One year after the Dead Man's Switch run has ended you are back in the gutter. Your bank account has seen better days and it is about time to get another job.
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Gevrik
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One year after the Dead Man's Switch run has ended you are back in the gutter. Your bank account has seen better days and it is about time to get another job... You are not aware yet that your journey might drag you deeper into the abyss than you ever could have imaged...
Please import your Dead Man's Switch character. There might be minor spoilers for the main campaign if you have not finished it yet.
This module features:
34 scenes diverging storylines 9 repeatable Mr Johnson runs sandbox gameplay over 9-hours of playtime Unique and exclusive items (storyline rewards, new decks, new programs, new drugs) Thrilling and challenging combat scenes A world that changes depending on your actions Stealth- and face-based gameplay weapon and armor mods (crafting) custom hirelings (unlocked as you play)
The current version is 2.8 (23.02.2014)
There are now about nine hours of play-time in the module. There are several repeatable missions available from a Mr. Johnson. So if you need some gear or Karma, talk to your friendly neighbourhood Johnson.
You can download the module here:
https://www.dropbox.com/s/4ojaxe0nyuzywi2/51f4026a643431dd08e509ff-The Deep One.zip
Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a Dagon.
v1.1: imcomplete chapter 1 for testing v1.2: chapter 1 complete v1.3: changed once scene to make it harder v1.4: correct version of Monorail Station area v1.5: fixed bug in conversation logic with Coyote in Market after Monorail scene, also added some more fluff and easter-eggs v1.6: bug fixes v1.7: bug fixes v1.8: combat scene rebalancing v1.9: new group Johnson run and SSC weapons&cyberware v1.91: bug fixes v1.92 (dropbox only): chapter 2 alpha v1.93: chapter 2 part 1 and new johnson run "saturday night firefight" v1.99: chapter 2 complete v2.0: chapter 3 part 1, SSC fully integrated, SNF reworked, bug fixes v2.1: new run Explosive Cargo, SSC rebalancing, custom hirelings, reskill NPC and more v2.2: chapter 3 part 2 v2.3: The Gauntlet repeatable event v2.4: SSC item tweaks and new activity in Tacoma v2.5: SSC removal, new run Zombie Town v2.6: part 1 of chapter 4 complete, bugfixes v2.7: new Rickshaw run - velvet underground v2.8: new RIckshaw run, new city hub, new mini run in new city hub