Oh man, you're doing the Lord's work! Great mod, I hope you continue this series and that you'll one day put in the Nami-Oyogi Kanemitsu, Tachibana Muneshige's sword. By far my favourite blade from the Nioh games.
Yo, don't worry about it! Technology is a chaotic force, sometimes things just go wrong. Appreciate the effort nonetheless and thanks for keeping me updated!
Thank you for taking the time to mod one of my favourite games of all time!
Oh man, I'd love to create mods of my own but I literally have not the faintest idea of where to even start. I have been considering picking up 3D modelling, either Blender or Autodesk Maya. I'll have to see, though I'd like to try it some day.
You're welcome, but please accepting my gratitude for your kindness also. Youtube has video for FromSoft modding. To start import model in Sekiro, only 3 concept to learn. How to rig/skin model in 3D program, how to use Flver Editor when import your model, and how to use Yabber to import/edit textures. 3 concept but maybe feel overwhelm when start modding, I understand.
Yo, thanks for the tips! I'll definitely check all of these out. I tried dabbling in Autodesk Fusion 360, not for gaming, and yeah, things can feel pretty overwhelming at first. But honestly, with a good guide and a cool head, things fall into place pretty quickly. Hopefully this is the beginning of my modding career! 😊
Which katana was your favorite? Next I port Wave Swimmer, Haccho Nenbutsu, Dancing Blade, Blossomed Blade, and Taima Kuniyuki. Odachi I port is Bizen Odachi and Takahira Odachi. I maybe scrap some if the texture look bad in Sekiro game engine.
Yes, I will make Dancing Blade without the accessory. Bad new, I could not find it's texture so I cannot post dancing blade in 2nd collection. I will try again in 3rd collection.
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Nonetheless, this is great. Thanks!
Looking forward to whatever you do next 👍
Oh man, I'd love to create mods of my own but I literally have not the faintest idea of where to even start. I have been considering picking up 3D modelling, either Blender or Autodesk Maya. I'll have to see, though I'd like to try it some day.