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* Nag message will no longer show for Sekiro 1.06
Old files
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This version should work with the ultrawide/fps unlock patched exes now
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This adds support for chain loading other dlls that override dinput8.dll. See modengine.ini for more details.
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Mod Engine now uses an AOB scanner to find required hooks instead of hardcoded offsets. This increases the likelihood of working on future versions of Sekiro or modified Sekiro exes, but I make no guarantees for them.
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This version uses a new hook that should hopefully fix issues of missing assets some users may have. Please let me know in the comments if you had this issue and it fixes it for you. Also attempts to mod incompatible versions.
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This update fixes many bugs, improves performance, and should completely fix any outstanding issues with missing assets some users experience.
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Reverse some internal things I did that made Mod Engine cause instability for some users. Game should be more stable now, and may fix even more missing asset issues for certain users.
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* Officially support Sekiro patch 1.03
* Update to hopefully fix issues a small number of people have in Mod Engine failing to find the required functions -
* Add support for Sekiro 1.05
* Game crashes will now dump a modenginecrash.log file with details. You can send to me to help troubleshoot issues
* Add memory allocator changes needed to support randomizer -
* Restore modengine.ini to the old Sekiro one (default directory is "mods" instead of "mod" again)
* Reduce the memory pool increase, which caused crashes on systems with a lower amount of RAM