Can anyone post the PDF or the install instructions, please? Autor has some years MIA and the link to the PDF gives 404 error. Really trying to install this thing with no results
And chance of a version of this mod getting made for Dragonfall and Hong Kong? I love being able to upgrade my mage without taking a massive hit to my essence and I'd like to be able to do so while playing those campaigns as well.
If the mod is already compatible, how does the install process work for those campaigns that's different from DMS?
can you please make a mod where i can replace cyberware parts with other parts, for some reason i can't equip the head part because i have the leg and arm parts equiped
I'm trying to add this content pack to the street doc in Dragonfall, following procedures along the same lines as what you describe in the readme .pdf, but for some reason I can't add this to the content pack dependencies for Dragonfall. Any ideas?
When I load an old save to test this out I don't see any of the new cyberware or biotech with Doc Sarah. The only changes I see are lower essence costs for her original cyberware. Do I need to start a new campaign?
Thank you for this great mod. I have one problem though: Everytime I use the TacCom Buff the game nearly freezes and fully uses one processor core. Could the floor-effect animation be a problem here?
i downloaded this from steam workshop and i wonder why it wont show up in the game. i thought i downloaded a pack of iems i can use ingame. was i wrong? plz, anyone
You are not wrong. You did download things that you can use in game. You will need to make DMS dependent on the Cybertech UGC and then you will need to put the requisite Merchantlists into the instances of Dr. Sara Castle and Mr. Quoth (the cyberware version, there are three or four instances of Mr. Quoth in the same scene). I have made a readme to help people out. DL it here: https://www.dropbox.com/s/4jyuw2etzvbzxgy/Cybertech%201.3.pdf
Feel free to send me a message on Steam if you need help. Muffintruck is my handle there, as well.
I wanted to increase the monetary cost by a factor of ten and halve the essence cost for the bioware, as I think it is slightly too high. The game does not support the creation of a Bod Index for the bioware.
I wanted to ask if I could do so for my own purposes, not to be published or credit claimed... however, I'm not experienced with what is needed to edit these files. What did you use to create these?
Hi, by any chance do you still have the old 1.3 version of this mod? a lot of people are still using your 1.3 to customize thier stuff and 1.4 is not working in those cases
P.S: Since the update to 1.4 ppl have been having problems with some of the other mods that have used the 1.3 versions (Including me). For those of you who have had this problem, try including the Deadman's Switch custom mod along with this, Its a minor customization of the OC which integrates Cybertech into the game without you having to customize it yourself. (remember to put that custom mod into the local folder, and this mod in the steamassets folder).
15 comments
If the mod is already compatible, how does the install process work for those campaigns that's different from DMS?
Thank you for this great mod.
I have one problem though: Everytime I use the TacCom Buff the game nearly freezes and fully uses one processor core.
Could the floor-effect animation be a problem here?
With kind regards, Philipp
Feel free to send me a message on Steam if you need help. Muffintruck is my handle there, as well.
Thank you.
I wanted to ask if I could do so for my own purposes, not to be published or credit claimed... however, I'm not experienced with what is needed to edit these files. What did you use to create these?
P.S: Since the update to 1.4 ppl have been having problems with some of the other mods that have used the 1.3 versions (Including me).
For those of you who have had this problem, try including the Deadman's Switch custom mod along with this,
Its a minor customization of the OC which integrates Cybertech into the game without you having to customize it yourself. (remember to put that custom mod into the local folder, and this mod in the steamassets folder).
Sorry... dunno how to stick a link in here
http://shadowrunreturns.nexusmods.com/mods/102/?