Using Rest Addon for reshade to add effect before smoke,fog,ui not to mess with the effects
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Changelogs
Version 0.15
Added cshade autoexposure to balance brightness of the day and nights and tweaked tonemapping values for REST buffer.
*Some places later have very different lut,color grading can look different with REST addon not much i can do about that currently. Usually happens later indoors with intense sun spilling from windows during daylight at the hospital nurse puzzle things,to remove this side effect with REST can use r.Color.Grading=0 this make game dark and need to compensate gamma with higher value ingame option but dont recommend it,dosent happen often to become a problem.
Version 0.14
Tweaked tonemapping values to improve clipping some highlight later in the game(cause of changes in specific level lut,color grading) and reduces intensity of them causing red color leak in some walls.Requires to return values to default for REST_Reinhard.fx in reshade if you used previous version to apply the new values.
Some places later have very different lut,color grading can look different with REST addon not much i can do about that currently. Usually happens later indoors with intense sun spilling from windows during daylight at the hospital nurse puzzle things.
Version 0.13
Added Missing Buffer Later ingame in dx11
0.Mandatory need to add a command yourself in engine.ini for color highlights stability not going out of range its thisr.Lumen.ScreenProbeGather.ScreenTraces=0 1.Get latest Reshade with full addon 2.Rest Reshade is already at the files folder 3.GitHub - martymcmodding/iMMERSE: Marty's Mods Epic ReShade Effects for mxao if you want seems a bit more accurate than ingame gtao but cost is higher with bitmask. 4.CompleteRT its Restir Screen Spaced Global Ilumination,ao for Reshade NiceGuy | The Developer of NiceGuy Shaders and COMPLETE Shaders | Patreon Important step: 5.Put the files on game folder and overwrite them and in Reshade make sure to click ""REST_AutoExposure_TonemappeReinhard"" as effect to make it work with resolution under native and needed for the tonemap rest buffer. You can put any other effect like screen space ray tracing,ao or whatever.This also fixes Pascal Shaders Mxao,RTGI flickering issue with taa,dlss. Hardware Raytracing need to be off otherwise crash. Works in both dx11,dx12 but far more stable in dx11. Dx12 works but not tested much and has buffer swapping randomly issue specific to this game. Might have missed a buffer here and there for dx11 you can try to add it yourself.
Maximus344's Profile | Nexus Mods here you can find more rest addon games adding effects behind fog,smoke,ui that benefit more like Elden Ring,Skyrim etc.