hardware Accelerated GPU Scheduling is switched off/unsupported by the system, as long as –dlss-hags argument is not equal “sys” or “off”.
- Feature: Due to NVIDIA license restrictions, after installing the optional AMD/Intel/GTX 8xx/9xx support module, installer will warn the user that additional, manual step is necessary (_nvngx.dll file needs to be provided by the end user on his/her own, by extracting it from NVIDIA drivers package and saving into the game directory).
- Bugfix: Installer no longer shows the diagnostics window after the installation finishes (as due to the race condition, it often reported incorrect data). You can run the diagnostics process by running the game with –dlss-diagnostics argument.
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Version 2.90.300
- Feature: Implemented functionality to enable Hardware Accelerated GPU Scheduling (HAGS) on GPUs that officially don't support that feature (AMD RDNA2, INTEL ARC, GTX 8xx/9xx cards). Use --dlss-hags=on switch together with --dlss-skip-validation to enable HAGS in game.
- Feature: Added optional debug ini file to control the debug feature in Nukem9 DLSSG to FSR3 mod (file is deployed to game directory under the dlssg_to_fsr3.ini name)
- Feature: More informative error message explaining the need to run dlss-enabler.exe with elevated rights if the game it needs to run requires them too
- Feature: Updated error message telling what to do in cases when Hardware Accelerated GPU Scheduling is not supported by actual hardware
- Bugfix: Validator looked for NVIDIA runtime files in the wrong directory during the installation process on AMD/INTEL cards.
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Version 2.90.200
- Feature: Improved DLSSG support for AMD RDNA3 cards (do not install it if you're an owner of GTX/RTX card).
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Version 2.90.000
- Feature: Updated DLSSG to FSR3 mod from version 0.81 to 0.90
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Version 2.81.200
- Feature: Added experimental DLSSG support for AMD RDNA3 cards (do not install it if you don't need it!)
- Feature: Implemented system diagnostic module, run the game with --dlss-diagnostics parameter to see the report (in DLL mode) or call dlss-enabler.exe with /g flag (in Executable mode).
- Bugfix: Modified versioning pattern, now its a sum of DLLs enabler version (2.00.00) and bundled Nukem9 module (0.81) which results in version 2.81.x00
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Version 1.4.81
- Bugfix/Feature: DLSS enabler DLL is now protected against possible unload from memory of the game
- Bugfix: DLSS enabler DLL is now looking for the DLSSG files inside of the directory where the game executable is instead of current working directory (cwd). This is helpful for troubleshooting.
- Feature: Considerable code refactoring
- Feature: Updated DLLSG to FSR3 package to version 0.81
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Version 1.3.80
- Feature: Installation package installs DLSS Enabler and Nukem9 DLSSG to FSR3 mod alltogether.
- Feature: Nukem9 DLSSG to FSR3 mod installed by the installer no longer needs to have the NVIDIA Driver Signature Checks disabled
- Feature: DLSS enabler DLL is able to detect if a custom version of the Nukem9 DLSSG to FSR3 mod is present in the game directory and loads it instead of the bundled one
- Feature: DLSS enabler DLL comes equipped with an on-demand Debug Console that can be displayed after the game starts (just hit ctrl+` >twice< to show the console, and ctrl+` again to hide it or show it again)
- Feature: DLSS enabler DLL is reading the DLSSG to FSR3 logs and presents them in Debug Console if its enabled.
- Bugfix: No sudden RTD when starting the game with --dlss-off flag
- Bugfix: Removed duplicate of version.dll file from the installation binary
- Bugfix/Feature: DLSS enabler DLL is now equipped with naive detection that protects itself from attaching to a crash reporting processes that are spawned by the game executable.
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Version 1.2.1
- Bugfix: DLSS enabler DLL validation checked the wrong value type (BINARY instead of DWORD) responsible for NVIDIA signature checks
- Feature: DLSS enabler DLL validation now suggests --dlss-skip-validation argument in case of validation failure
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Version 1.1.1
- Bugfix: DLSS enabled DLL will now assume that HAGS is enabled by default if the appropriate registry key is missing, in such case --dlss-version message will report HAGS status as "enabled (inferred)" rather than just "enabled"
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Version 1.1.0
- Feature: DLSS enabler DLL validates if HAGS is enabled, NVIDIA signature checking disabled and DLSS to FSR3 files present in game directory
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Version 1.0.4
- Feature: DLSS enabler EXE starts the game without black window lingering in the backround till the game closes
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Version 1.0.3
- Bugfix: DLSS enabler DLL used wrong architecture ID for Ada GPU
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Version 1.0.2
- Feature: DLSS enabler DLL reports Ada architecture by default
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Version 1.0.1
- Bugfix: DLSS enabler DLL typos fixed in various messages
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Version 1.0.0
- Initial Release
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